Repair costs shot up

Hi all, have only played bits an pieces this last week - have normal repair costs gone up with the .04 patch? Just done a mission for 300k and damage (repair bill on front screen) to fix comes to 337,827 (plus the usual consumables). What I find strange too as integrity is nailed on at 100% showing no drop at all.

Shield boosters show ~27k a piece for 3% damage as an example.

Also in the repair screen - total comes to 337,827 yet the individual components add up to ~210k (remember integrity shown as 100%)

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https://forums.frontier.co.uk/showthread.php?t=157850&highlight=integrity

Was quite the topic seen as they were put in much higher than they are currently then lowered to this. Yes they are more than 1.3.3 but I don't think they are obscene anymore. :)

No one else finds it weird that the numbers don't add up???

Ok, so the above pics were taken just before 11am

Just taken these after logging on after the .05 patch. For no reason costs have gone up again!!!!

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A parked up Python - I aint taking it anywhere now.
To be honest, will all the mess ups since 1.3 landed and the wasted time in CZs (all those kills at mostly harmless and no apology/lets see what we can do to about readjustment) with no combat XP improvement, I've finding it very easy to go and do other things.
 
It's a python, the second most expensive ship in the game. They're expensive to maintain, nothing broken about that. Don't get shot to hell...

You've got 145million credits. 127k ain't pocket change...
 
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Can't have your cake and eat it.. You got the 10% dropped! something has to give somewhere.
It's ok to get charged 18k for logging off and back on again - and yet you add up all the individual repair costs they don't add up to the total!

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It's a python, the second most expensive ship in the game. They're expensive to maintain, nothing broken about that. Don't get shot to hell...

You've got 145million credits. 127k ain't pocket change...

yes yes, however look at the individual components - they don't add up to the total - short by some 100k.
Whats this Arthur Daley chop shop or something?
 
Yeah I just spent like 90k fixing 40% damage done to my vulture (idk my buyback is a mill tho) after an assassination mission and that ate up the profits...
 
Did you see the picture he posted ?

The numbers simply dont add up and make no sense.

BROKEN. NEEDS FIXING.

You realise those are "unit costs" right? Having said that, I'm not sure what a "unit" is and I'm not in a position to play right now. I have a vague recolection that a unit of hull repair =10% but could be way out on that.

There also seems to be some confusion between integrity repairs and 'normal' repairs. Integrity was indeed "fixed" but the normal repairs went sky high around the same time and are still there.

The other day I enjoyed a fantastic battle in my python against a wanted python + friends. With the new improved AI the best fun I've had in ages in thsi game and I felt really good about the 300k+ bounty I earned...until I came to cash in. Repair bill ~£750k. :(

I hope they do something about this or a combat playstyle just isn't going to be feasible in large ships.
 
It's ok to get charged 18k for logging off and back on again - and yet you add up all the individual repair costs they don't add up to the total!

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yes yes, however look at the individual components - they don't add up to the total - short by some 100k.
Whats this Arthur Daley chop shop or something?

How about repairing the individual components and then see if something else remains as it could be something in the hull like integrity that get repaired as well but isn't listed in the component side. Just document all your steps as you have enough cash to experiment a little and then raise a ticket if the gap remains.
 
This. All the dudes and dudettes screaming "I can't repair my 180 million ship for a grand, it's all bugged!", please go fly something you can afford.

Once again, it's a bug, Dev's have confirmed it's a bug.
Again, it's a bug.


Also, I can afford what I fly, because I had the credits and the income, then the bug came. What you mean to say is, go fly something you have the time to put hours and hours of trade grinding into, going back and forth between stations over and over, to afford a small amount of combat.






It's a bug.
 
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Once again, it's a bug, Dev's have confirmed it's a bug.
Again, it's a bug.


Also, I can afford what I fly, because I had the credits and the income, then the bug came. What you mean to say is, go fly something you have the time to put hours and hours of trade grinding into, going back and forth between stations over and over, to afford a small amount of combat.






It's a bug.

This is a counter-argument how exactly?
 
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