Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

Status
Thread Closed: Not open for further replies.
I think if an ultimatum were presented to the current player base... open players would choose open. solo players would choose solo. And the guys that go back and forth, would choose open.

I am an open/solo player.

If you force me to pick one I'll pick solo. Reason: Reliability. I won't get interdicted for non-game related pew pew pew in solo, I won't get "docking request denied", I won't get rubber banded, I won't get spammed by some idiot who wants to type "r u runnin fr0m a cobnrra?", and it will be generally more stable.

Furthermore a lot of players do start in solo to learn the ropes, some because they don't want to be sealclubbed and more because they worry about causing a problem in someone elses game and being told "lern 2 play n00b!". They'd never see open.

Why do you believe that the back-and-forth people would pick open?
 
Hmm. I'm sure you don't mean this, but likening people who choose to play in Solo to combat loggers is pretty offensive.

That's not what I said. I likened people that switch to solo to avoid conflict, and then switch back to open once they are done, to combat loggers. The fundamental reason for their action is the same. They want the benefits of open when it is GOOD for them, but don't want to have to deal with the actual risk they have found themselves in. If you pick open, stick to open. Ditching into solo to avoid risk of losing your ship, then coming back to open once the risk is gone... is cowardly. It's a terrible game mechanic.
 

Robert Maynard

Volunteer Moderator
or some/many would go and ask for refunds ;)

That too - given that players successfully sought refunds when Offline mode was cancelled. Given that the inclusion in the stated game design of the three game modes and the ability to switch between them predates the addition of Offline to the Kickstarter pitch, I would expect that there would be even more unhappy backers.... I very much doubt that Frontier would wish to endure that again.
 
Last edited:
And the guys that go back and forth, would choose open.

Nope, not here.

And please don't presume to speak for me, I go back and forth and I don't speak for anyone else who does - just me, myself and I.
If push came to shove, I'd take a refund and walk away.

Oh, and as I've been posting information from over two (2) years ago that stated free mode switching and shared BGS were the idea, any removal or major change would be in contrary to what I paid for.
 
That's not what I said. I likened people that switch to solo to avoid conflict, and then switch back to open once they are done, to combat loggers.

What if I want to switch between modes for different reasons? Are you still going to take that choice away from me?
 
Last edited:
That's not what I said. I likened people that switch to solo to avoid conflict, and then switch back to open once they are done, to combat loggers. The fundamental reason for their action is the same. They want the benefits of open when it is GOOD for them, but don't want to have to deal with the actual risk they have found themselves in. If you pick open, stick to open. Ditching into solo to avoid risk of losing your ship, then coming back to open once the risk is gone... is cowardly. It's a terrible game mechanic.

its a terrible mechanic FOR YOU...and yet u use insult for ppl i wonder if its allowed to do that nowdays here....or is some privillage open ppl have ...
 
I think if an ultimatum were presented to the current player base... open players would choose open. solo players would choose solo. And the guys that go back and forth, would choose open.

Groups? Or are you guys not ready to poke a stick that particular hornets nest just yet?
 
its a terrible mechanic FOR YOU...and yet u use insult for ppl i wonder if its allowed to do that nowdays here....or is some privillage open ppl have ...

Not quite sure what you're talking about. But if you play in open when it benefits you.. but (for example) switch to solo just before you enter LAVE to avoid all possible unwanted player danger because you need to dock there to sell your rares... then yes, you are no better than a combat logger. You are just choosing to "log" before the interdiction instead of after. What's the difference really? None.
 
That's not what I said. I likened people that switch to solo to avoid conflict, and then switch back to open once they are done, to combat loggers. The fundamental reason for their action is the same. They want the benefits of open when it is GOOD for them, but don't want to have to deal with the actual risk they have found themselves in. If you pick open, stick to open. Ditching into solo to avoid risk of losing your ship, then coming back to open once the risk is gone... is cowardly. It's a terrible game mechanic.

And yet you think that those players, when given the ultimatum to be stuck in one mode would pick just Open. Interesting.
 
I think if an ultimatum were presented to the current player base... open players would choose open. solo players would choose solo. And the guys that go back and forth, would choose open.


