It seems it does take one to read lines![]()
I see. So your reply is to be insulting. Got it. Good to know.
It seems it does take one to read lines![]()
Well, I did spend a lot of effort writing the OP. And it's not very helpful when someone just goes: oh, so it's just ego. It leaves me thinking: why did I spend all that effort?I see. So your reply is to be insulting. Got it. Good to know.
Why don't you like the tags?As I've said before, I don't like the FDB tags - and even if I was an explorer, I'd still not like them!
A futile protest, no doubt - but I find them rather irksome. Give me an on/off toggle is all I'd ask!
Since I responded in that thread as well, I'll just do the same.Since I already went over it in another thread, I'll just quote myself.
And this highlights what I think should be implemented in the future with regard to exploring.
What is the result of exploring? Finding new territory to expand to. It is highly unlikely that the situation would occur that explored regions would stretch further and further from human civilisation. A mechanism like this should take place:
Systems which are explored repeatedly become common knowledge and available on the map. Especially for the unexplored regions within the bubble it's weird that this hasn't already happened. You can use the idea of stacked exploring. After x pilots honked the system, it becomes available on the map. After y pilots scanned the objects in it, the information also becomes available.
The explored systems are examined for potential colonisation and exploitation.
The bubble expands.
That way explorers can actually see the fruits of their labour. They would be the driving force of human expansion. That way the new explorers won't have to travel longer than those who started to find unexplored regions.
It's data that I don't need plastered all over the chart - stick it in the left info panel, or preferably make it optional. Choice is good, yes?Why don't you like the tags?
Oh I see, you don't want it cluttering up the screen. That's a valid complaint.It's data that I don't need plastered all over the chart - stick it in the left info panel, or preferably make it optional. Choice is good, yes?
Oh I see, you don't want it cluttering up the screen. That's a valid complaint.
An on/off switch would be good for that yeah. And many other blurbs of information as well.
<grins>So kind of you, amigo! Yes, it is a valid complaint - but it will no doubt be ignored!Oh I see, you don't want it cluttering up the screen. That's a valid complaint.
So.... ego. That's basically what you are all saying. I get that. And of course I feel the same way too.
You indeed have to drive up to it, and scan it. Just honking won't do.I agree .. on / off choice on the display is a good idea.
Forgive ignorance here, but do you actually have to scan the object to get first discovery tag .. or is "honking" enough (and if it's never been honked before, it's yours?) I'd say there's probably good argument for saying you should have to actively scan to get the tag, although that particular horse has probably long since bolted?
Heh, didn't mean to make that sound condescending, pologies if it did.<grins>So kind of you, amigo! Yes, it is a valid complaint - but it will no doubt be ignored!
Do I remember this aright: was this feature only introduced after lobbying by some players?
Yes, you have to scan the object to get the tag - 'honking' isn't enough.Forgive ignorance here, but do you actually have to scan the object to get first discovery tag .. or is "honking" enough (and if it's never been honked before, it's yours?) I'd say there's probably good argument for saying you should have to actively scan to get the tag, although that particular horse has probably long since bolted?
I don't mind seeing the names there, though some silly / suggestive names are a bit immersion bending.
That said, I'd be far happier if the (re)moved the new info popup on the System View, it's mostly showing info available on the left-hand panel, and tends to just block the systems that you're trying to click on. </slightly OT rant>
I had the same feeling when I found an Earth Like smack in the middle of the Traikeou Nebula. I was bummed at first that CMDR Landolph was there before me, but I realised that we both probably were some of the few people who had been marveling at the EL in it's beautiful surrounding.
It creates a link to other CMDRs