Coriolis.io - A new ship builder and comparison tool

The Advanced Scanner does not consume power, therefore it is not on the list!

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Yes, in the next release the bands/bars will be selectable, showing the total for the selected bars only.

AWESOME! If you would accept donations I'd be the first to contribute but, as a developer, I fully understand the open source decision...
 
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+1 ... the new priority system is just the final cherry on the cake .... the new setting to add in founders discount was a nice surprise too

This is definitely my go-to tool now without doubt ... the ability to export / import nails it for me
 
I think Diamondback Scout shield stats are wrong:

http://coriolis.io/outfit/diamondba...6b.AwRj4yVEg===.CwBhwRjENiCZHxAZhcIA?bn=MC+SC
http://www.edshipyard.com/#/L=70h,7sh7sh7u57u50_g0_g0_q01Q,2-6Q6Q6Q3c4s3c6k,7Pc7fO7fO9qI

same build: I think the correct one is EDShipyard's, because of shield base stats (93Mj) with 3E shield generator
http://elite-dangerous.wikia.com/wiki/Diamondback_Scout

Please check.

Yes good catch. The base shields for both the Diamonback Scount and Explorer were outdated. I've updated these now and will deploy soon!
 
The power management tool is awesome! An important thing is missing, but very easy to implement: we must also know power consumption of just the active (ON) modules, the ones in the yellow part of the bar, so that we can tweak and optimize power usage without having to turn off the non relevant modules, as we did before the update. Right now we can only see the overall value (ON+OFF) that is not so important.

Bars are now selectable such that you can pick that bars you want to see the total power for (either a single bar or multiple). Click to select a bar, click the same bar again to deselect, right-click to deselect all.

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Yes good catch. The base shields for both the Diamonback Scount and Explorer were outdated. I've updated these now and will deploy soon!

Fixed! (You may need to refresh your browser).
 
Bars are now selectable such that you can pick that bars you want to see the total power for (either a single bar or multiple). Click to select a bar, click the same bar again to deselect, right-click to deselect all.

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Fixed! (You may need to refresh your browser).

Perfect! wow!
 
This is my last feature request! But I think it is important to have it, and very easy to do, I think.
In EDShipyard, when you disable (un-tick) a Shield Booster, the overall Shields strength is updated, so that you can immediately see how your shields are affected by that.
A similar thing should happen in Coriolis: when you de-activate a SB from the Power Management Panel. I don't know if it is better to update the Shield Strength indicator on the bar at the top of the screen, or it is better to have another Shield Strength indicator somewhere near the Panel.
As it is now, the only way to achieve that, is to completely unistall a Shield Booster. It is really time consuming if you wanna do some trial and error.

Thanks!
 
This is my last feature request! But I think it is important to have it, and very easy to do, I think.
In EDShipyard, when you disable (un-tick) a Shield Booster, the overall Shields strength is updated, so that you can immediately see how your shields are affected by that.
A similar thing should happen in Coriolis: when you de-activate a SB from the Power Management Panel. I don't know if it is better to update the Shield Strength indicator on the bar at the top of the screen, or it is better to have another Shield Strength indicator somewhere near the Panel.
As it is now, the only way to achieve that, is to completely unistall a Shield Booster. It is really time consuming if you wanna do some trial and error.

Thanks!

You did it!
I do not have anything more to ask, now it's perfect!
 
Just had to try a new build and took a look at the site after some time and it's soo good now. There even is a lightweight button! :)
But I have a little request, at the moment you can equip muliple shield generators. Could you make it so, that the compartment the old one is in automatically becomes empty when you put one in another compartment?
 
I don't understand why people are still using ED: Shipyard when this is a thing that's available.

ED: Shipyard is nice and all but... this is not only gorgeous, it's really easy to use. Fantastic work!
 
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Oh that's a bug. The old behavior was a slot with an SG is emptied once a a new one is put in a different slot. Will fix

ED: The same behavior also applies to Fuel Scoops, and refineries. Bug found!
 
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Are you able to calculate the weapons fire rate and damage per second for us?

Rate of Fire (ROF) is listed under each weapon (if applicable).
Damage per second (DPS) is listed under weapon and also includes the DPS in Mega Joules (Mj) is the data is available.

Are you asking about total DPS? Not sure what total/overall weapons fire rate would be.
 
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