The Powerplay discussion thread.

Winters is actually rather well-organised - her supporters over-fortify, but no more than ALL other Powers. It's Hudson that has an organisation problem. Part of the issue is that there are almost no player groups supporting the Federation, making organisation tough.
 
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The goal of my OP was not to discuss Open vs Solo or to incentivate PvP vs Solo, there is a thread for that.

It is rather to discuss how to funnel or facilitate that those that want to PvP do so without having to waste hours to find each other and within a meaningful Powerplay context if possible.

Design a new system? Clearly, if you can't find a single player for two days, flying two full wings, hopping between points of interest inside territories of a power hostile to you, then it simply shows that the system doesn't work. For you. The fact that 500k people bought the game and they should, theoretically, be spread around few thousands of populated systems, while you can't find any of them, already speaks volumes. Sure, there is your idea of creating points of major interest, which I think is a good idea, but I doubt it will be more efficient than the current one. p2p network is the problem, as mentioned above me. I used to take part in major events, like Lugh and such - the lag was so severe, it wasn't even funny. That is considering SLI titans and 100 mbit connection. Perhaps, it could have happened to me due to my PC system's peculiarities and no one else got that. If that's the case - I concede the point.

I don't think giant battles of wings on wings vs. wings is what devs had in mind, considering adoption of the cheapest option of networking available. PvP is meant to be "rare and meaningful", which, to me, sounds like: 1v1, once a week.

Finally, there is another side to it all - role-playing. Here you are, asking for "moar PvP", essentially. You aren't asking for more tools to inspire interaction, a more sophisticated economy to influence, a political system to influence, more tools in the toolbox, a foundation where different agendas will clash - you're plainly asking for an official playground, where you can land every day, with your wing and kill lots of players "within context".

Sounds like the perfect context, in your case, and considering some limitations I mentioned, could be the close quarters arena.

Given the current state of things, the simplest option, it seems to me, is to find spots of high human traffic, go there with a wing or alone and have some fun killing and evading those trying to kill you. You can invent context as you go, by using .. imagination. :)
 
Totally agree but why the Empire watermark on your post ? (top right )

Very suspicious, isn't it? When I was undermining in Sol, I noticed that the platform orbiting Venus was selling both Imperial and unregulated slaves on the open market. The hypocrisy of the Federation is just breath-taking. ;)
Non RP - come on, Federation CMDRs, get organised and dangerous. I want you to be worthy of Imperial steel and plasma.
 
I'm currently earning my Prismatic Shield with Aisling. Once week 4 hits and I get the shield I want, I'll defect to Hudson most likely. It kind of made the most sense to me to go after the best shields first.

He should still be around by then. See you in two weeks or so.
 
Good luck with that, even before PowerPlay most of the player factions were sided with the Empire, they are much more organized and even if the Feds have more numbers they can't compete with an organized faction.

On top of that they're using some really cheap tactics, last night I spotted two players killing Hudson supporters, one of them pledged to the Empire and other to the Federation, yea he was doing "friendly fire" aka fooling people making them think he was friendly. This PowerPlay thing is more one sided than a Mobius Strip.

The funny thing is like they all act like they're doing something challenging but in the end they are just choosing the strongest team.
 
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Sounds like an instancing problem because of your wing to me.


I was in Te Uira undermining the fed expansion there a few days ago and i was encountering tons of commanders at all times of the day
 
When Winters, Hudson and Mahon come to terms (god we need in game pact/alliances voting and mechanisms to cement them aswell as power based communications....come on FD) you will find freedom and individualism can coalesce into something to take note of.

And then there is a the thorny question of your pretty imperial princess. Her core values are not especially compatible with the empire long term I think.

It's the way democracies roll. We shall see.
 
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I would support Hudson, I even pledged but he doesn't pay me good neough, sorry I am no loyal soldier, I am a mercenary, I go there where the credits go and PP apparently DRAINS credits.
Give me a task with a good pay and I'm in.

To be honest, I like the federation more than the empire but the pay is for poor and worthless tasks. I am a fighter and not a dumb trader who supplies every 30 minutes a system with 10 uninteresting goods that give me 1k cr.

I am talking about millions not thousands, MILLIONS!
 
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When Winters, Hudson and Mahon come to terms (god we need in game pact/alliances voting and mechanisms to cement them aswell as power based communications....come on FD) you will find freedom and individualism can coalesce into something to take note of.

And then there is a the thorny question of your pretty imperial princess. Her core values are not especially compatible with the empire long term I think.

It's the way democracies roll. We shall see.


Empire powers will never ever fight each other, they'll keep targeting unorganized random players. They don't have the guts to fight another equally organized power.
 

Viajero

Volunteer Moderator
You aren't asking for more tools to inspire interaction, a more sophisticated economy to influence, a political system to influence, more tools in the toolbox, a foundation where different agendas will clash - you're plainly asking for an official playground, where you can land every day, with your wing and kill lots of players "within context".

In fact I think I have already done that: https://forums.frontier.co.uk/showthread.php?t=155121

I also mentioned several times in this thread: "... within a meaningful Powerplay context if possible."

