I agree with you Pecisk. Like I said in another thread, I still trust Frontier to give us the game that's been sketched in DDA/F. I think we need reassurance that at least some of the DDA/F features are going to be worked on next. Not soon. Next.
"At all" would be an improvement. The way the game is going, it's drifting ever further from the deep game with procedural damage and internal destructible bays, and self-policing high security systems. Right now, it seems to be a wild west shooter with a very boring boardgame nailed on top.
Actually, no, belay that. Before anything else is added, what's already there needs to be triaged and beaten into shape- lamentably broken missions, docking computer, multiple scanning, you name it. Right now, it feels like it's slipping ever more out of control, and could do with a consolidation phase, as it doesn't feel like FD has a good handle on what's there right now. Server issues are particularly worrying- though maybe if they're forced to serve the boners from XBL-affiliated servers, it will be less of a problem for those players, so they can happily ignore it.
..but yes, once the mess in the base game is fixed (and optionally, some of the more pathological parts of Powerplay, for people who like that sort of thing), then looking at fundamentals that are still missing would be good. Associating ships with a commander, which is then associated with an account would be a start. Some of the deeper features like persistent procedural damage, proper security systems and other things which made people kickstart this game in the first place would be useful too.
Adding more poorly-tested bling on an already sketchy foundation to get revenue in the door is obviously an easy short-term business call, but may well harm the game in the longer term. The sort of people who are interested in shallow multiplayer shooters are notoriously fickle, and are a much harder to manage demographic. Anyone who thinks that we unwashed masses on this forum are already unruly have seen
nothing yet.
Growth management is indeed a serious and difficult challenge. Lots of design features originally intended will be eliminated, and others, new ones, will also possibly make it in. That is the essence of the risk involved in a crowdfunded project, and we need to embrace it.
The question is, are you actually having fun with the game as it is and as it is evolving, all things considered?
Personally, no. It's such a buggy mess that I am having a hard time to persuade myself to sit down and strap on the DK2 of an evening. My play time is finite, and I generally prefer to get some entertainment along the way. Right now, I am a beta backer surfin' the "sunk cost fallacy" wave, hoping that things will get on track, though I haven't actually played more than a few minutes at a stretch for a while. It's lucky that my Steam library contains tons of good games that are as yet unplayed, picked up for a song in various sales. Tonight, I will probably start on Shadowrun Returns: Dragonfall, yay
