Excited about Elite? Maybe not...

I love and enjoy elite:dangerous myself and have been trying to get one of my friends to be excited about Elite: Dangerous.. but as someone who has been playing for as long as I have It's difficult to see things from a new player's perspective ..

Here are some concerns I have for Elite's future based on what I believe to be some fundamental flaws that, could, and probably should, be fixed.
(based on my friends first time experiences)

1) Menus.. He said he get's the feeling that he's just flying from port to port checking out variations of the same menus..

I agree.. this is a problem I believe there needs to be a better way of receiving missions .. sitting in your ship while scrolling through a menu is not a very immersive way to do this and it falls short of the production value we see in other aspects of Elite dangerous..

2) Ship customization.. He points out that players should be able to obtain paint jobs another way than real life cash .. he said that he would like to feel more attached to his ship and even name it ..

I could not agree more with this point.. I myself bought paint jobs from the store but NOT because I thought this was a suitable method of obtaining one... I did it because I want to support Elite.. and yeah I wanted to have an attachment to my ship .. but I strongly believe that you should NOT have to pay for such a feeling and it should be part of the game... I would Have much preferred to buy a mug for my tea and obtain the paint job in game somehow .. I believe there should be rare obtainable paintjobs and decals, and so-on. this would also add a valuable gameplay layer.. doing specific missions or accomplishing difficult tasks for the ability to customize your ship more and make it your own..

3) Lore... as a new player he mentioned that there doesn't seem to be any sort of story going on and that he mentioned had not witnessed any sort of lore..

I told him that Elite had a great story and was rich with lore but Had to agree that the world of elite dangerous lacks presentation of this lore..or story.

4) STARTING ZONES..
there appears to be only one system to start in, in elite dangerous.. this is a huge problem.. the systems around there are bogged down with players... I went to meet him in POTRITI and he had to turn in a quest... the small port with 2 or three landing pads was SWARMED with player sidewinders waiting to take a turn to land.
the port was killing them left and right... I witnessed 5-6 sidewinders get shot down by the port before I persuaded him to abandon his quest. and move on to another system. but of course when you're just starting out your jump range is short and fuel store is minimal making travel perilous and for a new player, somewhat absurd..
having additional starting zones would also make players more attached to their own story by getting to choose where they start "for the Empire" or Alliance Or what have you.. it will make for a stronger bond with the chosen power factions and the like... As it is now It feels like you have to "defect" from the Federation if you want to make happy time with the alliance or empire because you are forced to do all your learning and early questing and faction repping in the federal space..

These are things that New players are confronted with when they just start playing Elite.. they often Can't even get into the finer aspects of ED because they give up before they get there.. many of the people who still play Elite are the more stubborn players with more time on our hands to really figure out and understand elite, while the less tenacious players get weeded out in the early stages of learning.

If these fundamental Issues are addressed I believe that Elite: Dangerous would get happier new players, better reviews, and probably profit more so in the long run, while suffering little, if any loss.

please heed my post, I REALLY want ED to succeed I love the work that's been done so far and have High hopes for future development.
 
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I've persuaded three people not to buy this game (yet).

It's precicely this "yet" thing that is hurting Elite... It has been up for review by several popular review sites including IGN (ugh) and now it's getting player reviews on steam there will be a massive pool of "not recommended" -type reviews before Elite is ready to even be reviewed. ... and be honest, how often do you think people go back and change their reviews on steam
 
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Elite is not and does not have a strong central narrative. Background and world events are fed to us by GalNet, but more would be nice.
 
You should add the time sinks to that list. I can remember David Braben saying that there's no need for any distractions on board your ships because you're never travelling long enough to need them. I can imagine him staring motionless in front of his monitor holding his gamepad, just once checking his watch to see there's still ten minutes to go, and then going back to the same motionless pose staring at the screen.
 
Elite is not and does not have a strong central narrative. Background and world events are fed to us by GalNet, but more would be nice.
agreed but it has a lot of Background and tons of written work that could contribute to the world... with very little in the way of presentation.. Yes we have the GalNet feed hidden in the menus.. but that's all part of the problem .. it's hidden in the menus.. all in one place and not found throughout the ED universe..
 

Viajero

Volunteer Moderator
It's precicely this "yet" thing that is hurting Elite... It has been up for review by several popular review sites including IGN (ugh) and now it's getting player reviews on steam there will be a massive pool of "not recommended" -type reviews before Elite is ready to be reviewed. ... and be honest, how often do you think people go back and change their reviews on steam

Actual press reviews are by and large on the positive side, around the 80% mark on average.

Steam user reviews for Elite have also been faring at a 79-80 % quite steadily since day 1. Also 4 curators recommend.
 
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You should add the time sinks to that list. I can remember David Braben saying that there's no need for any distractions on board your ships because you're never travelling long enough to need them. I can imagine him staring motionless in front of his monitor holding his gamepad, just once checking his watch to see there's still ten minutes to go, and then going back to the same motionless pose staring at the screen.

and Now they have mods with ED radio (which i think is pretty cool) I wouldn't mind the time consuming things like super cruising 15000 light seconds if ED would develope their own versions of these mods AND of course they could work the lore into the ships radio via news reports and so on... would be very immersive and very coool
 
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1) Menus.. He said he get's the feeling that he's just flying from port to port checking out variations of the same menus..

