rootsrat
Volunteer Moderator
Dear Frontier,
Could you consider increasing the trade dividends % please? The idea came to me last night, after a rare commodities trading run. We've had 2 freighters and 1 fighter escort. We made it from Witchhaul to Wintii, following the well known trade route. We'd be dead if not for the fighter escort, and they've deserved a fair share of the profits indeed. While we (the traders) made just over 1 million credits profit each, the fighter pilot received 50k in trade dividends from each of us. This is only 5% of the profit we've made.
They deserved to be paid fairly though and to achieve that we've had to:
1) Find the nearest Hi Tech system
3) The fighter pilot had to strip their ship out of all the modules in order to fit cargo racks
4) We've had to find a system that exported high-priced commodity like Palladium
5) Do the usual cargo exchange payment
6) They've had to then sell it and
7) Go back to the hi-tech system and re-fit their ship with the previously sold modules (without any guarantee the old modules would all be available to re-buy)
Good thing the module sale penalty was ditched, as it would have complicated things even more.
This is tedious and not very user friendly game mechanic, which disencourages cooperation and hiring protection. Which in effect may result in more people playing it safe in Solo mode rather than treating it as an excellent opportunity to play together.
I can think of 2 solutions to this (I'm sure there are more, but the below 2 are the ones that came to my head):
1) Increase trading dividends so that it's profitable to be a mercenary protecting trading vessel
2) Allow for in game money transfer
I realise there are cons for both. Increased dividends would mean MASSIVE profit increase for Wings of 4 traders. I can imagine the community response if that happened, thus making Wing trading the most profitable profession in the game... Maybe there is a way to make the trade dividends higher only for the fighter ships, while leaving them as is for the trading vessels?
The in game money transfer would potentially be an open invitation to Credit farming and nobody wants that. Not sure how this can be prevented, but then again, a possibility of exploitation and cheating should not be a showstopper for such an essential feature that I believe in game money transfer is for this game.
If anyone has any other suggestions and ideas or any other thoughts please feel free to share them here.
Can I just ask for no flaming and civilised discussion please? I really don't want for this thread to turn into another "This profession is OP and that profession of way too nerfed!" or "You're an idiot and know nothing Jon Sn...". Oh wait... Wrong forums!
Please kindly stay on topic and remain civilised
::EDIT::
I really like the solution proposed by Cmdr Ozmodion (he actually was one of the traders from our yesterday's run):
::EDIT::
Couple more ideas:
Could you consider increasing the trade dividends % please? The idea came to me last night, after a rare commodities trading run. We've had 2 freighters and 1 fighter escort. We made it from Witchhaul to Wintii, following the well known trade route. We'd be dead if not for the fighter escort, and they've deserved a fair share of the profits indeed. While we (the traders) made just over 1 million credits profit each, the fighter pilot received 50k in trade dividends from each of us. This is only 5% of the profit we've made.
They deserved to be paid fairly though and to achieve that we've had to:
1) Find the nearest Hi Tech system
3) The fighter pilot had to strip their ship out of all the modules in order to fit cargo racks
4) We've had to find a system that exported high-priced commodity like Palladium
5) Do the usual cargo exchange payment
6) They've had to then sell it and
7) Go back to the hi-tech system and re-fit their ship with the previously sold modules (without any guarantee the old modules would all be available to re-buy)
Good thing the module sale penalty was ditched, as it would have complicated things even more.
This is tedious and not very user friendly game mechanic, which disencourages cooperation and hiring protection. Which in effect may result in more people playing it safe in Solo mode rather than treating it as an excellent opportunity to play together.
I can think of 2 solutions to this (I'm sure there are more, but the below 2 are the ones that came to my head):
1) Increase trading dividends so that it's profitable to be a mercenary protecting trading vessel
2) Allow for in game money transfer
I realise there are cons for both. Increased dividends would mean MASSIVE profit increase for Wings of 4 traders. I can imagine the community response if that happened, thus making Wing trading the most profitable profession in the game... Maybe there is a way to make the trade dividends higher only for the fighter ships, while leaving them as is for the trading vessels?
The in game money transfer would potentially be an open invitation to Credit farming and nobody wants that. Not sure how this can be prevented, but then again, a possibility of exploitation and cheating should not be a showstopper for such an essential feature that I believe in game money transfer is for this game.
If anyone has any other suggestions and ideas or any other thoughts please feel free to share them here.
Can I just ask for no flaming and civilised discussion please? I really don't want for this thread to turn into another "This profession is OP and that profession of way too nerfed!" or "You're an idiot and know nothing Jon Sn...". Oh wait... Wrong forums!
Please kindly stay on topic and remain civilised
::EDIT::
I really like the solution proposed by Cmdr Ozmodion (he actually was one of the traders from our yesterday's run):
Another option would be to be able to adjust the percentage of dividends yourself and that dividend comes direct from your profit margin. This way you can hire escorts and then barter for the percentage before hiring.
The ingame money transfer would be the easiest, but as you already stated you will then be inundated by the usual gold farmers from other MMO's selling credits for cash.
::EDIT::
Couple more ideas:
I am all for transferring credits between players, and to avoid pirates asking for credits, you could make it so that you would have to be docked to the same station or outpost as the other part to be able to transfer credits between two players.
I concur, although I had a slightly different suggestion. On sale, you get to choose which wingmates to pass dividends to and how much of your profit to transfer. You cannot transfer more than you have earned as profit. I wholeheartedly agree this should come from your own profits.
A set of pre filled-in reward contracts to chose from and subscribe between trader and escort in order not to allow free money transfer between grinders.
Last edited: