Woah Repair Costs Go Up?

I like this. The repair costs are more, but not crazily so. (A few versions ago, a scratch on your ship costs more than it's value to repair.) Then, it went stupid. Repair costs were trivial.

I feel the focus was on small ships before. With wings, you can destroy large ships...even if you lose you have a trivial insurance and even more trivial repair. Players with small ships and more money aren't affected, but it seems a fair balance.
 
Can't quite see the "ouch" there. It's 0.5% of the ship purchase price of 6m, and with 17m credits in your account can you really not afford 38k? You'll make it back on the next full cargo hold trade run, on half a dozen exploration scans, or a quick bounty mission. You could probably have made 38k in the game in the time it took you to screenshot it, log in to this forum and write your post.

I understand the point your making, I just thought that this was a rather excessive repair cost for some minor heat damage from fuel scooping. I have seen the sentiment expressed that somehow the repair costs should be more "realistic" but this is a space adventuring game and not a car repair simulator. Someone mentioned in the bug forums that their repair costs from a bounty hunting outing exceeded the bounties 600K repairs from 500k in bounties so clearly something is not quite right. Another mod mentioned that this will encourage people to "look after their ship", but again this is a space adventuring game where we shouldn't be putting the dampers on peoples willingness to get out there and mix it up.
 
I dunno. This evening, flying my new Asp, I got target fixated and didn't notice the two enemy ships getting in behind me. My target went down but so did my shields and a lot of my hull. The repair bill (ignoring ship integrity and paint work was 111,000 - took a forty grand loss on that mission, but it was my fault so complaints from me. The next mission I played properly and paid attention to my six. I took no damage and I walked home with around 300,000 in pay and bounties.

Now if you are flying an Anaconda I expect my 111,000 bill (total purchase price on my Asp was about 20m) would be more like 11 million, possibly more, but then if you can afford a couple of hundred million plus for the ship you ought to be able to afford to pay the running costs, which appear to be proportionate. Or as my Dad once said, "If you can't afford to repair it, don't bend it".
 
Oh wow, I'm at work so I haven't updated. Is it that bad now? Because screw that....

Edit: My earlier post was based off of game play from the past few days. I noticed repairs cost more, but not prohibitively so.
 
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... then if you can afford a couple of hundred million plus for the ship you ought to be able to afford to pay the running costs, which appear to be proportionate. Or as my Dad once said, "If you can't afford to repair it, don't bend it".

This.

If people buy an expensive ship, expect expensive running costs, and keep plenty of credits aside just in case.

It's part of the nature of the game.
 
This.

If people buy an expensive ship, expect expensive running costs, and keep plenty of credits aside just in case.

It's part of the nature of the game.


That's all good and well said if that kind of logic actually applied to a game. This is not my life. I don't play this game for a living. Therefore I should not be expected to make the same kind of money per day that I got grinding to get that _____ (Anaconda or whatever). No one gets an Anaconda over night. Don't expect me to be able to afford to repair one flight via one week of gameplays income. That's not fair play. No one can afford to do that unless they constantly play the game. I buy a ship to play with it when I'm online. I don't buy a ship to fly it once and then have to spend a week in a Viper grinding more money just to fly that Anaconda one more time. Doesn't work that way.
 
It's making running rank missions incredibly expensive at the moment. Had an assassination mission to take out a python with two expert vulture wingmen. Took 42% hull damage and somehow every single module had received minor damage. Grand total for that one encounter was nearly 600k credits. My total re-buy is only 2.8.
 
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That's all good and well said if that kind of logic actually applied to a game. This is not my life. I don't play this game for a living. Therefore I should not be expected to make the same kind of money per day that I got grinding to get that _____ (Anaconda or whatever). No one gets an Anaconda over night. Don't expect me to be able to afford to repair one flight via one week of gameplays income. That's not fair play. No one can afford to do that unless they constantly play the game. I buy a ship to play with it when I'm online. I don't buy a ship to fly it once and then have to spend a week in a Viper grinding more money just to fly that Anaconda one more time. Doesn't work that way.

so don't buy a conda? simple i think.
 
Yesterday, I paid ~1M for a beaten combat Python with 34% hull and a couple of modules destroyed. If that seems inadequate to you, I don't know what does?
_
Also, will this ever end? Frontier, please, do the right thing, base the repairs on % of module / hull price and, pretty please, give us a per-unit fuel costs? This endless (non-sensical) manipulation is just ridiculous!
 
Anyone else notice that repair costs have suddenly skyrocketed with the newest update..? The update stated they fixed hull integrity costs.. so why have hull repair costs changed, and hull integrity costs appear to be the exact same as they were before..? Is this a bug, and if so, has it been reported/acknowledged yet?

Edit- Not saying they were or weren't where they needed to be before, but this wasn't mentioned in the update log is all.

can't say I've noticed this. I haven't had to repair my ship since 1.2...
 
so don't buy a conda? simple i think.


That is exactly my point. The Anaconda is in the game for players to purchase and pilot. By all means if I get the money to purchase and outfit it, I should be able to pilot it without wasting every penny just repairing it. As is, they may as well remove any expensive ship in the game, as costs/gain ratios are now ridiculously out of proportion. With standard gameplay time, you simply cannot afford to spend all the money you earn repairing ships. It defeats the purpose of playing, and defeats the purpose of acquiring these large ships.

