Shooting NPC drives out.

I'm not joking around. I'm serious. It's happen, ship become faster after Drive destruction. Someday you will see same.


I can confirm this. Every. Single. Time. I stopped shooting drives out for this reason. They can flee much faster without drives. I'd rather have them shooting at me.
 
I told this allready in previous post.
Few day's ago, it happened. In patch 1.3. Man, i'm not crazy.

You need to be more clear. I can understand if English isn't your first language, but you make it very difficult to understand you.

I will try, hard. But if you don't have patience. Don't read.
 
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Just a thought here..

NPCs and players use exactly the same flight model - this has been confirmed by Sarah multiple times, that all the AI logic does is provide control inputs. As a player, I can confirm that when my thrusters were shot out my ship maintained its velocity AND its angular velocity - If I was moving in a straight line I'd stay straight and not tumble, if I was turning I'd be tumbling. Losing my thrusters had exactly the same effect on my flight path as turning off FA, zeroing the throttle and letting go of the controls.

We know Sarah has been working real hard on making the NPCs "better pilots" and one of the things she's mentioned is they are making greater use of FA-off flight. Perhaps we're seeing a greater incidence of NPCs tumbling and receding at a high speed because it's just more likely that at the moment their thrusters were destroyed they were frantically dodging while FA-off boosting, just like you or I would be doing if somebody was shooting up our tails?
 
Just a thought here..

NPCs and players use exactly the same flight model - this has been confirmed by Sarah multiple times, that all the AI logic does is provide control inputs. As a player, I can confirm that when my thrusters were shot out my ship maintained its velocity AND its angular velocity - If I was moving in a straight line I'd stay straight and not tumble, if I was turning I'd be tumbling. Losing my thrusters had exactly the same effect on my flight path as turning off FA, zeroing the throttle and letting go of the controls.

We know Sarah has been working real hard on making the NPCs "better pilots" and one of the things she's mentioned is they are making greater use of FA-off flight. Perhaps we're seeing a greater incidence of NPCs tumbling and receding at a high speed because it's just more likely that at the moment their thrusters were destroyed they were frantically dodging while FA-off boosting, just like you or I would be doing if somebody was shooting up our tails?

Well, to clarify, all NPCs always turn off flight assist, it is never used by them. I believe they do that, so it's clear that shot-out drives should bring all ships using flight assist or not to a halt. :)
 
yup, pretty much. Instead of arguing physics, reality, accurate flight models and all that jazz. Why don't we decide what would be most fun in game. From what i can tell so far from this thread it would be. Not having to chase all over hell and creations for loots after I've split open the crazy cargo cow piñata. So we need to plea with Sarah and see if we can get the high speed death tumble stopped in the name of fun.
 
Eh, I'm fine with the tumble. I would like to see the strange behavior being described where ships with active engines are having trouble chasing down dead ships fixed though.
 
I've been asking for this for a while. Also, human ships continue to tumble, they don't come to a stop. They only come to a stop when you manually deactivate your thrusters.

EDIT: If drive mechanics were changed for players, I haven't done any of that lately so I haven't noticed.

I've had my drives shot out by an NPC, I came to a dead stop and was eventually destroyed since I could never get them back up without them immediately failing.
 
Just a thought here..

NPCs and players use exactly the same flight model - this has been confirmed by Sarah multiple times, that all the AI logic does is provide control inputs. As a player, I can confirm that when my thrusters were shot out my ship maintained its velocity AND its angular velocity - If I was moving in a straight line I'd stay straight and not tumble, if I was turning I'd be tumbling. Losing my thrusters had exactly the same effect on my flight path as turning off FA, zeroing the throttle and letting go of the controls.

We know Sarah has been working real hard on making the NPCs "better pilots" and one of the things she's mentioned is they are making greater use of FA-off flight. Perhaps we're seeing a greater incidence of NPCs tumbling and receding at a high speed because it's just more likely that at the moment their thrusters were destroyed they were frantically dodging while FA-off boosting, just like you or I would be doing if somebody was shooting up our tails?

As a player, I can confirm that I came to a dead stop when mine were shot out.
 
Could it be if your drives are shot out whilst hitting the boost something like what some people are reporting would happen?
 
You've confused me. How is that relevant to the thread? He wants NPCs to come to a dead stop after having their drives shot out, which I think is a great idea and should've been implemented after the devs decided that we would have Elite 1984-style combat.

This is space. If your engines are dead, your ship keeps rotating and moving in the very same way it did the moment the engines went dead. NPCs should drift and tumble, as should players (afaik they do?). As for shutting down still functional drives manually, one could argue it is the ship computer first decelerating and only turning them off afterwards, but I'd actually prefer if you would also drift and tumble if you manually turned off your own engines.
 
not sure why some people seem so surprised with the NPC ships drifting even faster on space when their drives were taken out, it was such common sighting during the combat on lugh...

so apparently they haven't fix this...?
 

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