If the modes were separated, it would kill the real PvP (PvE trophies to fight for PvP goals) in this game.

Your desire will never occur because of this.
 
How do you feel about me docking at Lave, in Open, when everyone else is asleep? Or in a full instance. Or the matchmaker decides my linerate isn't good enough to match with everyone else available, so it chucks me into an instance all by myself?

It's all still Open - and I won't get to experience the pew-pew. Is that the equivalent of combat logging?
 
That's not what I said. I likened people that switch to solo to avoid conflict, and then switch back to open once they are done, to combat loggers. The fundamental reason for their action is the same. They want the benefits of open when it is GOOD for them, but don't want to have to deal with the actual risk they have found themselves in. If you pick open, stick to open. Ditching into solo to avoid risk of losing your ship, then coming back to open once the risk is gone... is cowardly. It's a terrible game mechanic.

Not quite sure what you're talking about. But if you play in open when it benefits you.. but (for example) switch to solo just before you enter LAVE to avoid all possible unwanted player danger because you need to dock there to sell your rares... then yes, you are no better than a combat logger. You are just choosing to "log" before the interdiction instead of after. What's the difference really? None.


While I do agree that switching modes to avoid danger is a bit cheap, it isn't necessarily a problem of the three modes. It's the problem of the game as how it shows difficulty and this is done by "Security Level" and now what Territory you're in. (I haven't honestly seen a difference between the levels)

Combat logging and just switching modes during a pvp encounter are entirely different. When you start that timer to log out, you are still vulnerable to attack. Combat Logging is avoiding that and essentially tricking the game into believing you disconnected. Though SJA did do a good job so far, but the game's core mechanics aren't meeting up to the AIs standards essentially. It is far too easy to just ignore the NPCs and return to supercruise as nothing happened. The AIs stop chasing you once they interdict you, The AIs aren't blockading or actively interfering with players during certain bits of Community-tied events.

So it's not a problem of the Modes, per say, but just how the core mechanics tie into the actions of the players. People will take advantage of what's easier and efficient. So what we're in right now is more or less viewed as a "Work in Progress".
 
Last edited:
the point is that their logic is fundamentally flawed. it effectively allows god mode in an open world pvp game. you guys can hide behind their quotes all day long if you like. the bottom line is that the pvp'er has been unjustly affected.

so like i have originally said this game has a huge identity crisis. it does not know what it wants to be. it obviously wants to be successful, and i do want it to be a success, so that is why i am debating this issue. but at the end of the day when you only reward one play style over the other you will simply get more of it and less of the other, and this limits growth.

Our logic isn't flawed, you may want to take a long good look at yours , if you feel that solo is like playing in "God Mode" which is essentially cheating, and again you insinuate that playing solo is cheating. It has not been the first time you've done this.

The only one having an identity crisis is you, the game is how it was made, it has never had a crisis. You come in howling this and that and wanting it forced this way and changed that way.. your the crisis, not the game. It's your way or no way, well we've told you as a whole, No way.

As Melo as it can get.

Though I've never heard of NPCs actively interdicting and/or making a blockade in Solo, would be nice though. Only real problem I see is that certain roles and actions aren't that entirely viable in Open or Solo. So there's a problem of Diversity and fluent behavior more or less. Who cares about the Three modes honestly. (well, except for the Xbox One community, because they're being shafted with a bad deal buuuuuutt irrelevant. #PS4aintgotthatproblem #aayy)


Also, isn't trading automated and/or triggered by the amount of players trading?

I've made comments about it a few times at least. I get interdicted a LOT, other night 5 times just between two stations in the same system. Last night I lost count, except for the last time, every time I closed on my target to get to him, as I got close I was interdicted, by other power play factions, by pirates. ALL were NPC and most were in wings, a few being 4 or 5 in the wings or heavily outclassed me, on farther out systems it happens a lot less, but it still happens.

rofl what does this point even bring to the table?

If for instance, i'm an open player - how does two solo people cancelling out help me ? It still doesn't change the fact that solo is ez mode and i am still left out in the rain.

the fact is Solo is no "EZ-mode" and if you had a choice to take a car or wait on the bus and it rains while you wait on the bus, don't complain it is unfair that those in the car are dry. You made your choice.

