Thread cont. from here, due to vague title, in the hope we can get FDs attention on this long standing problem.
There seems to be a major problem with targeting subsystems where they are taking damage from any angle. While this problem is more obvious for the larger ships, it isn't restricted to them. In fact there are quite a few players that are looking forward to the maturation of stealth mechanics in the game, and this breaks that idea too. The way things are right now, it's a shields or nothing playstyle. And now that good ole Sarah Jane is advancing the AI enough to actively target subs, this problem is going to become even more apparent as it hits the pve crowd. Below is a video showing our hulls to be little more than holograms surrounding our subsystems.
[video=youtube;Fxydm-dWS-o]https://www.youtube.com/watch?v=Fxydm-dWS-o&feature=youtu.be[/video]
There seems to be a major problem with targeting subsystems where they are taking damage from any angle. While this problem is more obvious for the larger ships, it isn't restricted to them. In fact there are quite a few players that are looking forward to the maturation of stealth mechanics in the game, and this breaks that idea too. The way things are right now, it's a shields or nothing playstyle. And now that good ole Sarah Jane is advancing the AI enough to actively target subs, this problem is going to become even more apparent as it hits the pve crowd. Below is a video showing our hulls to be little more than holograms surrounding our subsystems.
[video=youtube;Fxydm-dWS-o]https://www.youtube.com/watch?v=Fxydm-dWS-o&feature=youtu.be[/video]
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