Ejections, Salvage Drones and the Salvage Career.

One area of the ED spectrum that is currently lacking as a career is salvage. With all the combat and bad piloting that goes on around the game you would think that there would be plenty of opportunity to go into the scrap trade.

At the moment there are no true reclamation ships that would allow such a career, maybe a Python or Anaconda would serve as a start for bigger stuff whilst smaller ships could just collect scraps.

There would need to be a shift in the way the game works ship-wise for salvage to be a viable opportunity. I would like to see salvage from the smallest chunks of metal to whole components up to recoverable hulls.

I was pondering how this could work, at least for whole ships. At the moment if a ship is destroyed in combat it is completely annihilated and the player is 'magically' transported back to their last station location.

A much cleaner solution would be for ships to have ejectable cockpits that allow the player to retain all their hard earned combat vouchers, exploration data, kill bounties (and of course any fines and bounties on the ejected player), so long as they eject before their ship is vapourised. The cockpit would then automatically catapult them in the direction of the nearest system station whilst being subject to the time limit for the life support system. If they happen to eject in an uninhabited system it's death by asphyxiation.

Firing on a helpless ejected cockpit would still be possible but hard to target due to a massively reduced heat signature so those still wanting a kill bounty would have to work a bit harder for it...what? is the ship not enough compensation for your troubles already?

In this context, should a player be interdicted by nefarious parties, instead of dropping cargo as an incentive they could drop their entire ship which could then be 'claimed' by anybody with a salvage drone (if a hull isn't immediately salvageable there could be an option to 'tag' it and come back later for it, subject to no-one else finding it in the mean time).

The drone would assume control of all ships systems (repairing anything if needed to get the ship moving) and fly the hull either locally or a limited jump range (tied to the amount of fuel available in the ships tanks and whether the ship has a fuel scoop or not) to the closest station where the hull would be registered to the player claiming it and could then be repaired or sold off as the player sees fit.

Similarly, whole recovered components and weapons systems could be sold off at stations in the outfitting section. Any ship salvaging components would of course require enough cargo capacity to transport it back.

Finally, for all that small debris it could be scooped as raw metals of various qualities and values and sold on the commodity market of a station.

This would work well for USS's too...instead of finding a bunch of cargo canisters there would be opportunities to salvage debris and components. Maybe even whole ships...what a nice find for the so far 'ignored' explorer community. How cool would it be if you came across something like a derelict Anaconda way out in the black...do you tag it and come back for it, hoping its still going to be there or were you savvy enough to pack a salvage drone before you set off exploring???

With all the work that went into both Wings and Power Play it would be nice to see something aimed at the explorer community within the game and the option for another career would be most welcome.

Cy
 
ive allready written that in the forums a wille ago, i bet that ships destroyed by someone targeting the powerplant could still have intact modules. would improve the much wanted profit they nerfed in the RES sites and would give something to do besides shooting.
 
Even salvaging the bits of ships that float about after they're destroyed should make decent salvage... I was thinking this last night after coming back from being afk and there was a lot of debris floating about in the station and I wondered how much Cr the metals alone would go for if it were possible to salvage
 
Even salvaging the bits of ships that float about after they're destroyed should make decent salvage... I was thinking this last night after coming back from being afk and there was a lot of debris floating about in the station and I wondered how much Cr the metals alone would go for if it were possible to salvage

and that is called content, all these small things that we can do but keep us busy...
 
Something similar to the mining laser could be used to extract useful stuff out of a wreck. This could really be big fun. Imagine drifting through the heavy fighting at a combat zone and watching your back while cutting out nice pieces of the shiny dead Pythons, Asps and Clippers. Technically everything for doing that is already implemented in the game. We have scanners, mining lasers, refineries and drones.
 
Something similar to the mining laser could be used to extract useful stuff out of a wreck. This could really be big fun. Imagine drifting through the heavy fighting at a combat zone and watching your back while cutting out nice pieces of the shiny dead Pythons, Asps and Clippers. Technically everything for doing that is already implemented in the game. We have scanners, mining lasers, refineries and drones.