It is indeed easy to play alone if you desire to in Open mode, which is why there is no need for Solo mode at all. It just doesn't make sense to have in such a vast game universe.

so your entire argument about Open being hard and a challenge was a lie? You've switched tacks now to try and make open seem easier in open all of a sudden? Funny thing is the ONLY reason there is an Open mode is PVP. So if they got rid of a mode, which do you think they would get rid of?

I haven't really been a part of this discussion, even though I have been pretty vocal in other threads about my opinion on the game's decision to have an open mode and solo mode. I guess I'll give my $0.03.

I am strictly an open player. I enjoy running into other random commanders on my ventures... and I enjoy the heart racing experience I get when my encounters are simultaneously undesired, and unfriendly. It is what makes this game exciting to me. I choose to play open, even though there are FAR more risks.

I, as a strict open player... am not against solo mode, or players that decide to play in solo. But I am ADAMANTLY against the ability to swap back and forth between the two play modes, at will. To me, it feels a lot like people that combat log. They play in open.. as soon as they encounter something they don't like (perhaps pirates showing up in their home system)... they either switch to solo on first sight.. and/or combat log if they get caught in a dangerous situation. An hour later? or the next night? They are back in open. This crap drives me crazy... If you want the benefits of open (which is the scary risk)... why go back and forth? why combat log?

What I would like to see, is when you are creating your CMDR... right below where you pick your CMDR's name, you choose if you want to be in open, or in solo.. and that CMDR is stuck there. BUT... combine this feature with the ability to purchase more CMDR slots for a reasonable price... a slot that works right in your single copy of the game. Maybe the open play mode is limited to a single CMDR.

Naturally there would need to be some small improvements made to certain aspects of the game before the mode swapping was eliminated... like when you dock at outposts, there is either a time limit, or your ship always goes into the belly of the outpost so the frequency that ships can land increases enough where permanent docking denied messages wouldn't' happen (or as often). There are others I imagine as well.... but nothing I would consider a large task for the devs.

Eliminate combat logging (by whatever means), and eliminate mode swapping... and this game would instantly be 10x better.

Yes Open would be 10X better.. you'd be the only one in it. swapping between modes is NOT combat logging. Your entire argument is unlike you, others switch between and you feel that they only do so to "run away" from people like you. As I've read the forums have seen many times where people play solo then when they want PVP they jump into Open, which is the exact opposite of your claim.
 
Not quite sure what you're talking about. But if you play in open when it benefits you.. but (for example) switch to solo just before you enter LAVE to avoid all possible unwanted player danger because you need to dock there to sell your rares... then yes, you are no better than a combat logger. You are just choosing to "log" before the interdiction instead of after. What's the difference really? None.

good that i dont know what open is like and dont want to know either....
 

Robert Maynard

Volunteer Moderator
Combat logging and just switching modes during a pvp encounter are entirely different. When you start that timer to log out, you are still vulnerable to attack. Combat Logging is avoiding that and essentially tricking the game into believing you disconnected. Though SJA did do a good job so far, but the game's core mechanics aren't meeting up to the AIs standards essentially. It is far too easy to just ignore the NPCs and return to supercruise as nothing happened. The AIs stop chasing you once they interdict you, The AIs aren't blockading or actively interfering with players during certain bits of Community-tied events.

Exactly - if logging out of the game when a ship is in danger was not allowed, there would not be a 15 second delay timer included, by design, in the game for just such a departure.

As to NPCs not continuing the chase - I have had a couple of particularly enthusiastic serial interdicting NPCs that also follow if I chose to drop out of SC of my own volition - so enthusiastic in fact that they followed me to the station and met their end there by being rash enough to fire at me in the no-fire-zone.... :D
 
Exactly - if logging out of the game when a ship is in danger was not allowed, there would not be a 15 second delay timer included, by design, in the game for just such a departure.

As to NPCs not continuing the chase - I have had a couple of particularly enthusiastic serial interdicting NPCs that also follow if I chose to drop out of SC of my own volition - so enthusiastic in fact that they followed me to the station and met their end there by being rash enough to fire at me in the no-fire-zone.... :D

I must have some poor horrible luck. Also, tell me you recorded that.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom