Powerplay should be solo only.
it is a singleplayer game after all
Yes its a bit of a ham fisted attempt at multiplayer thats for sure...I call it a multiplayer game the moment they remove P2P multiplayer solution and fix proper group naming and ability to select roles in order to streamline group invitations and such.
-I WANT to play online but there are to many broken or simply features that cripples online play as a group.
Powerplay should be solo only.
it is a singleplayer game after all
It has been the biggest impoteous yet for players to compete against each other (in OPEN), which is porbably the major +ve of it. Just imagine if Powerplay had missions to go to a zone and escort convoys arriving at one nav beacon, and leaving from a second... And between those two they could be attacked... You could do this in Solo, Wings or in Open of course... And then take POwerplay to its logical next step, where an enemy Power gives its CMDRs missions to attack these convoys!
There loads of potential tasks/missions that could make the gameplay more interesting/varied and offer Wing and PvP related experiences.
Powerplay should have been all about deeper more varied gameplay, while also opening up these task/missions to Wings and PvP (OPEN) gameplay.
Right but the whole part about multiplayer, bringing players together, has actually been missed as there's no power-based chat, no in-game or even subforums for people to communicate. Still limited by the same small instances. It's supposed to be a game system created for player interaction, but there's no interaction.
The interaction can come from the ground up though.
You turn up at a convoy location to help defend it... see X other players from your Power, so instantly chat and wing up.
This happened to me a number of times at Military Strike zones, before they died out - ie: CMDRs stopped going to them.
Great fun!
Absolutely...Sure, and it is fun, until later you realize that there are wings of players in private groups, and others in solo, that are running those same fortification or undermining missions and you can't do anything to stop it or counter it.
Not to distract from the current discussion, there have been good points made.
I'm open to correction here, but I cant honestly remember PP being discussed at all with the community before it landed.
Was it in the DDF, can anyone recall such a discussion?
Not to distract from the current discussion, there have been good points made.
I'm open to correction here, but I cant honestly remember PP being discussed at all with the community before it landed.
Was it in the DDF, can anyone recall such a discussion?
some good ideas there.I love the IDEA of powerplay but it really needs to MESH better with the real universe. IF you feel that the current system MUST stay then:
-Really, scrap faction modules for PP - they feel more like a test bed you wanted to use for new weapon and are only a short sighted carrot.
-Overhaul the merit reward system for actions
-Do not allow PP factions to extend power into systems not RULED by their major faction (EMP/FED/IMP/IND). This is the most important one.
-Players must use regular missions or other means to overhtrow a system towards the PP factions ruler before PP can be initiated. See, now we merge regular gameplay with PP
-Add PP missions in bulletin board that gives higher than usual effect on non PP aligned system (IMP vs FED) to change their standing (from IMP to FED for example)
-Add PP missions in bulletin board so we can influence a station to give over power DIRECTLY to a PP faction - thus making a station hostile to other PP factions
-Allow missions from bulletin boards in owned systems to give a small amount of merit points since you are essentially working for the faction
-Separate monetary rewards from ranks so that people can earn money based on merit points EARNED instead of linked to a rank.
-Reward calculation example [Rank X Current Merits] X [100 X Weeks Aligned]: A rank 5 aligned 6 weeks with 5000 merits would earn 15 000 000c
-Even with merit decay there will be higher earnings due to loyalty rewards for staying with a faction over time
Not to distract from the current discussion, there have been good points made.
I'm open to correction here, but I cant honestly remember PP being discussed at all with the community before it landed.
Was it in the DDF, can anyone recall such a discussion?
Another reason why the rumored "top secret, huge, exciting new updates" kind of worry me. Other than simply making the pile of to fix bigger than it currently is.
Powerplay would be much more interesting if it was open only. But being so low rewarding as it it now, I recomend anyone doing it in solo to lower your credit loss as it is without losing cargo+paying insurance.