Shield recharge - MISCONCEPT!

Yes, I was just kinda pulling some legs here ;-)

:) 1st world problems yeah I know... After risking hurtling in at 130m a second in something the size of an aircraft carrier (with no shields) then maybe a cup of tea and a 20 minute rest isn't a bad idea after all.
 
As a side note, I got a Diamondback Explorer yesterday at the end of the day to replace my trusty Cobra. I immediately upgraded it, shield generator 4A plus 2 A0 shield boosters. Was interdicted 3 times, once by a Cobra (!), once by an Adder and once by a Diamondback Scout. They never dented the 2nd ring of my shield. They were maybe not the most dangerous and lethal ships but still, haven't had any problem with regenerating what I lost, quite quickly, I would say in less than 30 seconds, my shield was full. Of course, I also have the best power distributor for this ship and the best power plant. I've learned very quickly that these 2 parts are essential with laser-based weapons and help tremendously with the shields. Still, I'm just a newbie compared to you guys with fully loaded Pythons and Anacondas...

Two things of note - the power plants and the power distributor have NO impact on shield recharge speed, nor shield resistance. As long as there's sufficient power in the SYS capacitor, the shield will recharge, always with the same speed no matter the ship, size, other equipment. So right there one should see that something is fishy and overly simplified.

Secondly - I did a LOT of bounty hunting in my initial Sidewinder. As long as you pick your targets carefully (all the ships you mentioned were easy kills, albeit this WAS before the AI got upgraded in 1.3, so take that with just a small pinch of salt), you were safe, and the shields did recharge fast. RELATIVELY fast.

But as soon as you pick a bigger target, you're going to feel the pain. I tried fighting an Anaconda once in my Cobra (again, pre 1.3 AI boost, so take it for what it's worth). I did manage to take down the Anaconda eventually, but I had to expand all my shield cells, and it took 20 minutes - even after crippling the 'Condas engines it was still painful to get near. But I also need to mention this was BEFORE shield boosters were a thing.

So, if you want to hunt bigger pray, you're going to "need a bigger boat". Pre 1.3 I think the safest bet was the Vulture. High manoeuvrability meant you could use blind spots, but that just meant you're getting shot less, not not at all, so you're still taking damage. Damage that would probably rip a Cobra a new one.

In any case - combat scenarios are one thing, while waiting for a shield recharge at a station is something completely unrelated.
 
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I realise having 4 pips to shields gives you around 202% Shield capacity/Resistance from memory (saw a graph somewhere on the forums), but in reality, if you're pouring the maximum available power to shields, they should recharge faster. The trade off is that you cannot just full power engines and run away, or full power weapons and hope to out DPS the enemy, it adds another option in combat.

4 pips to shields should regenerate them faster. Docking should offer a CR per MJ remaining on shields. Maybe the station Menu isn't dynamic, so it cannot keep updating the potential shield recharge price as the shields regenerate naturally?

Does equipping another type of Shield Generator then replacing it give you max shields?
 
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I'm ok with "penalizing big ships" or whatever. As it is, with no "levels", a lot of players just make it a race to an Anaconda. Being the biggest and most ship should make it more rare, not a goal to achieve simply because it's the biggest and best. There should be plenty of drawbacks to owning a huge ship with huge shields to balance obvious benefit of owning one.

Right, because a player is more successful than you, he/she should be penalized. Nice logic.
 
So if he/she has - she deserves a better ship yeah? You work more - get more.
I am getting fed up with " the large ship owners"
Socialists :]
 
I don't see how this is a problem. Want a bigger ship? Deal with bigger problems like a longer re-charge. Got a bigger ship? Learn to deal with players while you're weak from less shields.
 
I don't see how this is a problem. Want a bigger ship? Deal with bigger problems like a longer re-charge. Got a bigger ship? Learn to deal with players while you're weak from less shields.

Exactly my feeling. If you have a large ship, you can probably expect to spend quite more on fuel. Shields will take longer to recharge, FSD will take longer to charge, etc. That's just how it is.
 
Exactly my feeling. If you have a large ship, you can probably expect to spend quite more on fuel. Shields will take longer to recharge, FSD will take longer to charge, etc. That's just how it is.

Longer recharge is one thing.

Stupidly long recharge is another.
 
I don't see how this is a problem. Want a bigger ship? Deal with bigger problems like a longer re-charge. Got a bigger ship? Learn to deal with players while you're weak from less shields.

