1.3 really wasn't ready for release, an update should never break a game to the extent 1.3 did with players unable to login etc. I seem to remember one particular developer rolling an entire version back until they fixed it since it caused too many problems! - I'll mutter something about Friday afternoon release and move on.
Whilst powerplay adds new content and that is always a good thing it wasn't something universally wanted. Some of powerplay is excellent and really adds to the life, other bits just make me want to recreate the platoon scene screaming "Whyyy???".
Doing deals with Steam and Microsoft is great for the playerbase but feels like a bit of a slap to the PC players and backers, especially after the sales figures "exceeded expectations" I'd have thought the number one job would be to iron out the current mechanics instead of doing a piecemeal job updating one profession at a time going back and forth between fuel/integrity costs etc. Sure the new playerbase is great and the revenue is obviously nice but sort the thing out before you try to squeeze more cash out of it.
On a side note of this discussion check out some of the steam reviews and whilst they are "very positive" 2407:573 at current you only have to scan 2 to find "mile wide, inch deep", "broken" and "should still be in Beta". Which considering you are just launching into the X-box market is really something that needs fixing (These are also experienced and well argued reviews, not the single line, 3 hours in game type).
Do it once and do it right, tell the forum what it is and your reasoning behind it. You will never get universal acclaim because you will annoy 50% of the people all the time but being consistent and stating your position and reasons at least gives us ground zero to work from. I mean you only have to look back at the threads during the 10% module sell penalty discussions and you can see the players adapting, altering ship loadouts in advance to optimise for the new changes. Only to then cancel it "for the future" leaving everyone once again in a state of flux.
Finally on a similar topic the lack of roadmap whilst understandable (not wanting to constrain yourself too much to an order/schedule) does put everyone in the dark.
I mean if we knew for example that passenger missions was the next update after powerplay I could understand why powerplay rolled off the production line first. As it stands we have to assume Devs felt that powerplay was the #1 most important or the easiest thing to add which doesn't equal what most of the players see as the most important thing to prioritise. <- Leads to fanbase animosity.
I also want to say I was surprised at the speed 1.3 was put together. I thought after 1.2 it would be at least September/October before a major release (again I'd have preferred to wait and have it right than what happened).
Key points: I enjoy the fact that we have new Steam, xbox players and new powerplay content. I just dislike the pingpong nature of the current development with little clear direction on the target goal for each area of the game. More U-Turns than a Tory government if you want to get political
Tl: dr I once was a fanboy and still enjoy the game and its vision but now im struggling. I want to defend FD but they are not making it easy.
P.S. I think it was Stephen Fry who said "The truth, no matter how terrible, is easier to cope with than a lie". If powerplay was forced out in time for E3 as many suspect then please say so. Its not a great thing to admit but I think the sensible people on this forum (yes I just wrote that) will understand how important E3 is for the game and *may* forgive you for the issues that occurred.