Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Robert Maynard

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You presume correctly, I do indeed like it, my enjoyment of it is irrelevant. I enjoy piracy, that doesn't mean it shouldn't pay more for it. In fact killing an enemy player player doesn't let you undermine at all.

The payout for piracy very much depends on what is in the trader's hold, how much is "liberated", how much ammunition / hatch breakers / cargo drones are expended and how much damage is taken - and the sale price of the stolen goods on the black market.

The fact that PvP is not specifically rewarded in Powerplay could mean that this is either a bug or by design.
 
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You presume correctly, I do indeed like it, my enjoyment of it is irrelevant. I enjoy piracy, that doesn't mean it shouldn't pay more for it.

I have said before (on the basis of much reading, no piracy) that piracy needs to pay better, the AI carrying goods that match their systems e.g. rares etc would be a good start.

In fact killing an enemy player player doesn't let you undermine at all.

I would like to think that FD would not miss something as obvious as player kills not counting, this would lead me to believe it was a design decision rather than an oversight, only time will tell.
 
Sorry, but the main argument from Solo players, saying they don't want to interact with other players ever, is quite ironic considering that many of them post quite a bit on these forums. Hey, if you don't ever want to interact with others, then you'd better not ever go outside, ever go the the store, or ever get a job. Guess what? They are PEOPLE there that will try to interact with you regardless of if you want to return the favor. Also, there is a small risk you might be robbed too, or someone might rear end your car while driving. Does this stop any sane person from leaving their house? No, of course not. If your answer is yes, then go please seek a psychiatrist, because that's not normal and you need help ASAP. Before someone tries to make the silly real life != game argument, this is a SIM, and I want it to play that way.

A game that allows players to play in essentially the same server but allows then not interact with one another is not an MMO, period. If you are able to play the game without interacting with others players ever, you are not playing a multiplayer game, period. You want to play in Solo mode to learn how to play the game, or try certain things without the risk of doing it in 'live'? Fine, but any achievements/money/ships you obtain should not carry over to 'live.' The fact that the game is the way it is now due to this whole catering to everybody mentality is what is keeping most good games these days from becoming great games, and this is one of those situations.

Normally, I always play in Open mode. But recently I wanted to try trading, and that's when I learned the ridiculousness that is Solo mode since I could trade with less risk in Solo mode (and hence gain more money). So that's what I did, so I could gain as much money as possible to buy the ship I wanted without interruption (pirate NPCs are a slight annoyance, nothing more). But I wish I didn't have that choice, because it made the game more dull and uninteresting. Yes, I could have done this in Open mode and not have ever been attacked by another player, but the small chance was there and that makes the game more exciting. People will always go with the path of least resistance if given the opportunity. Why would anyone study hard for a test if everyone was guaranteed an A? That is an extreme example, but the point still stands. Maybe the risk in Open mode is only slightly more than in Solo mode. Doesn't matter what the metric is, just that fact that one has less risk is all that matters.

But the worst reason for these modes is it splits the community up further in the game. It's bad enough that this "MMO" is instanced, because that splits up the player base. But now you want to split it further into those who want to play Solo and those that don't? If you are a trader, you would have to be an idiot to play in Open, because it adds risk with no real benefit. This now ensures that being a pirate is no longer a realistic option as a player that wants to play a multiplayer game. This in turn makes it no longer a realistic option for someone who wants to be a bounty hunter in a multiplayer game. This in turn makes this supposedly multiplayer game into a game where each player is playing solo among other solo players. This kills the game.
 
Play in OPEN, Private, and Solo were ok in the past but Powerplay made everything go wrong. In Powerplay, Players in each POWER have to compete with each others. It feel like we fight with someone we couldn't see when one play in OPEN and another play in SOLO. Someone is burning your house but you can't stop them and all you can do is pouring water. I know someone is undermining my system but all I can do is fortify. I can't shoot and chase them away.

If compare PvP or PvE in other MMO games. Both can see each other. PvE we just can't attack each others but when someone attack other faction NPC they will turn RED and everyone can attack them.

Elite dangerous with Powerplay is like playing Battleground in World of Warcraft that no one can see each others. Everyone just rush to control the base and wait for time to finish.

Trading in Solo isn't wrong. Hunting Solo in RES isn't wrong. These effect no one so I think it is ok. BUT opposing and undermining my Power in Solo you are attacking my base, don't u think something wrong here?

Actually Elite Dangerous should be something like...you can fly everywhere no one can attack you but if you enter opponent territory and turn Hostile so your opponent can attack you.

Many people love Solo because a lot of Grifers are in OPEN. People don't want to get kill and want to trade peacefully. BUT attacking my home peacefully too oh dammit...
 
Play in OPEN, Private, and Solo were ok in the past but Powerplay made everything go wrong. In Powerplay, Players in each POWER have to compete with each others. It feel like we fight with someone we couldn't see when one play in OPEN and another play in SOLO. Someone is burning your house but you can't stop them and all you can do is pouring water. I know someone is undermining my system but all I can do is fortify. I can't shoot and chase them away.

If compare PvP or PvE in other MMO games. Both can see each other. PvE we just can't attack each others but when someone attack other faction NPC they will turn RED and everyone can attack them.

Elite dangerous with Powerplay is like playing Battleground in World of Warcraft that no one can see each others. Everyone just rush to control the base and wait for time to finish.

Trading in Solo isn't wrong. Hunting Solo in RES isn't wrong. These effect no one so I think it is ok. BUT opposing and undermining my Power in Solo you are attacking my base, don't u think something wrong here?

Actually Elite Dangerous should be something like...you can fly everywhere no one can attack you but if you enter opponent territory and turn Hostile so your opponent can attack you.