I.e. something PVP ers can feel meaningful and integrated within the Powerplay background, strategy and mechanics.

A type of system like the one I propose in the OP is nothing else than a way to embed and funnel a more meaningful context into any existing PvP action, a very simple one at that, and allegedly not as thorough as the integration of the full background simulation that I posted in that other thread etc, but one has to start somewhere.

Please keep in mind those kind of hotspot systems would not be closed at all for Solo players. Solo players would still be able to use them as anyone else, no more, no less.

I dont think I have asked for "giant massive pvp battles" either. It seems you asume too much and read too much into things. I am perfectly aware that ED has not been designed around massive battles. 2 or 3 wings tops is perfetcly ok with me. What I am suggesting is not MOAR pvp, but just a way to facilitate that those who want to PvP can meet effectively, and do it all within strategic Powerplay context and meaning, and not just roaming around uselessly.
 
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There is supposed to be a non-aggression pact in place with Hudson and Winters if you follow the reddit, but some dirty Winters people continue to try to make inroads on systems bordering Hudson space instead of moving towards the empire.
 
The goal of my OP was not to discuss Open vs Solo or to incentivate PvP vs Solo, there is a thread for that.

It is rather to discuss how to funnel or facilitate that those that want to PvP do so without having to waste hours to find each other and within a meaningful Powerplay context if possible.

I know it's not strictly within the Starwars-prequel-style politics yawnfest of the PP minigame, but the new CQC minigame should satisfy your needs. If they can somehow tie that in with PP (thinking Gladiatorial matches sponsored by your chosen 1-percenter) then you'll be happy as a pig in poop.

Should be along on PC in 6 months, yeah? Plenty of time to get the changes made.

D.
 
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Viajero

Volunteer Moderator
I know it's not strictly within the Starwars-prequel-style politics yawnfest of the PP minigame, but the new CQC minigame should satisfy your needs. If they can somehow tie that in with PP (thinking Gladiatorial matches sponsored by your chosen 1-percenter) then you'll be happy as a pig in poop.

Should be along on PC in 6 months, yeah? Plenty of time to get the changes made.

D.

I am definitley looking forward to CQC.

But that is not the goal of this thread. What I am suggesting in the OP is not MOAR pvp, but just a way to facilitate that those who want to PvP can meet effectively, and do it all within the territorial and strategic Powerplay context and mechanics, and not just roaming around uselessly (we ll have CQC for quick action fixes).
 
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I don't see any reason to incentivize PvP. Why do we/FD need to prop something up like that? If there isn't enough players into PvP then that's by the players choice. FD may be interested, but I don't see a need.

How about you look at it is a way of knowing which PvP hotspots to avoid in-game when you don't want to take part in them and have the added benefit of the reducing the likelihood of non-consensual PvP everywhere else?

Some people like to PvP so why not give them an opportunity to find like-minded players as a recognised part of the PP gameplay mechanisms? Or do you prefer them all hanging around stations shooting up other PP players trying to transport goods?
 
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But the problem is that most solo players aren't doing it because they find it easier to advance in solo; most (from what I've seen) are in solo for two reasons: firstly because there's a disproportionate amount of players in the more populous areas (which means they'll be heading for the PP regions now) who like nothing more than to kill others - with no regard for roleplaying the pirate or whatever. Secondly they just want to play the game without others bothering them - they just want to play in a solo universe. Triggering a forced open play when they enter a CZ will likely result in solo players avoiding conflict zones altogether.

While i agree on this, it seems like many people seem to miss one important point: many people are in solo because that's where the game is actually playable. I just recently went open and started RES hunting. The moment a second player joined in the RES, i started having problems hitting the enemy. Watching my gimbaled cannons aim mark lag around was amusing for a moment, but fixed pulse lasers also missing the target while on screen hitting it was just "a little" contraproductive and made me go back to solo quickly.
 
I am definitley looking forward to CQC.

But that is not the goal of this thread. What I am suggesting in the OP is not MOAR pvp, but just a way to facilitate that those who want to PvP can meet effectively, and do it all within the territorial and strategic Powerplay context and mechanics, and not just roaming around uselessly (we ll have CQC for quick action fixes).

How about you look at it is a way of knowing which PvP hotspots to avoid in-game when you don't want to take part in them and have the added benefit of the reducing the likelihood of non-consensual PvP everywhere else?

Some people like to PvP so why not give them an opportunity to find like-minded players as a recognised part of the PP gameplay mechanisms? Or do you prefer them all hanging around stations shooting up other PP players trying to transport goods?

In that case, my suggestion of restricting PvP to CQC will suit everyone. Fighting for your chosen power fits the bill for Viajero nicely - it helps to advance or the powers that sponsor you. Spit's requirement of places to meet for PvP will be adequately met with specially created PvP arenas full of like-minded people. Even the space around those arenas might be open to PvP encounters where assassinations could be carried out on your enemies' gladiators to try and tilt the odds in your power's favour. It would work, too - those not into PvP wouldn't go anywhere near those places.

It could even be quite popular if there's no re-buy costs to lay out when you get shot down in the arena...

D.
 
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