... until the tank takes some serious beating. It might be able to limp home but still be damaged too much to fight another day, and they'll scrap it for parts.
Also note that it's not the hull of the tank that costs millions of dollars; it's all the high-tech weapon systems in there.
Yep. Its not even my expensive modules that take damage. That is my point. My hull or external utilities are the only things damaged. Yet they cost way more than I payed to buy them to repair them. By your very logic, my hull should be the cheapest thing to repair.
I fly big ships (350 million conda and a mid 80 million FDL). I have no problem keeping up with repairs. Trading in the game lets you make well over a million for every 15 minutes of your time. If you're doing something that counters that with repair bills and you aren't simultaneously making money to offset it then you're doing something wrong. Maybe you're utilizing the wrong ship. Maybe you're horrible at the game. I dont know. All I do know is that I would have to blow my 350 million dollar ship up to have to then "trade grind" for an hour to regain the credits lost.
Now if you wanted to offset the cost of repairs with combat alone, you may have an issue currently. But to exaggerate how bad repair costs are when it's ridiculously easy to make millions every 20 minutes is not helping the game.
Before 1.3 I was making over 3 million per hour in combat alone. Not much compared to some traders, but that's not the point. I have never enjoyed trading and have never offset my money from it. I shouldn't have to trade to offset costs of combat. I should make enough money doing combat alone, which I was doing fine before 1.3, and that was in a Vulture. You would think you would make more from combat with a higher tier combat ship. When I first got the game after release in 2014, I ended up disliking it because the game mechanics were so swayed towards trading, that it was the only way to make money. With 1.2 came some decent income from combat. You could actually earn money from Combat zones or Res zones. Sure, not as much as trading still, but still not the point. With the current problems with combat and repairs, I consider it lucky to make even half a million from combat now. That's on a good day, and not taking into account if I get that little scratch on my ship. This is a bug that needs fixing. It has been acknowledged as a bug by FD, so I don't see why people continue to defend it. I don't care if res zones were reduced, that's fine. More realistic this way, you actually have to hunt. But these bugged costs completely eliminate gain from combat in anything bigger than a Vulture. There should be different ways to make money then just trading, and I should be able to do them in any ship with significant payout/risk per my ship. FDL is a combat dedicated ship. But if it takes a scratch, you waste an hour or more of work. Not exactly fun to play that way. Shields should not be the demi-gods of this game. I should not have to fear my shields going down. Aside from powerplant sniping in PVP, thats what armor is for. You buy expensive armor to protect your ship. Now I can't even use armor because not only does it slow you down, not only does it reduce jump range, not only does it cost a fortune, not only is it useless in PVP, but now its useless in PVE too? Talk about broken game mechanics.