PVP arena mode confirmed - xBox Trailer

"Wow, that game looks cool, I want to play that."

Yes, a lot of people had that reaction to the launch trailer, too:

https://www.youtube.com/watch?v=dwvjElmFCfE

Sadly, the game bore no resemblance to the dynamic trailer lavishly cut with pre-rendered footage. Sorry, but shame on you if you fall for the same bait and switch a second time.


I'm with you here. I'd really like to see the arena thing work but, I think it's just a promotional trailer bump-up. I don't reckon flying in close quarters through and near stations and other objects will be anywhere near what the trailer shows.
 
Deathrace

Well, there was the deathrace thread - which is flying inside the outer station structures:
https://forums.frontier.co.uk/showthread.php?t=39032

Most images and videos from that thread are not available anymore, but these videos by rand_h and wolfox360 are still online:
https://youtu.be/Ifg6bShMI1c & https://youtu.be/Jta0hoIwu5I

No combat though, but it does give you the sense of scale and speed.

--

Edit: since this thread has been merged, I'd like to make clear I was replying to this:

One thing struck me immediately when watching the new CQC trailer.

Flying in close quarters around stations and other large scale structure immediately gives us a sense of speed racing above, below and inside structures. This was reminiscent of the Deathstar trenchrun of the original Star Wars movie.

Speed in space is hard to convey in the empty black. Sometimes in Elite, space combat can even seem static as a python is rotating infront of you, even though both of you are moving at high velocities.:eek::D

Flying close to large scale structure solves this problem immediately.

The same applies to sense of scale.

By putting our spaceships next to other structures like this in combat both of these senses of scale and speed is added.

Now, we have had a little of this with the battles around capital ships, but hopefully CQC can help bring this also to the wider game more.

Give us battles around large space stations, pirate bases etc.

And, in the end of course close to planetary surfaces...

Hunting federation ships in the Grand Canyon anyone? :cool:

Cheers.
 
Last edited:
I am sorry but this sounds like a marketing gimmic for the xbox one. There is NO reason why this could NOT come to the PC version first.
some of us put hundreds of bucks into the game and i think its kind of a big F you to the PC players by making a "timed exclusive" console . Its a makerting thing pure and simple. Microsoft paid you a good bit of money for it. Once again you screw over the people who made this game a success by annoucing features and then flip flopping and making it on CONSOLE first?
 
I haven't kept up, but am more-than-half getting the impression that this particular feature is not something that will appear in the open galaxy and attach to your commander, but a separate sandboxed launch option, like the combat training missions. (...which is arguably for the best)

Have I gotten this completely wrong?
 
My head says the development decisions went downhill after 1.2 and that I should stop playing, come back in 10 years and get the expansions at 90% off on steam. It will hopefully be finished, have less silly players online, have less silly forum posts and generally be a better experience.
My heart says the game is still good, should keep playing and ignore my head.

(Yes silly is my nice word in place of what I really want to say :D)

Edit: Realised I didn't actually put my thoughts on the original topic in.
So here they come: Arena mode whilst a great addition doesn't feel like something for everyone as I mention in my essay below. Would have preferred a background sim update, add comets, more station types, visuals etc that everyone across the game will enjoy, make the professions as you want them to be instead of piecemeal pingponging balance updates from buff to nerf to buff..
Further edit: Have re-watched the trailer and seen what looks like a new station type (Awesome! :D). If so I retract my previous comment, however, given the vast amount of "non-gameplay" trailers I've seen from E3 I will not hold out hope that it may just be smoke and mirrors.

To quantify my comments (unexpectedly wrote an essay so spoilered. Some points I know have been made before but I feel I've put a lot of thoughts together into a nicely argued package):
1.3 really wasn't ready for release, an update should never break a game to the extent 1.3 did with players unable to login etc. I seem to remember one particular developer rolling an entire version back until they fixed it since it caused too many problems! - I'll mutter something about Friday afternoon release and move on.
Whilst powerplay adds new content and that is always a good thing it wasn't something universally wanted. Some of powerplay is excellent and really adds to the life, other bits just make me want to recreate the platoon scene screaming "Whyyy???".

Doing deals with Steam and Microsoft is great for the playerbase but feels like a bit of a slap to the PC players and backers, especially after the sales figures "exceeded expectations" I'd have thought the number one job would be to iron out the current mechanics instead of doing a piecemeal job updating one profession at a time going back and forth between fuel/integrity costs etc. Sure the new playerbase is great and the revenue is obviously nice but sort the thing out before you try to squeeze more cash out of it.
On a side note of this discussion check out some of the steam reviews and whilst they are "very positive" 2407:573 at current you only have to scan 2 to find "mile wide, inch deep", "broken" and "should still be in Beta". Which considering you are just launching into the X-box market is really something that needs fixing (These are also experienced and well argued reviews, not the single line, 3 hours in game type).

Do it once and do it right, tell the forum what it is and your reasoning behind it. You will never get universal acclaim because you will annoy 50% of the people all the time but being consistent and stating your position and reasons at least gives us ground zero to work from. I mean you only have to look back at the threads during the 10% module sell penalty discussions and you can see the players adapting, altering ship loadouts in advance to optimise for the new changes. Only to then cancel it "for the future" leaving everyone once again in a state of flux.
Finally on a similar topic the lack of roadmap whilst understandable (not wanting to constrain yourself too much to an order/schedule) does put everyone in the dark.
I mean if we knew for example that passenger missions was the next update after powerplay I could understand why powerplay rolled off the production line first. As it stands we have to assume Devs felt that powerplay was the #1 most important or the easiest thing to add which doesn't equal what most of the players see as the most important thing to prioritise. <- Leads to fanbase animosity.
I also want to say I was surprised at the speed 1.3 was put together. I thought after 1.2 it would be at least September/October before a major release (again I'd have preferred to wait and have it right than what happened).