I will refer to what I posted on the bugs forum about this, as it sums it all up pretty well:

"I love the people that are totally okay with this. So you are telling us that it is okay to spend months grinding this game to afford an Anaconda, and then we need to spend the same amount of time grinding just to use it? A standard BB mission pays between 50k - 300k at best. Especially if you aren't Elite and getting the 600k missions. A repair bill for a Anaconda that takes minimal damage is over one million? Meaning if I were to do an assassination mission and have shields go down, I might as well toss in the towel? Whats the point in me paying 20-300 mil for hull plating if I'm not allowed to use it without incurring major costs? I take damage in a combat outfitted ship? Big surprise there. It's like asking a tank in a warzone not to take bullets. Tanks tend to take bullets people. And while a tank costs millions of dollars, it doesn't cost millions to keep them repaired or remove the bullets. Shields should not be the end-all be all in this game. That is ridiculous. I shouldn't have to fear paying off 10% damage on my hull being worth several hours/days of game time. Might as well run a cobra; at least then costs/gains are meaningful. The only way this would make sense is if you are spending all your time playing Elite. This is not my life. I do not make a living playing this game. In some cases a Conda is well over several million to repair. Most commanders have lives outside this game, incase you didn't know. We don't have time to spend just making money, only to have to spend it all repairing constantly. I want to enjoy this game when I get on for however many hours I have. Not grind more money just to pay off a few percentage points of damage on my ship. In most cases you can just buy the damaged module again for cheaper than repairing it. That's the same as crashing your ship into a station to use rebuy instead of repairs back in pre-1.2. Same thing, just modulized. Not fair gameplay. Not fun gameplay."
 
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Huh? Repair Costs were fixed to what they were pre 1.3.4? At least i paid the very same price i paid two days ago - arround 80K for W&T down to 99%.

EDIT: Nevermind... guess this is about actual repairs for damage taken through combat damage. *runs to grab some more coffee* If true however, thats a bad move. The reduced repair costs back then was the only thing that made big ships finally viable as an option for combat, without getting bankrupt.
 
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Its fun to fly with dropship. 235mj shields but a great armour! I really like repairing it... yeah, I also think that the repair prices are crazy now. Its just not fun.

I wouldnt mind high upkeep prices if all the jobs would gives more credits.
 
Not fair gameplay. Not fun gameplay."
What is fair when a full grade "A" Anaconda to intercept unarmed T6 for no cost ?

800M Grade "A" Anaconda should be a rare ship with heavy obligations.
Such a ship is near military level and military ship are very, very, very costly. In fact, they should be so costly you would use them only in special occasion cause the rest the time, other ships does the job for less cost and you would have to work in order to be able to use such a ship on sunday.
Pirates which could maintain such a ship should be very rare, if not impossible. Pirates never used military ships for a good reason : to much cost.
Bounty hunters should not be able to use such a ship too. Ever see a bounty hunter in a M1 Abrams ?

And higher modules cost is a good news too cause this make "auto-repair module" more interesting.
But I presume it's not fair to require auto-repair module in place of a sixth shield cells bank ?

High maintenance costs on large vessels is exactly what does make this game something else as a grinding game :
Because this mean bigger is not always better.

What is a bad gameplay is allowing players to make choice without consequences.
You want the most costly ship ? Deal with the costs.
 
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What is fair when a full grade "A" Anaconda to intercept unarmed T6 for no cost ?

800M Grade "A" Anaconda should be a rare ship with heavy obligations.
Such a ship is near military level and military ship are very, very, very costly. In fact, they should be so costly you would use them only in special occasion cause the rest the time, other ships does the job for less cost and you would have to work in order to be able to use such a ship on sunday.
Pirates which could maintain such a ship should be very rare, if not impossible. Pirates never used military ships for a good reason : to much cost.
Bounty hunters should not be able to use such a ship too. Ever see a bounty hunter in a M1 Abrams ?

And higher modules cost is a good news too cause this make "auto-repair module" more interesting.
But I presume it's not fair to require auto-repair module in place of a sixth shield cells bank ?

High maintenance costs on large vessels is exactly what does make this game something else as a grinding game :
Because this mean bigger is not always better.

What is a bad gameplay is allowing players to make choice without consequences.
You want the most costly ship ? Deal with the costs.

Say something like that AFTER you work your ass off to get in the seat of one of those Anacondas, and then you can't use it because the pilots of T6s think the Anaconda is too OP for them. Of course it is. If we work to get it, it had better be a powerful ship. But that's exactly what I did to get it. I WORKED. This is NOT my job. I'm not going to continue to WORK to pay to maintain a ship with ridiculous costs. Might as well remove it from the game with that logic. This is the year 3301. You can buy a starship for the same price as a luxury car now. Pirates and bounty hunters not having high quality ships? No. I GOT that high quality ship didn't I? Don't try to measure the future on your modern principles. Even the most EXPENSIVE military tank only costs a couple thousand grand in upkeep costs. Heck, ammunition costs more than upkeeping the tank. Same with military aircraft. Why would that change in the future just because its a starship? If we can make civilian, faster than light starships in the future, I'm sure we can afford to keep them maintained for cheaper than a million dollars per percentage point.
 
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