I occasionly play a variant* of IM in Oolite, and I always dock manually.When playing Elite I always have a self-enforced IM commander...
I occasionly play a variant* of IM in Oolite, and I always dock manually.
*Session-long, no saving allowed.
When playing Elite I always have a self-enforced IM commander and a casual one. When playing the IM one the first upgrade I buy (after enlarged cargo bay...) ok the second upgrade I buy is a docking computer - not because I am bad at docking but... If he dies... he dies, and what if I just get a finger twitch just as I am entering the bay, or a spider lands on the keyboard, or ...something? Better safe than sorry.![]()
I occasionly play a variant* of IM in Oolite, and I always dock manually.
As an inveterate contrabandista (in both BBC Elite and Oolite) I was/am often docking under fire.Also docking in Oolite is more fun than in Elite. In Elite it quickly becomes routine unless you are under fire.
Yes there is some skill required in docking but it's skill more for doing it quick and safe rather than being able to do it at all. A novice should be able to docking safely within a reasonable time on their first try otherwise we're doing something wrong and not providing the right sort of guidance and assists.
For the real IM experience in Oolite, you gotta start in an Adder - and that is harsh!
Tip: when docked, check F4 for parcel delivery contracts (they require no cargo space).I've just started doing this.
Tip: when docked, check F4 for parcel delivery contracts (they require no cargo space).
I am hoping that missions etc are tested in E:D IM. It seems to make sense that they would need to be balanced for that, because for missions to be balanced to be beatable only after a few tries makes no sense.
Having said that, it does depend on the commander - you cannot protect players from taking on more than they can chew, and I suppose sometimes you just have to learn from the mistakes of others who died - even if that other was a previous commander of yours....![]()
I would like to see mission difficulty be dependant on pay level, with rich missions being absurdly difficult to the point most people would sub-contract a wingman but could just be done by a skilled and lucky pilot alone.
I refer you to Fansy the most famous Bard from Everquest who I will repsect and remember forever, and that was over 10 years ago![]()
I think that is how griefing would not be too much of a problem in IM - Sure maybe someone goes psychotic and starts randomely killing in a starter system but he wouldn't last long enough to get hard. Even if a seasoned player with an Iron Ass goes mental he would either be run out to the frontier systems or killed. It would add richness and gameplay rather than detract from it.heh, i remember that bard - had a few tears when he kept on breaking servers and the GMs (game masters) could do nothing to him but because of the sheer volume of complaints they had to shut him down. Much amusement
But for ironman? Unless there is an invulnerable clause added to the game, then the "Fansy's" among us would be ineffective. Besides, the difference in game mechanics just wouldn't allow it.
Since "dying" in IM resets you to normal, i can't see the disadvantage of starting out that way. The real challenge would be in continuing, by the time you've an established ship then any basic starter ship would have to catch you afk to win... Maybe you'll annoy someone enough that they come hunting for you in a pack of IM starters![]()