Key points: I enjoy the fact that we have new Steam, xbox players and new powerplay content. I just dislike the pingpong nature of the current development with little clear direction on the target goal for each area of the game. More U-Turns than a Tory government if you want to get political ;)

Tl: dr I once was a fanboy and still enjoy the game and its vision but now im struggling. I want to defend FD but they are not making it easy.

P.S. I think it was Stephen Fry who said "The truth, no matter how terrible, is easier to cope with than a lie". If powerplay was forced out in time for E3 as many suspect then please say so. Its not a great thing to admit but I think the sensible people on this forum (yes I just wrote that) will understand how important E3 is for the game and *may* forgive you for the issues that occurred.
 
Last edited:
We've always said that we will look at other platforms after the PC and Mac release and of course we want to be successful on every platform we support. That includes continued development on PC as well as moving onto new platforms like the Xbox One.

Michael

Michael do you really feel like the current version is really a decent candidate for release?

There are many features that are clearly just a placeholder. I think peoples point is they expect basic things like missions to be fixed/Ranking etc and even this new power play feature rather than sucking up all the dev time on something that wasn't in the design docs?
 
isnt it just the beta that is exclusive and not the actual release? meaning is the full xbox release going live with everything on pc/mac + cqc and then we have to wait x amount of time for cqc
 
Last edited:
I haven't kept up, but am more-than-half getting the impression that this particular feature is not something that will appear in the open galaxy and attach to your commander, but a separate sandboxed launch option, like the combat training missions. (...which is arguably for the best)

Have I gotten this completely wrong?
Sadly that seem the case.
It would be an awesome addition to the universe if it was properly integrated into the universe systems such as powerplay and economy system and the background simulation.
 
Is everyone here forgetting that tomorrow is the pc gaming showcase? Who knows what FD are going to announce for pc/Mac.......

Read this blog, it seems to me there no more announcements for elite at E3.

https://community.elitedangerous.com/node/202

This is a great day for Frontier and a great day for Elite: Dangerous, and it’s not the last of our announcements for the week. Tomorrow we’ll announce our new PC game on stage at the E3 PC Gaming Show, and in coming months we’ll be able to talk about what’s next for Elite: Dangerous on PC and Mac too. We have some great things to come; this is just the beginning.
It doesn't sound like to they got more elite stuff to announce tomorrow.
 
Last edited:
Read this blog, it seems to me there no more announcements for elite at E3.

https://community.elitedangerous.com/node/202

It doesn't sound like to they got more elite stuff to announce tomorrow.


Yeah, to be honest... They need to add more stuff like CQC to take advantage of what's in the game currently. They can hold off on big features like Powerplay(Which is pretty poor...) and landing. There's so much content in this game but so little glue to hold it together. CQC is definitely a step in the right direction.
 
Yeah, to be honest... They need to add more stuff like CQC to take advantage of what's in the game currently. They can hold off on big features like Powerplay(Which is pretty poor...) and landing. There's so much content in this game but so little glue to hold it together. CQC is definitely a step in the right direction.
Same blog make it clear to that CQC have nothing to do with the main game and no different to the current training missions in that it has no effect on the main universe which is a massive shame.
 
Just watched the trailer again. Saw no Imperial fighter... hopefully it will feature, because if I am to fight in a tournament, I'd like to do so whilst flying the colours so to speak
 
Same blog make it clear to that CQC have nothing to do with the main game and no different to the current training missions in that it has no effect on the main universe which is a massive shame.

Especially considering they have bigger things to worry about, like the backlog of bugs from 1.3 that still haven't been fixed.
 
Same blog make it clear to that CQC have nothing to do with the main game and no different to the current training missions in that it has no effect on the main universe which is a massive shame.

Are you kidding me?! WOW. What the , FD?!

This is so mind numbingly STUPID. ED is a simulation game, not an arcade shoot 'em up so why do this with CQC? Why not have it in a neutral system you jump to and have it effect your own account? This is just... why??? Why on earth take the one thing to livin' up the universe and stuff it as a standalone module?!
 
Are you kidding me?! WOW. What the , FD?!

This is so mind numbingly STUPID. ED is a simulation game, not an arcade shoot 'em up so why do this with CQC? Why not have it in a neutral system you jump to and have it effect your own account? This is just... why??? Why on earth take the one thing to livin' up the universe and stuff it as a standalone module?!

Braben has stated in the past that ED will never be an arcade shooter. And yet they're putting ED development power into an arcade shooter. Thus, anything Braben says is false.
 
Same blog make it clear to that CQC have nothing to do with the main game and no different to the current training missions in that it has no effect on the main universe which is a massive shame.

Really? As I keep reading the blog and seeing "on Wednesday our Close Quarter Combat design team will explain how CQC works, " So unless you have a time machine and went to Wednesday and back....
I would not be so sure you understand how it works yet.

You might be right, but then again, you may be reading too much into that blog - only Wednesday will tell, so I'll wait until then
 
Back
Top Bottom