To each his own i guess. Politics is the main reason i play it. Nothing wrong with your idea, but to me... too much combat here, combat there to make it the basement of powerplay. Still, makes up for some nice ideas in case there might be a war in the future. If i were FD, i would definetly think about some of your points for such events.
It probably wouldn't be hard to do, but would it be worth it to do? It would be abused by smugglers who were about to get caught, or pirates who are wanted and want to sneak into the station. Drop some cargo and watch the cops ignore you to shoot at it.One thing we know can happen is that NPC ship AI can be told to attack targets.
How hard would it be to code the security vessels surrounding stations to instantly attack and destroy any containers around the station? And for that matter how hard would it be for the stations own defenses to destroy the cargo?
Definitely seems more like what I was hoping PP was going to be. You are not alone.
Unfortunately, I feel these unrelated tacked on meta games are the future of ED judging by how pleased FD seem to be with PP and now the arena stuff
Sorry but minecraft, good as it is, is one huge grind fest. Mining x number of diamonds to build just one macerator(ic2) was/is a grind. Sure you can build machines to mine for you but you had to grind hard to build just one machine. Not to mention the repetitive nature of the components.
Join the club - https://forums.frontier.co.uk/showthread.php?t=156595
You blow up a 100 of Patreu's ships, and strangely it makes not one bit of difference? Hmmm... Doesn't sound very fair or dynamic to me... Almost just feels a bit like a bunch of mini-games don't you think?
And in the case of PP, all these mini-games just mean loads of points being added up, with the team with most points "winning". I believe here's a video of a Powerplay proto-type from many years ago (shame some of the depth, team work and fun didn't make it to ED) - https://www.youtube.com/watch?v=JEVaI_6yPug&t=55m48s![]()
It probably wouldn't be hard to do, but would it be worth it to do? It would be abused by smugglers who were about to get caught, or pirates who are wanted and want to sneak into the station. Drop some cargo and watch the cops ignore you to shoot at it.
Thanks for the input, I tried not to make it sound too combat oriented, there could be many alternatives next to combat in order to help one side or the other, but for the combat players I wanted it to be very specific as it is a big part of the game. I didn't go into detail for the minor factions either and there would be some political immersion involved here, as well as the majors just not the focal point.
Who's to say it isn't on the way?
If people truly have no faith that things are coming, I don't understand why they are here.
I think powerplay is epic im sure they will innovate and balance rewards and such but its awesome.
I think they should take the idea even further where they have clans that are like army's a squadron system for larger wings to make battles more epic.
Then add really insane powerplay missions to kill rival fleets.
AS a start powerplay really adds life and depth to the game i really enjoy it.
Explain to my why you believe that those who do not like power play were subject to cognitive bias and those who said they do like it were not. You cannot just say because cognitive bias exists, it both affected this poll and affected it against power play specifically.
your idea is quite similar to the faction warfare system you find in Eve online, and even if i enjoyed playing that very much its a quite static system that is designed to go on forever.
while players can take over star systems their influence to the story is minimal and after awhile it just feels like a giant game of ping pong in space whit little meaning.
i understand what FD tried to do whit PP, they been trying to develop a system where players can have more impact on the story whit out breaking the main plot.
by adding powers as a sub level to the main factions they can allow them to get completely wiped out and allow new ones to rise. something like that i think would be hard to do whit a regular faction war system.
the idea is nifty i think, but i could say other things about the execution of it,
so i think we should put focus on that instead of trying to make up a completely new system.
99% of all statistics are wrong and used for large amounts of population, plus some of these questions weren't on the poll in the first place.
Maybe it is... Hopefully it is... But it's an odd direction to go to get there. ie: To get to more depth, variety and emergent game play, you go via a pseudo-board game orchestrating the same mini-game grind mechanics already in the game?
sooo and what exactly does this poll prove?
exactly...nothing.
those who dont like it have spend their time voting and raging about it, while those who like powerplay...well...play it (or just dont want to vote on another flame poll)