Patch Notes Update Server Update Incoming - 19.06.2015

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Excellent!

Any idea on when we might see a fix for the graphic hitching and stuttering around stations, planets, in a RES, etc?? 1.2 was great, 1.3 is going far out of it's way to induce insurance claims. I've come close several times to having a claim because everything hangs going into a station or near an asteroid in a RES.

I tried the edit to the config file that was suggested in another thread. Turning off the shader warming at startup had no noticeable effect.
 
Shields are a replenishable defense. Ultra-low shield recharge rate would be the same as an ultra-low fuel scooping rate - utterly annoying.



Oh I do not want a different regeneration rate in SC. I want it to scale with class and rating of the shield generator.

That makes sense I'd agree to that too. I still think we need a recharge shields facility in stations though because it's not really the shields that are the problem but boosters.
 
One thing that is unmistakeable about these boards: the literacy and grammatical discrimination of its users. And yes, a colon was the best choice back there. Pure oxygen to the sensible mind.

You should've used a semicolon, not a colon. Colon for lists, semicolon for pauses. :p

- - - Updated - - -

Excellent!

Any idea on when we might see a fix for the graphic hitching and stuttering around stations, planets, in a RES, etc?? 1.2 was great, 1.3 is going far out of it's way to induce insurance claims. I've come close several times to having a claim because everything hangs going into a station or near an asteroid in a RES.

I tried the edit to the config file that was suggested in another thread. Turning off the shader warming at startup had no noticeable effect.

I know not of which you speak.

Hitching does not occur on my system after the first supercruise post login in fresh session and that's very occasionally. I run the game from quite a fast SSD, if that makes much of a difference.
 
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Re the scanning issues: I reported it here, with a reply from the QA team.

The rates I've quoted are what I've observed, but some people seem to be getting it a lot more often.
 
Which system?
What is your commander name?
What time?

Thanks

Michael

The double scanning bug has been an issue in a lot of systems for me as I've been scanning a lot for the CG. But as an example:

FROARKS GM-D D12-355
Jim Steinman
9:30PM-12:30AM evening of 19th into morning of 20th June

Edit: There is also the bug whereby if you fire your ADS off, it'll fill the progress bar, bug out for maybe 10 seconds or so, then you need to run the scan again. This happened in the above system as well and tends to happen more often than the double scan problem.
 
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Have the heat generation settings been changed on lasers, specifically the new class 2 burst lasers?
Running 1 class 3 pulse and 4 class 2 burst lasers on my Fer De Lance was working fine until tonight. Now I can hardly sustain fire for any length of time. Have the new class 2 burst lasers had their settings altered in some way?
 
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Michael, it's basically everywhere and at all times. It seems to be a fundamental comms problem between game client and your server(s) - whatever servers are involved in giving the client the exploration info it needs to display info after using the Space Horn, or during/after a detailed scan.

Regards

Thanks for all your hard work. Also thanks for the detailed explanation. Most appreciated.



Scan error types:

Double Basic Discovery, where the star you just arrived at is normally automatically discovered and shown on your scanner and on your HUD. When this fails, you get the message "Discovered 1 astronomical object" and nothing appears on your HUD or scanner. Then, approximately 5 seconds later you get the discovery message again and the star appears on HUD and scanner.

Double Surface Scan, where the detailed surface scan completes with a "Detailed scan complete" message, but then immediately begins again, this time to finish correctly. Sometimes the scan completes after a very long "Analyzing" phase.

Multiple Advanced Discovery Scans, where you need to sound the Horn of Discovery several times before the remainder of the system is discovered.

Here are a few from today:

15:09 GMT: PHROI PRA OV-C D13-588 - Double basic discovery
15:13 GMT: PHROI PRA OV-C D13-863 - Double Advanced Discover Scan + Double Surface Scan
15:17 GMT: PHROI PRA UK-0 E6-718 - Double basic discovery

16:07 GMT: PHROI PRA OV-C D13-989 - Double advanced discovery scan
16:20 GMT: PHROI PRA MA-D D13-731 - Double surface scan
16:32 GMT: PHROI PRA MA-D D13-124 - Double Advanced Discovery Scan
16:34 GMT: PHROI PRA UK-0 E6-120 - Double basic discovery
16:38 GMT: PHROI PRA MA-D D13-62 - Double advanced discovery
16:42 GMT: PHROI PRA MA-D D13-1235 - Double surface scan

17:01 GMT: PHROI PRA UK-0 E6-724 - Double surface scan
17:22 GMT: PHROI PRA UK-0 E6-1154 - Double surface scan
17:34 GMT: PHROI PRA MA-D D13-387 - Double surface scan

18:07 GMT: PHROI PRA BI-I D10-77 - Double advanced discovery

My CMDR name is the same as my forum user.

I don't want too confuse the issue but recently i sold all my Cartographic Info to the CG at Lembava.
After that the occasional Double Scan disappeared for quite a while, only just starting to get the problem again about 1 in 10 scans, with just over 100 systems scanned.
Is it a server/File size storage problem between the client and server creating a delay in completeing the task ??

Anyone about to sell there cartographic Info please note if double scan disappears afterwards.
cheers R
 
Michael, it's basically everywhere and at all times. It seems to be a fundamental comms problem between game client and your server(s) - whatever servers are involved in giving the client the exploration info it needs to display info after using the Space Horn, or during/after a detailed scan.

Regards

Have the best generation settings been changed on lasers, specifically the new class 2 burst lasers?
Running 1 class 3 pulse and 4 class 2 burst lasers on my Fer De Lance was working fine until tonight. Now I can hardly sustain fire for any length of time. Have the new class 2 burst lasers had their settings altered in some way?

Similar problem noted, 3 class 3 pulse and 2 class 2 Pulse. In my Python.
Previously no problem, but after recent updates i have problems just taking down the enemy shields. Tends to overheat very easily. Cabin starts to fill with smoke.
Can still manage to engage 1 or 2 targets but anything like 3 or more wing i have to run away.
Given up on many of the missions as they are now just too hard to complete with this problem, gone back to trading and killing the odd interdictor pirate.
 
Dobule scans? Happened a lot to me over the last week or so. Seemed to be linked to peak time usage as didn't seem to happen often when playing early morning when most players are presumably sleeping or in Australia or something.
 
Similar problem noted, 3 class 3 pulse and 2 class 2 Pulse. In my Python.
Previously no problem, but after recent updates i have problems just taking down the enemy shields. Tends to overheat very easily. Cabin starts to fill with smoke.
Can still manage to engage 1 or 2 targets but anything like 3 or more wing i have to run away.
Given up on many of the missions as they are now just too hard to complete with this problem, gone back to trading and killing the odd interdictor pirate.

Thanks for the response and for seeing through the typo! It was late. I meant to write heat not best!
 
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Robert Maynard

Volunteer Moderator
Please don't forget to add a "recharge shields" button in stations so I don't have to sit for 15 mins in a station waiting for my conda with 8 boosters to recharge shields.

.... possibly with a credit cost - after all ships don't connect to shore power for free.
 
I'll pay for that. anything other than having to sit outside somewhere for a good couple minutes for the python to charge up.

Turn off shield boosters wait the 30 or 40 seconds for shields to come back online, turn boosters on and hit all four shield cell banks in one go.. Full shields
No need to thank me for pointing out the glaringly obvious.
 
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