Patch Notes Update Powerplay Update 1.3.05 Incoming

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I've use this simile before: A modern tank costs millions of dollars to make. It does NOT cost millions of dollars in upkeep. Ammunition for the tank costs more than the maintenance on the tank.

... until the tank takes some serious beating. It might be able to limp home but still be damaged too much to fight another day, and they'll scrap it for parts.

Also note that it's not the hull of the tank that costs millions of dollars; it's all the high-tech weapon systems in there.
 
You can make more coin trading properly rather than stuffing around with trade missions.

I know. I just am not sure how quite yet. I'm getting there though. Mind you, I'm just a week into this game. So I'm guessing its gonna take me a bit to get that one trade run (non mission) and be like "O.O ... DAMN thats a lot....Time for more cargo racks, then to do that run again!!!". ;)
 
I fly big ships (350 million conda and a mid 80 million FDL). I have no problem keeping up with repairs. Trading in the game lets you make well over a million for every 15 minutes of your time. If you're doing something that counters that with repair bills and you aren't simultaneously making money to offset it then you're doing something wrong. Maybe you're utilizing the wrong ship. Maybe you're horrible at the game. I dont know. All I do know is that I would have to blow my 350 million dollar ship up to have to then "trade grind" for an hour to regain the credits lost.

Now if you wanted to offset the cost of repairs with combat alone, you may have an issue currently. But to exaggerate how bad repair costs are when it's ridiculously easy to make millions every 20 minutes is not helping the game.
 
Ticket opened:

Hello all
Since the latest update, 1.3.05, I have noticed that performing detailed scans on a system results in a 90% failure the first time around, and a second detailed scan is required. Whilst this does not break the game, it especailly frustrating when trying to scan a system and you have to keep scanning the same planet or sun 2 or even 3 times in order for the reading to work.

This has also been a problem with the game since I started playing, but it has become exponentially worse since the last update. Before it was an infrequent occurance - now it is the norm.

Thank you​​​​​

I've been exploring for the last week or so, playing every day. My double scan rate is only about 5% at the most. It was slightly higher, maybe 10%, then update 04 seemed to improve it. I wonder why the discrepancy? If every explorer was double scanning 90% of the time I would have expected much more outcry in the forums.
 
1. Repair costs are bugged. Flying Python. Repair all costed me 16k on the main screen of the station, hull alone was 127k on the repair screen, boosters 22k each. Hit repair all, guess what? repaired everything for 16k.

The values printed in the modules repair screen are the costs to repair 100% damage; if you've only lost, say, 10%, then the boosters will cost you 2.2k to repair. (Never tested if that's actually the case though; I've never ever repaired individual modules.)

- - - Updated - - -

I've been exploring for the last week or so, playing every day. My double scan rate is only about 5% at the most. It was slightly higher, maybe 10%, then update 04 seemed to improve it. I wonder why the discrepancy? If every explorer was double scanning 90% of the time I would have expected much more outcry in the forums.

I suspect it's a network issue: Galaxy server not responding in time, or some such.
 
I know. I just am not sure how quite yet. I'm getting there though. Mind you, I'm just a week into this game. So I'm guessing its gonna take me a bit to get that one trade run (non mission) and be like "O.O ... DAMN thats a lot....Time for more cargo racks, then to do that run again!!!". ;)
With a small cargo hold? Do a rares circuit. $2mil/hour can be done. Regular commodities become the way to go when your at a type 7, because an Asp running rares can still beat a type 6 running reg commodities.
 
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This is the problem.

Just because we have small ships, it doesn't mean we're low tier pilots.

You sir, sound like an elitist. Not very nice at all.

Not an Elitest. As I've already stated, I don't own an Anaconda. Just like I don't own a Lamborghini. But I certainly understand the amount of money both cost, and in Elite, that's a lot of time spent in this game. To short change pilots of large ships by not having missions that are even worth a quarter of repair costs? How is that fair. I love low tier ships, but they dont take nearly the amount of effort as a ship like the clipper, python, and fdl. I respect the people who manage to work to get a python or anaconda fully fitted. I hate it when pilots who have obviously never put in that effort, blazingly say stuff down about large ships, or say that the pilots should have to just deal with expenses that literally make the ship not even worth operating. My problem is with COMBAT with large ships. Its not worth it to use them because the risk is too big with too little reward.
 
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How odd. I wonder if it is the system? I can't imagine something like scanning is devolved to each PC? Internet connection perhaps? As you say, I would expect a bigger outcry if it was effecting everyone. Oh well, hopefully I will get a reply to my ticket!
 
The repair costs in the REPAIRS tab are still completely weird in 1.3.05.
A 50,000 multi-cannon has a unit cost of 5.000 CR
A 3 million power distributor has a unit cost of 24 CR
Makes you wonder about the units.
Would it make a difference if you sold and rebought the exact same ship?
 
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The repair costs in the REPAIRS tab are still completely weird in 1.3.05.
A 50,000 multi-cannon has a unit cost of 5.000 CR
A 3 million power distributor has a unit cost of 24 CR
Makes you wonder about the units.
Would it make a difference if you sold and rebought the exact same ship?

I've never understood that screen - who cares about units; it should just tell you the actual repair cost for that item, nothing else. Add in a 'Repair all, except the paint job', and that screen will finally make sense.
 