Many people love Solo because a lot of Grifers are in OPEN. People don't want to get kill and want to trade peacefully. BUT attacking my home peacefully too oh dammit...

Which one breaks power play again?

PC Solo - PC Groups
PC Solo - PC Open
PC Solo - X Box Solo
PC Solo - X Box Groups
PC Solo - X Box Open
PC Groups - PC Open
PC Groups - X Box Solo
PC Groups - X Box Groups
PC Groups - X Box Open
PC Open - Instance greater than (X-1) Number of players
PC Open - Any player without a valid matchmaking connection
PC Open - X Box Solo
PC Open - X Box Groups
PC Open - X Box Open
X Box Solo - X Box Groups
X Box Solo - X Box Open
X Box Groups - X Box Open
X Box Open - Instance greater than (X-1) Number of players
X Box Open - Any player without a valid matchmaking connection

Yeah I know X box ain't live yet.....
 
Sorry, but the main argument from Solo players, saying they don't want to interact with other players ever,.......

Not sure what you've been reading, but it is not this thread.
The "main argument" is the game that was sold to us, is what we want to keep. The same game that was sold to open advocates, that they want to change.
The real issue here is, why keep complaining over a game design you don't like? Plenty of other games out there that might suit your tastes better than the one (1) people obviously dislike here.

This game was built on the premise of choice. If you don't like other peoples choices - that is your problem and nothing to do with anyone else.
As for "risk with no benefit" you're wrong, the "benefit" is the social interaction open advocates harp on about.
 
Sorry, but the main argument from Solo players, saying they don't want to interact with other players ever, is quite ironic considering that many of them post quite a bit on these forums. Hey, if you don't ever want to interact with others, then you'd better not ever go outside, ever go the the store, or ever get a job. Guess what? They are PEOPLE there that will try to interact with you regardless of if you want to return the favor. Also, there is a small risk you might be robbed too, or someone might rear end your car while driving. Does this stop any sane person from leaving their house? No, of course not. If your answer is yes, then go please seek a psychiatrist, because that's not normal and you need help ASAP. Before someone tries to make the silly real life != game argument, this is a SIM, and I want it to play that way.

First of all the only "ever" claims I see are "I only ever play Open". Most Solo players will also play other modes. I don't play Open but I play Group almost as much as I play Solo.

I post quite a lot on this forum but I do it on my terms. You can't make me write something that I don't want to write, you can't affect the words I use or get in the way of my sentence structure but you can change the way that I play in the game. Totally different situations.

How often I leave my house or speak to other people is absolutely no business of yours, nor is it your place to speculate on my sanity. Likewise, how I choose to play the game that I paid for is no business of yours either. Play your own game and keep your nose out of mine and my life.
 
The payout for piracy very much depends on what is in the trader's hold, how much is "liberated", how much ammunition / hatch breakers / cargo drones are expended and how much damage is taken - and the sale price of the stolen goods on the black market.

The fact that PvP is not specifically rewarded in Powerplay could mean that this is either a bug or by design.
Yes, piracy like everything is skill and even luck based, perhaps piracy Moreso than the others. There is still a base value that can be increased, or a skill cap that increases as your skill does.

As for the second thing, if it's a bug, it should be fixed, if it's intended, it should be fixed. It makes pvp pointless which isn't a good thing, at least imo.
other if he pays out other to say "i do that but i dont have time to this too"
I don't understand, could you perhaps rephrase your response.

- - - Updated - - -

I have said before (on the basis of much reading, no piracy) that piracy needs to pay better, the AI carrying goods that match their systems e.g. rares etc would be a good start.



I would like to think that FD would not miss something as obvious as player kills not counting, this would lead me to believe it was a design decision rather than an oversight, only time will tell.
Agreed on both parts, for the second, I hope it truly is a bug rather than intended. It does hurt PP in open if you have to actively avoid pvp or miss out on merits.
 
A game that allows players to play in essentially the same server but allows then not interact with one another is not an MMO, period. If you are able to play the game without interacting with others players ever, you are not playing a multiplayer game, period. You want to play in Solo mode to learn how to play the game, or try certain things without the risk of doing it in 'live'? Fine, but any achievements/money/ships you obtain should not carry over to 'live.' The fact that the game is the way it is now due to this whole catering to everybody mentality is what is keeping most good games these days from becoming great games, and this is one of those situations.

Although phasing is quite common in MMOs these days, so you may actually be in the same spot as other players but unable to see them. And many MMOs use multiple servers, so you are not able to meet other players except in cross-server instances. ED is no less an MMO than other online games due to this.

It also sounds like you only want to interact with other players, that the NPCs don't really matter. However, we players are supposed to be a minor part of the entities in the game, something that may set ED apart from many MMOs (and something I like it for). Why don't you pirate/bounty hunt NPCs if you can't find players? Seems a bit extreme to call solo mode a game killer.

:D S
 
Yes, piracy like everything is skill and even luck based, perhaps piracy Moreso than the others. There is still a base value that can be increased, or a skill cap that increases as your skill does.

As for the second thing, if it's a bug, it should be fixed, if it's intended, it should be fixed. It makes pvp pointless which isn't a good thing, at least imo.
I don't understand, could you perhaps rephrase your response.

- - - Updated - - -

Agreed on both parts, for the second, I hope it truly is a bug rather than intended. It does hurt PP in open if you have to actively avoid pvp or miss out on merits.


It's not an oversight. Giving PvP any sort of bonus would be a slap in the face of Solo players who would not get it.

You can PvP for role-play (pirate/ defenders of a power/ bounty hunter), you can PvP for kicks (challenge yourself against others or spar for fun), you can PvP just to annoy people (mindless murder) - there is always a reason and a point to PvP.
You keep on you're a "pirate", so there is your reason for using your guns on another player. You have a "point" when you PvP.
 
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