the point is that their logic is fundamentally flawed. it effectively allows god mode in an open world pvp game. you guys can hide behind their quotes all day long if you like. the bottom line is that the pvp'er has been unjustly affected.
so like i have originally said this game has a huge identity crisis. it does not know what it wants to be. it obviously wants to be successful, and i do want it to be a success, so that is why i am debating this issue. but at the end of the day when you only reward one play style over the other you will simply get more of it and less of the other, and this limits growth.
Our logic isn't flawed, you may want to take a long good look at yours , if you feel that solo is like playing in "God Mode" which is essentially cheating, and again you insinuate that playing solo is cheating. It has not been the first time you've done this.
The only one having an identity crisis is you, the game is how it was made, it has never had a crisis. You come in howling this and that and wanting it forced this way and changed that way.. your the crisis, not the game. It's your way or no way, well we've told you as a whole, No way.
As Melo as it can get.
Though I've never heard of NPCs actively interdicting and/or making a blockade in Solo, would be nice though. Only real problem I see is that certain roles and actions aren't that entirely viable in Open or Solo. So there's a problem of Diversity and fluent behavior more or less. Who cares about the Three modes honestly. (well, except for the Xbox One community, because they're being shafted with a bad deal buuuuuutt irrelevant. #PS4aintgotthatproblem #aayy)
Also, isn't trading automated and/or triggered by the amount of players trading?
I've made comments about it a few times at least. I get interdicted a LOT, other night 5 times just between two stations in the same system. Last night I lost count, except for the last time, every time I closed on my target to get to him, as I got close I was interdicted, by other power play factions, by pirates. ALL were NPC and most were in wings, a few being 4 or 5 in the wings or heavily outclassed me, on farther out systems it happens a lot less, but it still happens.
rofl what does this point even bring to the table?
If for instance, i'm an open player - how does two solo people cancelling out help me ? It still doesn't change the fact that solo is ez mode and i am still left out in the rain.
the fact is Solo is no "EZ-mode" and if you had a choice to take a car or wait on the bus and it rains while you wait on the bus, don't complain it is unfair that those in the car are dry. You made your choice.
It is indeed easy to play alone if you desire to in Open mode, which is why there is no need for Solo mode at all. It just doesn't make sense to have in such a vast game universe.
so your entire argument about Open being hard and a challenge was a lie? You've switched tacks now to try and make open seem easier in open all of a sudden? Funny thing is the ONLY reason there is an Open mode is PVP. So if they got rid of a mode, which do you think they would get rid of?
I haven't really been a part of this discussion, even though I have been pretty vocal in other threads about my opinion on the game's decision to have an open mode and solo mode. I guess I'll give my $0.03.
I am strictly an open player. I enjoy running into other random commanders on my ventures... and I enjoy the heart racing experience I get when my encounters are simultaneously undesired, and unfriendly. It is what makes this game exciting to me. I choose to play open, even though there are FAR more risks.
I, as a strict open player... am not against solo mode, or players that decide to play in solo. But I am ADAMANTLY against the ability to swap back and forth between the two play modes, at will. To me, it feels a lot like people that combat log. They play in open.. as soon as they encounter something they don't like (perhaps pirates showing up in their home system)... they either switch to solo on first sight.. and/or combat log if they get caught in a dangerous situation. An hour later? or the next night? They are back in open. This crap drives me crazy... If you want the benefits of open (which is the scary risk)... why go back and forth? why combat log?
What I would like to see, is when you are creating your CMDR... right below where you pick your CMDR's name, you choose if you want to be in open, or in solo.. and that CMDR is stuck there. BUT... combine this feature with the ability to purchase more CMDR slots for a reasonable price... a slot that works right in your single copy of the game. Maybe the open play mode is limited to a single CMDR.
Naturally there would need to be some small improvements made to certain aspects of the game before the mode swapping was eliminated... like when you dock at outposts, there is either a time limit, or your ship always goes into the belly of the outpost so the frequency that ships can land increases enough where permanent docking denied messages wouldn't' happen (or as often). There are others I imagine as well.... but nothing I would consider a large task for the devs.
Eliminate combat logging (by whatever means), and eliminate mode swapping... and this game would instantly be 10x better.
Yes Open would be 10X better.. you'd be the only one in it. swapping between modes is NOT combat logging. Your entire argument is unlike you, others switch between and you feel that they only do so to "run away" from people like you. As I've read the forums have seen many times where people play solo then when they want PVP they jump into Open, which is the exact opposite of your claim.