This is what is needed in the game, more stuff to do, things that aren't necessarily exciting but absorbing. And the chance to come across that one 'gold-mine' of a find...everybody loves a goal, even if its one you make yourself ;) This would also let the Fdevs plant easter-eggs around the galaxy.
 
You could purchase a local system permit from local authority to legally pull salvage for a period of time OR don't pay the bill and just do it to end up with stolen items requiring a Black Market.
 
missions are all you need to allow a salvage role. By taking them you imply a permit. I think it would be trivial to implement missions that when accepted, allow illegal salvage to be legal for you in that system until you turn the mission in.

Unfortunately, salvage drones already exist, the stupid collector drones created to help miners also pick up anything a ship drops out of cargo bay. They should be differentiated like how Turrets are controlled. Switch to Salvage mode, release limpets...they collect dropped cargo. Switch to collector mode and it only picks up mined rocks.
 
Completely agree that the salvage business deserves a separate career with a separate tool set.
I think it could be one of the most exiting careers in the Elite universe if done right.
Especially when EVA is in.

Imagine discovering a shipwreck, donning your spacesuit and then entering the wreck, discovering loot, information about treasure on some in in system X etc. etc.
 
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why does averything revolve around missions? just let ppl do what they want, and if salvage is going to in someway illegal make it like cargo and smugle it in
 
why does averything revolve around missions? just let ppl do what they want, and if salvage is going to in someway illegal make it like cargo and smugle it in

Sure, but why not give us special salvage missions to put a little procedural created context to the business? Of course there are already missions to pick up those salvage containers, but actually getting some important data out of a damaged ship computer system or to cut out some kind of prototype equipment would be really cool. And finally imagine to upgrade your cargo scoop in a Type 9 or Anaconda and actually scoop up whole ship wrecks and deliver them or process them with some kind of salvage refinery system. There are many possibilities to flesh out a proper salvage career.
 
I've often thought about this too. Since I saw one of the early ED videos of a smaller ship using its lamps to illuminate a wreck of an Anaconda, I think it was. The commentary explained how the pilot was using is ship lights to look for cargo on the wreck, before salvaging(shame thats one of those things used for advertising but not yet made it off the cutting room floor).

I like the idea of salvage drones being able to fly a hull back to a starport. I'd also like to see a salvage laser that could cut chunks off the wreck(with some components worth more than others).

However, i don't think all bounties and data should be safe in the ejection capsule! Wheres the fun in that? I would prefer if the data remained in the wreck, and could be taked by hacking/salvaging. That way, a pilot who lost a ship could return to gather the data and wreck, unless someone else finds it first.

Salvaging imo would provide a significant amount to the game both for people who enjoy the activity and even those who don't. As the salvagers going about their business would help bring life to the emptyness.

(Edit)Another thing I mean to add to this would be about ship destruction. It would be better imo if ships were rendered inoperable, long before they exploded. So decent wrecks were left for salvage.

And another angle on the career would be 'repair drones', that consume resources to fix ships. Meaning, if you lost your ship and ended floating in space. You could call for help, and hope someone was willing to repair you, for a fee.
 
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Even if the wrecks of destroyed ships aren't really persistent, the USS system would perfectly work for that kind of gameplay.
 
However, i don't think all bounties and data should be safe in the ejection capsule! Wheres the fun in that? I would prefer if the data remained in the wreck, and could be taked by hacking/salvaging. That way, a pilot who lost a ship could return to gather the data and wreck, unless someone else finds it first.

I like your idea better than mine :D good call

However they would implement this would be a fantastic expansion to the game AND for all those miners out there that keep getting tumbled by pirates it could be an alternate profession especially if wrecks were found at USS sites...far less risky dropping into a USS than flying around an asteroid field (unless of course someone is hiding out there for a wrecking crew to come along or they spot you dropping into real space in the first place).

As far as missions go I think professional salvagers should have a license and missions would only be available if you had it. Maybe you would have to be part of a salvagers guild and pay subscriptions to keep your operators license? This shouldn't prevent you salvaging ad-hoc though and I don't think salvage should be illegal, just cargo maybe as it currently is.

The line at the beginning of Aliens springs to mind when they find Ripley alive in stasis. "well, there goes our salvage rights guys".
 
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