Just fly it until it falls apart. No sense repairing it if the thing still flies.
If you're not dead you're not trying hard enough!
If you're not dead you're not trying hard enough!
Can't quite see the "ouch" there. It's 0.5% of the ship purchase price of 6m, and with 17m credits in your account can you really not afford 38k? You'll make it back on the next full cargo hold trade run, on half a dozen exploration scans, or a quick bounty mission. You could probably have made 38k in the game in the time it took you to screenshot it, log in to this forum and write your post.
1% for an Anaconda is now over 1 million credits
... then if you can afford a couple of hundred million plus for the ship you ought to be able to afford to pay the running costs, which appear to be proportionate. Or as my Dad once said, "If you can't afford to repair it, don't bend it".
This.
If people buy an expensive ship, expect expensive running costs, and keep plenty of credits aside just in case.
It's part of the nature of the game.
That's all good and well said if that kind of logic actually applied to a game. This is not my life. I don't play this game for a living. Therefore I should not be expected to make the same kind of money per day that I got grinding to get that _____ (Anaconda or whatever). No one gets an Anaconda over night. Don't expect me to be able to afford to repair one flight via one week of gameplays income. That's not fair play. No one can afford to do that unless they constantly play the game. I buy a ship to play with it when I'm online. I don't buy a ship to fly it once and then have to spend a week in a Viper grinding more money just to fly that Anaconda one more time. Doesn't work that way.
Anyone else notice that repair costs have suddenly skyrocketed with the newest update..? The update stated they fixed hull integrity costs.. so why have hull repair costs changed, and hull integrity costs appear to be the exact same as they were before..? Is this a bug, and if so, has it been reported/acknowledged yet?
Edit- Not saying they were or weren't where they needed to be before, but this wasn't mentioned in the update log is all.
so don't buy a conda? simple i think.
What is fair when a full grade "A" Anaconda to intercept unarmed T6 for no cost ?Not fair gameplay. Not fun gameplay."
What is fair when a full grade "A" Anaconda to intercept unarmed T6 for no cost ?
800M Grade "A" Anaconda should be a rare ship with heavy obligations.
Such a ship is near military level and military ship are very, very, very costly. In fact, they should be so costly you would use them only in special occasion cause the rest the time, other ships does the job for less cost and you would have to work in order to be able to use such a ship on sunday.
Pirates which could maintain such a ship should be very rare, if not impossible. Pirates never used military ships for a good reason : to much cost.
Bounty hunters should not be able to use such a ship too. Ever see a bounty hunter in a M1 Abrams ?
And higher modules cost is a good news too cause this make "auto-repair module" more interesting.
But I presume it's not fair to require auto-repair module in place of a sixth shield cells bank ?
High maintenance costs on large vessels is exactly what does make this game something else as a grinding game :
Because this mean bigger is not always better.
What is a bad gameplay is allowing players to make choice without consequences.
You want the most costly ship ? Deal with the costs.
You want the most costly ship ? Deal with the costs.