SlackR
Banned
Back in the day, Frontier were limited by the technology at their disposal and so we as gamers quite naturally filled in the blanks with our own imaginations.
Fast forward to the present day and the opposite is true ...
Frontier are Limited only by their imaginations and no longer by the hardware / software.
The problem is of course that everybody filled in the blanks with different content! There's no way Frontier can match all of our expectations, let alone produce a game that is also relevant for a new generation of instant gratification gamers (obviously I am stereotyping). I get that they are trying but I think you run the risk of spreading yourself too thin and end up making a game that actually please nobody in the long term.
When you move onto something completely new with so many feature that still feel incomplete you have to start to wonder if that is the right move?
Fast forward to the present day and the opposite is true ...
Frontier are Limited only by their imaginations and no longer by the hardware / software.
The problem is of course that everybody filled in the blanks with different content! There's no way Frontier can match all of our expectations, let alone produce a game that is also relevant for a new generation of instant gratification gamers (obviously I am stereotyping). I get that they are trying but I think you run the risk of spreading yourself too thin and end up making a game that actually please nobody in the long term.
When you move onto something completely new with so many feature that still feel incomplete you have to start to wonder if that is the right move?