Erm... no, it wasn't, it was there from the start!... know solo was a tacked on solution
Erm... no, it wasn't, it was there from the start!... know solo was a tacked on solution
why don't they work?
You clearly do understand, as this sentence says it all - but too many people here think that the combination of Solo and Open is a rainbow of joy and happiness that benefits everyone, as you've said here
" what I have been saying is that the desire of PvP players to force interaction with others is not supported by the core game features."
The only core game feature that prevents those interactions is the inclusion of solo, in an open multiplayer.
If it was both, solo would be offline, solo is infact a bandaid to cover the fact they couldn't work out how to make a singleplayer for the people who really wanted it, its the next best solution to try and give those players a way to play. I mean come on.... Even the people who wanted singleplayer and went ape when they said they wouldn't have one know solo was a tacked on solution :/
How does multiplayer work?
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.
You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!
There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.
We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.
Last updated: Wed, Nov 14 2012 12:52 PM BST
As an aside, has anyone ever tried to organise an "open without the lamers and station griefers" group, like the M word but with pew pew? Surely there must be thousands of traders out there wanting to participate in safe, consensual, sane pvp?...
As an aside, has anyone ever tried to organise an "open without the lamers and station griefers" group, like the M word but with pew pew? Surely there must be thousands of traders out there wanting to participate in safe, consensual, sane pvp?...
Is there really a difference between these two things?
1. Oh crap I'm being attacked by a pirate, I'll log off quick.
2. Oh crap there are pirates in this system, I'll go into Solo mode.
One is an exploit and will get a player punished, and yet the other perfectly acceptable?
That's a very fine line indeed.
As an aside, has anyone ever tried to organise an "open without the lamers and station griefers" group, like the M word but with pew pew? Surely there must be thousands of traders out there wanting to participate in safe, consensual, sane pvp?...
Is there really a difference between these two things?
1. Oh crap I'm being attacked by a pirate, I'll log off quick.
2. Oh crap there are pirates in this system, I'll go into Solo mode.
One is an exploit and will get a player punished, and yet the other perfectly acceptable?
That's a very fine line indeed.
Was just reading the Star Citizen FAQ and how their solution is to have everyone in the same universe, like in EvE or WoW, but the instancing will be done based on skill/asset level and other preferences. Much better design.
The other key thing the Galaxy Server does is dynamically place players based on their location, skill level, alignment and player versus player (PvP) preference into battle instances.
http://starcitizen.wikia.com/wiki/InstancingThere is also a PvP slider that will influence whether you are more likely to be matched up with hostile players or NPCs.
Was just reading the Star Citizen FAQ and how their solution is to have everyone in the same universe, like in EvE or WoW, but the instancing will be done based on skill/asset level and other preferences. Much better design.
Was just reading the Star Citizen FAQ and how their solution is to have everyone in the same universe, like in EvE or WoW, but the instancing will be done based on skill/asset level and other preferences. Much better design.
Was just reading the Star Citizen FAQ and how their solution is to have everyone in the same universe, like in EvE or WoW, but the instancing will be done based on skill/asset level and other preferences. Much better design.
3. Awesome, I can play this game without having to be subjected to PvP. Here, have my money.
- - - Updated - - -
What are the "other preferences"? Would one be "I don't want to play with others"?
Ah yes. http://starcitizen.wikia.com/wiki/Instancing
Very similar to Elite then. We all share the same universe but are placed in instances according to our preference (Open/Group/Solo).
You seem to be under a misapprehension. Offline mode was added later in the Kickstarter than the three game modes that we have. The three (online) game modes have existed from the outset of the Kickstarter pitch, along with the ability of players to switch modes at will. From the Kickstarter FAQ (note the date):
How do feel knowing that even in SC, people can play the game away from PKers?
I thought that SC will allow private servers to be created - this rather undermines the "everyone in the same universe" statement.
Ninja'd!
I thought that SC will allow private servers to be created - this rather undermines the "everyone in the same universe" statement.
Ninja'd!