In the middle of mining valuable stuff... was playing for approx. an hour without problems, immediately could go on from the main menu without reloading ED or relogging... no ISP disco either

elite-matchmaking.jpg
 
Not an Elitest. As I've already stated, I don't own an Anaconda. Just like I don't own a Lamborghini. But I certainly understand the amount of money both cost, and in Elite, that's a lot of time spent in this game. To short change pilots of large ships by not having missions that are even worth a quarter of repair costs? How is that fair. I love low tier ships, but they dont take nearly the amount of effort as a ship like the clipper, python, and fdl. I respect the people who manage to work to get a python or anaconda fully fitted. I hate it when pilots who have obviously never put in that effort, blazingly say stuff down about large ships, or say that the pilots should have to just deal with expenses that literally make the ship not even worth operating. My problem is with COMBAT with large ships. Its not worth it to use them because the risk is too big eith too little reward.

Oh, I dunno.

See, when you have one of those top-tier ships, you can rake in 7 - 12 million an hour trading... Repair costs aren't so bad when you look at it that way. Lose the ship? An hour of trading and you're back. That's somewhat similar to lower-tier ships. The amount you earn oddly scales with the re-buy cost, at least, in my case.

Unless you're a pirate. If you're a pirate, the cobra is the ultimate ship (prior to the 20t nerf) for profits versus risk. Move up to an Asp and all of a sudden a screw up might cost you a few hours of gametime (unless you trade or bounty-hunt).

So I don't really feel any sympathy for the big guys and their expenses. They can rake in the big bucks pretty easy. There should be expenses they have to deal with. If they want to trade with zero risk (in a 'conda), then it should cost them. And it should cost them a lot more than if they traded in a dedicated trade ship.
 
... until the tank takes some serious beating. It might be able to limp home but still be damaged too much to fight another day, and they'll scrap it for parts.

Also note that it's not the hull of the tank that costs millions of dollars; it's all the high-tech weapon systems in there.

Yep. Its not even my expensive modules that take damage. That is my point. My hull or external utilities are the only things damaged. Yet they cost way more than I payed to buy them to repair them. By your very logic, my hull should be the cheapest thing to repair.

I fly big ships (350 million conda and a mid 80 million FDL). I have no problem keeping up with repairs. Trading in the game lets you make well over a million for every 15 minutes of your time. If you're doing something that counters that with repair bills and you aren't simultaneously making money to offset it then you're doing something wrong. Maybe you're utilizing the wrong ship. Maybe you're horrible at the game. I dont know. All I do know is that I would have to blow my 350 million dollar ship up to have to then "trade grind" for an hour to regain the credits lost.

Now if you wanted to offset the cost of repairs with combat alone, you may have an issue currently. But to exaggerate how bad repair costs are when it's ridiculously easy to make millions every 20 minutes is not helping the game.


Before 1.3 I was making over 3 million per hour in combat alone. Not much compared to some traders, but that's not the point. I have never enjoyed trading and have never offset my money from it. I shouldn't have to trade to offset costs of combat. I should make enough money doing combat alone, which I was doing fine before 1.3, and that was in a Vulture. You would think you would make more from combat with a higher tier combat ship. When I first got the game after release in 2014, I ended up disliking it because the game mechanics were so swayed towards trading, that it was the only way to make money. With 1.2 came some decent income from combat. You could actually earn money from Combat zones or Res zones. Sure, not as much as trading still, but still not the point. With the current problems with combat and repairs, I consider it lucky to make even half a million from combat now. That's on a good day, and not taking into account if I get that little scratch on my ship. This is a bug that needs fixing. It has been acknowledged as a bug by FD, so I don't see why people continue to defend it. I don't care if res zones were reduced, that's fine. More realistic this way, you actually have to hunt. But these bugged costs completely eliminate gain from combat in anything bigger than a Vulture. There should be different ways to make money then just trading, and I should be able to do them in any ship with significant payout/risk per my ship. FDL is a combat dedicated ship. But if it takes a scratch, you waste an hour or more of work. Not exactly fun to play that way. Shields should not be the demi-gods of this game. I should not have to fear my shields going down. Aside from powerplant sniping in PVP, thats what armor is for. You buy expensive armor to protect your ship. Now I can't even use armor because not only does it slow you down, not only does it reduce jump range, not only does it cost a fortune, not only is it useless in PVP, but now its useless in PVE too? Talk about broken game mechanics.
 
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The repair costs in the REPAIRS tab are still completely weird in 1.3.05.
A 50,000 multi-cannon has a unit cost of 5.000 CR
A 3 million power distributor has a unit cost of 24 CR
Makes you wonder about the units.
Would it make a difference if you sold and rebought the exact same ship?

Poweplant = 1cr per unit cost
Smaller things = lots per unit cost.

I have tried it, cost 2 cr to fix the power plant.

Screenshot_0166.jpgScreenshot_0169.jpgScreenshot_0170.jpg
 
Leave repair costs as is, even if out of spite. For some reason I'm still making credits that far exceed operating costs. I'm having trouble figuring out why that might be.
 
It really isn't a good thing that I almost laugh every time I log into the launcher and see the word upgrade since 1.3 was released.

Can I "upgrade" back to 1.2 please...

:)

Yes, that would be great. Makes buying single player games the better buy every time. If patches are worse than the previous set of bugs, you just re-install and avoid the patches.
 
I have never enjoyed trading and have never offset my money from it. I shouldn't have to trade to offset costs of combat. I should make enough money doing combat alone, which I was doing fine before 1.3

I don't see how a lot of people are being so snide and rudely insisting people should either have to trade or fly only low end ships.

So a combat oriented player should have no prayer of getting to or using end game content. According to them, all fighter jocks should forever remain in Vipers - or Vultures at the most.

What weird kind of 'community' is this?
 
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