I think I'm stuck in this weird bug where I cannot for the life of me rank up in Imperial ranking. Been an outsider even though I've completed 3 or 4 navy ascension missions already (both pre and post today's patch). Anyone else got the same issue?
Yeah, income does scale. If it's not you're just doing it wrong or are a rubbish combat pilot...
How ever, I do think that there needs to be a way to make MORE money over all. The cost of buying and building said ships is .
Yeah, income does scale. If it's not you're just doing it wrong or are a rubbish combat pilot...
How ever, I do think that there needs to be a way to make MORE money over all. The cost of buying and building said ships is .
Go back over my response to someone else who said that earlier on this page or one page back. Even taking into account scaling based on ship kill efficiency, for solo combat purposes, you have a deficient in income from repair costs of expensive ships.
Here, let me put it in an even more logical way. The repair costs on large ships is more expensive than the module cost. I can literally sell and rebuy the module for cheaper. How is that different from crashing into a station pre1.2 to claim insurance?
The problem is making those ways to make money something anyone can access will make new Sidey pilots flying Pythons way too fast.
The best solution I can think of are missions - higher paying missions for higher level pilots. Really make it worth their while. I have to admit my Pioneer rank has brought up some juicy recovery missions, easily worth the time vs the 2 cargo runs I'd have to do to make the same money, and not terribly high risk to me. The variety is nice too. I'd like to see more of that.
The advantage here (and internal logic) is that they're only going to trust these missions to pilots who have proven themselves, so the money goes to those who have earned it through rank, as opposed to anybody.
But we need more. More variety, more quantity, and more exclusivity for higher ranks with higher payouts.
We don't make more money than you low tier pilots
I think they are still working on this one. M.Brooks posted they are considering removing the limit when in deep space (away from station) or making it so they drop in stacks but under a single object in space. I'm sure they will find a good way to help prevent the griefers and still allow for piracy to make profit again.
Yeah exactly, give me an assassination mission worth a few million and I might bother with it!
300k to someone who owns an Ananconda ain't worth the effort, hell it aint really worth the effort in a Vulture...
For 3 million, the target better be damn tough, though. Like one wrong move and half that bounty is going into repairs level tough. It's not just the pay that should scale, but the difficulty.
For all of you who obviously have never piloted anything bigger than a ASP, save your opinions about whether you think repair costs are "okay where they are" AFTER you buy and outfit a larger ship, and then can't fly it because it breaks the bank. I will explain this again for all of you: Income Does NOT Scale to Ship Size This means I literally have to PLAY 10x longer than you GRINDING to make the money to pay for ONE hour of a high end ship use. Your MISSION costs alone can pay for your ship repairs. Our repair costs have SURPASSED the rate at which we make money from ANYTHING except trade grinding. Combat is literally NOT profitable in a large ship now. How is that fair? We spend literal MONTHS playing this game to be able to afford and outfit our ships, but we can't afford to fly them because of your 'fair' ship costs? Just because we bought a bigger ship doesn't mean we can afford to play this game more to pay for it. This is NOT my life. I do not make a living playing this game. Therefore I cannot afford to play this game just to earn money to fly my ship for literally an hour. It takes literally 3-5 hours of grinding to be able to fly a PYTHON for ONE hour. You can imagine the costs for Anaconda pilots. We don't make more money than you low tier pilots, so why should we be expected to pay literal millions more to fly our ships for the same duration of time. That is BAD gameplay. For those of you that say its only fair for us to pay more because we are richer? Cut the crap. We are richer because we put the time and effort into playing this game, and we did it when it was FAR harder to earn money. Why should we be forced to put MORE time and effort in to simply afford to pay for a SCRATCH. "Downgrade then?" - I shouldn't be forced to downgrade by not being able to afford repairs. If the people who have spent MONTHS playing this game to afford and outfit something like a Python or Anaconda.. can't afford to fly it.. WHO CAN? Might as well remove those ships from the game with that logic. Anyone remember the old saying: "If your shields go down, even if you win the battle, you've lost the fight"? Not having a repeat of that. Shields aren't the gods of this game. I pay 300 million for hull plating for a reason. Let me use it. Let me use my ship.
Income directly scales to ship size. The more powerful the ship the faster you take out targets and the more cargo you can haul. Thus the more money you will make. Each ship as I went up the chain to conda made me more than the previous one. If you don't like the game please just take off. Why just whine and about it? its a game. Not life. Just walk away.
- ''For very high faction reputations, changed decay to apply only to major factions instead of only minor factions''
- Does this mean that if you go on holiday for 2 weeks that you may have to regain your high rank in the lone single main faction you support please..?
- I support the Federation and have gained Admiral rank, I do not support the other 2 main factions, am not pledged to anyone and only trade with Federation stations, will this Admiral rank go down if I am not playing the game over time and will your Federation rank depreciate if you just trade with them only please...?
Yeah i thought about suggesting a new mission scaling system. Right now the people who need 200k can't get those missions and, for the people who can get them, 200k is a pitiful sum of money.
I actually got a 247k mission earlier today. Its not so little to me (yet) that it went unnoticed. BUT, that is just me. I'm sure there are those getting those missions and are like "Omg...ONLY 250k?....Screw that.... >:C" while I Was like "OoOOooo 250k? OKI! I can do ONE more mission before work!"
Server change log:
- Applied Senator Patreus' weapons discount to the Powerplay unique weapon module
Hi everyone,
Powerplay update 1.3.05 is incoming and due to arrive around 12:15pm (BST).
Client change log:
- Localization strings updated
- Fixed various missing text strings
- Commodity text fixes
To me, half an hour at a poorly spawning RES equates to 500,000 credits. In a Vulture. So 250k to spend 30-45mins stuffing around trying to find some muppet that will result in me getting a bounty is not worth my time...
Go back over my response to someone else who said that earlier on this page or one page back. Even taking into account scaling based on ship kill efficiency, for solo combat purposes, you have a deficient in income from repair costs of expensive ships.
Here, let me put it in an even more logical way. The repair costs on large ships is more expensive than the module cost. I can literally sell and rebuy the module for cheaper. How is that different from crashing into a station pre1.2 to claim insurance?
I apologize for the vagueness of my comment. My mission wasn't a hunt and kill. It was a trading mission. 12 slaves to be exact. I did one of those "go shoot this target and kill him" missions. Personally, not my taste of mission, as I did get a bounty. (not a large on, but still one nonetheless).
As for sitting at a RES site, I did go mining at one a few days ago. Didn't get much for the ore, nor the people who came to try and kill me. In a half hour, I can make about the same amount of credits as you do. BUT, I'm a trader (missions only so far) and you're a bounty hunter it seems like. To each their own.