Griefed by an NPC - Think I might ragequit (not)

7 times by the same NPC last night. I beat the interdiction 2 times, the rest I spooled, boosted, heat sinked, and ran. 40% hull by the time I hit the station. There was no way to high wake out as I was on vapours. Me in my T9 and Gail whatever her last name was, in her Vulture.

Made me me want to pop for another ship and hunt Gail down.

A few jumps later and a python was waiting at the star, so I backed my T9 up to the star and he cooked himself trying to get behind me. 3 heat sink launchers FTW. He didn't blow up, he dropped out, maybe crashed into the star.

At at least they blabber in chat before they try. Oh and to all Eagle NPC's with no shields that interdict a T9, word of advice. You can't ram us and expect to survive. If you come close enough I am aiming right at you and boosting. 1 ring barely makes a noise when you bounce and die.


Nice one! Like your strategy against the Python :)
 
So I recently made it to Dangerous and decided to take some time away from the pew pew to do some work on my trade rank.
To this end I bought a Type 7, found a half decent trade route (palladium-performance enhancers 450k round trip), and set off.

On the very first trip I was interdicted by an NPC asp.
Without even pausing to ask for loot the cad opened fire on me and took me down to 48% hull before I managed to re-engage the FSD.
With 210 tonnes of unarmed palladium in the hold this was as scary a moment as I've had in E: D.
Once I'd got my pulse back to normal and changed my trousers I docked, sold my goods and did the whole thing again.
Over the next 5 or 10 trips I was interdicted two more times by NPC pirates, both of whom decided to shoot first. Luckily neither of these ships was packing the same cajones as the first and I hopped away with minimal shield loss.

But what occurred to me is that this is absolutely no different to so called griefing by CMDRs.
If I'd been in a Type 6 the first one would have taken me out in short order. Solo play would have made zero difference - and at least in Open I have the option of winging up for protection.
I really enjoyed the experience - it was as exciting as anything I've done in my Vulture - and it made no difference just because it was an AI kicking my .
So I'm now at Merchant, have developed a bit of a nervous twitch, and have a new found respect for players who trade in Open. It's not boring. It's really not boring at all.

You have no idea what you are talking about.
 
i fly a type-9. It's shieldless, with crappy modules. In a few words, its the lamest type-9 anyone can ever have. I have never had any problems with nPC's. Actually they were never even close on taking me down. I get at most 10% hull destrcuction and that's it. You must have been doing something wrong. My first and only advice is to submit. The rest is easy
 
You have no idea what you are talking about.

I trade in Open. I've never played in any other mode. I don't do private groups or Solo because I want the interaction. I even want the chance that I'll lose all my cargo; even my ship and have to pay the insurance. It keeps it fresh and fun. And I agree with Killing Time. It's not boring. Not at all. You say he doesn't know what he's talking about, then I invite you to enlighten us. Of course trade can be boring, but with the way the NPC's are acting now, it's not nearly as boring now as it was before 1.3.
 
My T9 was interdicted 3 times by the same NPC pirate in one trip.

And the station is only 80ls from the star!

That's persistence for you! :D

He also opened fire immediately, which I think is generally what NPC Pirates do...at least I've never heard of them actually stealing cargo ;)

I have 5A shields and 4 boosters, but no weps at all, and by the time I got to the station my shields were out, and hull down to 88%.

If the station had been further from the star and he carried on doing it, I could potentially have been in trouble there.

Great fun!

I think they got a little borked in 1.3. In 1.2, they would demand cargo, and dropping about 20-25t would satisfy them. They don't scoop normally, they fly into the cargo at around 180 m/s and it all magically teleports into their hold.
 
At least the OP manged to get away, i normally do too, but not this time.
I was interdicted by an NPC, i saw it behind me in SC, and it was a vulture, i was in my T9, had poor shields to maximise cargo, and normally i just run anyway unless it's an Adder or sidey.
But on this occasion he disappeared soon after the interdiction, and i couldn't target him either, curious as to where he was, i deployed weapons, but then realised i was being hit, yet still no sign on the scanner, i retracted weapons and tried to get into SC, almost made it. but no, 4m rebuy gone + cargo.
And i was still at 20% hull, so must have hit my power plant.

http://plays.tv/video/557ed41567ff5bc068
 
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At least the OP manged to get away, i normally do too, but not this time.
I was interdicted by an NPC, i saw it behind me in SC, and it was a vulture, i was in my T9, had poor shields to maximise cargo, and normally i just run anyway unless it's an Adder or sidey.
But on this occasion he disappeared soon after the interdiction, and i couldn't target him either, curious as to where he was, i deployed weapons, but then realised i was being hit, yet still no sign on the scanner, i retracted weapons and tried to get into SC, almost made it. but no, 4m rebuy gone + cargo.

http://plays.tv/video/557ed41567ff5bc068

I see your problem. The reason you couldn't see him is your sensors went down because they were starved for power. Look at the video again. At 0:15 seconds when you deploy hardpoints your sensors stop functioning. With hardpoints deployed, your power usage exceeds 100%. So some modules lose power. Obviously you have your Life Support on Priority 1 or it would have went offline as well. Find a way to balance your power better.

 


I see your problem. The reason you couldn't see him is your sensors went down because they were starved for power. Look at the video again. At 0:15 seconds when you deploy hardpoints your sensors stop functioning. With hardpoints deployed, your power usage exceeds 100%. So some modules lose power. Obviously you have your Life Support on Priority 1 or it would have went offline as well. Find a way to balance your power better.

I have enough power, but i think you may be right, i had a look, and i unknowingly had my sensors set to "2" priority, so they went off with my FSD and other stuff. so that was the problem, i am normally pretty efficient with my power settings.
But in this case, it explains why he disappeared.
 
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