First off, I think the basic idea of Powerplay is a great one. If you wan't your game to work you've to make it fun for the gamers. This only works with (kind of) player-created contend.
But you got a couple things royally wrong:
a) Standing/Bounty Mechanics
Some powers are taking over federal systems like they try currently in LHS 2150 (Torval attempting to expand). As I'm alligned to Winters, I move there and try to defend this Federation controlled bit of space .. and I'm the one being hostile there ? I furthermore collect a bounty to my head if I shoot Torval's ships ? Seriously ?!?!?!
b) Balance
You really had to create 4 imperial factions, 2 federal and a single Alliance one ? Even if the playerbase would spread equally, this is a mayor drawback for any non-Empire faction. ALD alone seems to outnumber the complete federal base of gamers. And now, with the Empire factions having kind of an agreement to leave each other alone, I fear the Federation is on the brink to collapse (which will make the empire guys happy)
Furthermore, the effects for being lower ranked are just so imbalanced, it's not even funny. So the people in ALD get, as she's currently ranked #1, 50% bounty increase in the systems she controls. Compared to the (if Winter would be #1) 25% Standing gain increase it's stupid. That makes ALD (and the others having the same bonus) alot more appealing than the rest for anyone just caring about that. Same goes with the modules.
3) Control
Sooner or later you'll have to give control over those factions to the players. Not sure if you should at first assign someone or let the members of a faction vote for the lead. There need to be mechanics/rules how to change leadership. Currently Winters is expanding into her own space, for a system worth a whole 3 CC .. no one with a sense of business or strategy would do such a move (I blame the newcomers not know what they do). Someone has to control such things.
We need some ingame board to post stuff (to at least have the impression of doing something not public).
As it is right now, we follow leaders we have just a vague idea who they are. You make a post on the GalNet about anything and it could change things drastically. So by that you control the factions, and that's no incentive to follow either. We need a person there, with a personality, someone we can actually blame if things go wrong, someone we can talk to .. that's important to feel attached.
Powerplay as it currently is, is just the same desaster you did with exploration. You throw something not even halfway finished at us, not very well thought through, and something you can't revert easily.
If you have anyone having played Achaea (some fantasy textbased MMORPG) among your people, ask him/her how you have your players in leading positions and make it work. There they got cities, guilds and orders (attached to various gods) led by players, building up tensions against each other and fight on multiple layers .. and if someone messes up royally, he'll get replaced.
But you got a couple things royally wrong:
a) Standing/Bounty Mechanics
Some powers are taking over federal systems like they try currently in LHS 2150 (Torval attempting to expand). As I'm alligned to Winters, I move there and try to defend this Federation controlled bit of space .. and I'm the one being hostile there ? I furthermore collect a bounty to my head if I shoot Torval's ships ? Seriously ?!?!?!
b) Balance
You really had to create 4 imperial factions, 2 federal and a single Alliance one ? Even if the playerbase would spread equally, this is a mayor drawback for any non-Empire faction. ALD alone seems to outnumber the complete federal base of gamers. And now, with the Empire factions having kind of an agreement to leave each other alone, I fear the Federation is on the brink to collapse (which will make the empire guys happy)
Furthermore, the effects for being lower ranked are just so imbalanced, it's not even funny. So the people in ALD get, as she's currently ranked #1, 50% bounty increase in the systems she controls. Compared to the (if Winter would be #1) 25% Standing gain increase it's stupid. That makes ALD (and the others having the same bonus) alot more appealing than the rest for anyone just caring about that. Same goes with the modules.
3) Control
Sooner or later you'll have to give control over those factions to the players. Not sure if you should at first assign someone or let the members of a faction vote for the lead. There need to be mechanics/rules how to change leadership. Currently Winters is expanding into her own space, for a system worth a whole 3 CC .. no one with a sense of business or strategy would do such a move (I blame the newcomers not know what they do). Someone has to control such things.
We need some ingame board to post stuff (to at least have the impression of doing something not public).
As it is right now, we follow leaders we have just a vague idea who they are. You make a post on the GalNet about anything and it could change things drastically. So by that you control the factions, and that's no incentive to follow either. We need a person there, with a personality, someone we can actually blame if things go wrong, someone we can talk to .. that's important to feel attached.
Powerplay as it currently is, is just the same desaster you did with exploration. You throw something not even halfway finished at us, not very well thought through, and something you can't revert easily.
If you have anyone having played Achaea (some fantasy textbased MMORPG) among your people, ask him/her how you have your players in leading positions and make it work. There they got cities, guilds and orders (attached to various gods) led by players, building up tensions against each other and fight on multiple layers .. and if someone messes up royally, he'll get replaced.