I disagree. People play the game to have fun, you shouldn't be forced to wait for 10 mins in a station to recharge your shields. This could be down to a simple mistake in outfitting or because you have upgraded something that shuts down your shields and you couldn't change your module priority to counter it.

It's not good from a piracy stand point either. Traders are less likely to want to trade in open if they have to run shield boosters on bigger ships due to piracy. If it means traders will have to spend an extra 10 mins in a station at a CG because there are player pirates about they will simply go to solo for the reduced risk.

A game shouldn't punish players for their time. There should be a simple "recharge shields" button in the station ui next to repairs and munitions.
 
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Vested interest declared... But for the 150 hours trading it takes to get a 'posh' Conda surely it should have advantages over say a Cobra or Vulture.

At least the shields should charge from flat to full quicker than it takes say to go to the Supermarket and back.
 
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I guess it's a bit subjective. How long is a "stupidly long recharge"? When does it not count as a "stupidly long recharge"?

When you're forced by the game to sit and do nothing but wait.

If you get to play for an hour or two every night you don't want to spend ten mins or more per hour stuck in a station watching a recharging bar.
 
When you're forced by the game to sit and do nothing but wait.

If you get to play for an hour or two every night you don't want to spend ten mins or more per hour stuck in a station watching a recharging bar.

I agree. But, with a larger ship, you can expect a bit longer, although 10 minutes seems to be a little long.
 
I agree. But, with a larger ship, you can expect a bit longer, although 10 minutes seems to be a little long.

Heck, even if it's just 60 seconds... if you're docked at a station, then why the need to wait those 60 seconds ANYWAY? What does this wait time it ADD to the game? Does it add depth? No. Complexity? No. Is it for PvP balance? No.

I keep saying this over and over - shield recharge rates outside of stations should be reworked, because they really are rather crazy in bigger ships. But AT stations? Come on! It really has no negative impact to allow players to recharge shields immediately, while having the players wait only detracts from the game.
 
I agree. But, with a larger ship, you can expect a bit longer, although 10 minutes seems to be a little long.

It shouldn't matter on ship type. With bigger ships you already have higher buy back, higher module costs, higher wear and tear, higher repair etc. This is all paid for from in game money generated by your time.

A game shouldn't disrespect the time you have to play full stop. If you're sitting there staring at a screen waiting for something to recharge then it's not a good gameplay mechanic.
 
I disagree. People play the game to have fun, you shouldn't be forced to wait for 10 mins in a station to recharge your shields. This could be down to a simple mistake in outfitting or because you have upgraded something that shuts down your shields and you couldn't change your module priority to counter it.

It's not good from a piracy stand point either. Traders are less likely to want to trade in open if they have to run shield boosters on bigger ships due to piracy. If it means traders will have to spend an extra 10 mins in a station at a CG because there are player pirates about they will simply go to solo for the reduced risk.

A game shouldn't punish players for their time. There should be a simple "recharge shields" button in the station ui next to repairs and munitions.

I think a mechanic could be built in that would benefit traders in the like where when you jump to another system, all the excess energy from the fabric perturbations are converted into shield energy upon entry. Traders won't be robbed when leaving the station and typically they'll jump out to another system anyways. It would also help them when they arrive in the next system, unlike simply supercruising which won't.
 
I think a mechanic could be built in that would benefit traders in the like where when you jump to another system, all the excess energy from the fabric perturbations are converted into shield energy upon entry. Traders won't be robbed when leaving the station and typically they'll jump out to another system anyways. It would also help them when they arrive in the next system, unlike simply supercruising which won't.

They have enough trouble with basic mechanics like ship repair costs let alone something to recharge on jumps :p

A simple button in stations is the easiest option tbh.
 
Huh?
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Why do people keep saying it takes 10mins to recharge their shields?
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Im running all A grade gear on my python and I'm running well over the power limit, turn boosters off and it's 2mins max to bring them online, then use 1 low grade shield cell to bring them up to full, , all smaller ships I've flown do it in 1min tops
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Unless your flying an anaconda this shouldn't be happening and even then i doubt it takes that long

i have a anaconda and it takes a long time ..... its ...
 
Simple Solution to those who do not want to wait. Charge a fee to use the stations power to quick charge shields per grade level and per boundary missing. Simple, effective, and another credit drain for impatient CMDR's.
 
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