I agree.. this is a problem I believe there needs to be a better way of receiving missions .. sitting in your ship while scrolling through a menu is not a very immersive way to do this and it falls short of the production value we see in other aspects of Elite dangerous..
This is one of the major issues with the game. The missions in themselves are repetitive and unconnected, and there's no story, immersion or feeling to them. Even the text with them is bad. You're quite right in your assessment there. Most other games with a similar system have connections between their 'missions' to immerse the player, and many old-school space games got this much better.


3) Lore... as a new player he mentioned that there doesn't seem to be any sort of story going on and that he mentioned had not witnessed any sort of lore..
I told him that Elite had a great story and was rich with lore but Had to agree that the world of elite dangerous lacks presentation of this lore..or story.
Totally agree. There nothing, zip, zilch, nada, and no the GalNET stuff does not count as lore. It is a great opportunity wasted.

4) STARTING ZONES..
there appears to be only one system to start in, in elite dangerous.. this is a huge problem.. the systems around there are bogged down with players... I went to meet him in POTRITI and he had to turn in a quest... the small port with 2 or three landing pads was SWARMED with player sidewinders waiting to take a turn to land.
the port was killing them left and right... I witnessed 5-6 sidewinders get shot down by the port before I persuaded him to abandon his quest. and move on to another system. but of course when you're just starting out your jump range is short and fuel store is minimal making travel perilous and for a new player, somewhat absurd..
having additional starting zones would also make players more attached to their own story by getting to choose where they start "for the Empire" or Alliance Or what have you.. it will make for a stronger bond with the chosen power factions and the like... As it is now It feels like you have to "defect" from the Federation if you want to make happy time with the alliance or empire because you are forced to do all your learning and early questing and faction repping in the federal space..
Also a fair point. Letting people chose their power/faction before starting and add a few custom tidbits would add to immersion and also help with the lack of lore telling in the game. Plus, it would solve some practical issues you've pointed out above.

But I think we're going over old ground, these issues have been pointed out time and again with little change to them so far.
 
I just stop playing , didn't really noticed until a week went by, just no-one around in space , no communication bulletins , no sub space messages , no scanner saying strange object detected, beware dangerous

radiation spike ,super nova , space bugs swam approaching , nothing , and when there's something happening their trying to kill you, (well that was in open) not saying hi , can you help me out (NPC missions? ), but in

private servers , there's no-one around , and when there is your trying to kill a NPC that and the lack of API support for all the work in third party apps , that's been ignored, least Voice attack , made ED more

interesting , but the last time I started ED up , I played for 20 minutes docked , and went back to Elder Scrolls Online, which has my attention for now....pity, really like space
 
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Actual press reviews are by and large on the positive side, around the 80% mark on average.

Last time I checked user steam reviews for Elite have also been faring at a 79-80 % quite steadily since day 1. Also 4 curators recommend.

79-80% is awful for steam reviews.. I know when i see 79-80% I usually just pass on by whatever game it is.. we want 95% and up
 
Actual press reviews are by and large on the positive side, around the 80% mark on average.

Steam user reviews for Elite have also been faring at a 79-80 % quite steadily since day 1. Also 4 curators recommend.

Most reviews were made on release day with reviewers hving played the game for 5 hours. Reviews that have been done since are way, way less favorable, mainly because the game just didn't progress at all in 6 months.

That means there is zero guarantee the game will be more complete in 6 months.
 
Actual press reviews are by and large on the positive side, around the 80% mark on average.

Steam user reviews for Elite have also been faring at a 79-80 % quite steadily since day 1. Also 4 curators recommend.
To be fair, a lot of the initial reviews said something akin to 'nice looking, but not finished, it will have to add a lot more content but we are hopeful it will'
A review today would result in different rankings. Metacritic gives it 6.6 user score, with 469 out of 1509 being flat negative. And guess what, even the rates of 7 say 'unfinished', 'repetitive', 'has not learned a thing in the past 30 years' etc.

OP is spot on.
 
To be fair, a lot of the initial reviews said something akin to 'nice looking, but not finished, it will have to add a lot more content but we are hopeful it will'
A review today would result in different rankings. Metacritic gives it 6.6 user score, with 469 out of 1509 being flat negative. And guess what, even the rates of 7 say 'unfinished', 'repetitive', 'has not learned a thing in the past 30 years' etc.

OP is spot on.

The Metacritic score was skewed by the number of people that created accounts on the release day to give it 0/10 or 10/10.

I think anyone that created an account just to give a space game 0/10 on release date is subconsciously doing it because they are invested in another title. Quite a few of them went "bla bla Star Citizen/EvE is better" which is not a review and also doesn't help the larger market for either of those games in any way shape or form.

I also find it odd that so many people spend so much time on this forum telling us how bad the game is.

I'm not a fan of "My Little Pony friendship is magic" on the PSX but can't imagine signing up a meta-critic account to review it out of malice. Nor can I imagine visiting it's forum if it exists to complain that the developers aren't making the game as good as another pony game I like.
 

wolverine2710

Tutorial & Guide Writer
@OP. Good post. Rep +1. I like ED (have to be, 84-er) but I won't/can't recommend it to friends or at work in good faith.
Sadly ED has not matured enough to being able to do that. Perhaps when its more polished, so perhaps end of the year ;-)
 
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