High Intensity / Skill Res sites - Please remove the RNG nonsense

It seems like if I find a res site that actually does spawn something that requires high skill and it's "intense" as soon as I leave it I can't get it to re-spawn that way until the next day (maybe it would work if i waited another hour or logged off and came back but i haven't tried). I do the stupid SC and come back technique over and over and just junk ships spawn.

Fixing Res sites - the right way (tm)

1. RES sites need this RNG instancing crap gone. What should dictate if value and quantity of pirates is high or low should be bounty hunter / police activity and the type of res site. It should react to the action in the site... ramping up to try and drive out the police / bounty hunter(s) and then finally wane if they are overcome and cool down. Then start again. The frequency and veracity of the pirate cycles should be determined by the faction control the pirates have in that system and the type of res it is. I should feel like the pirate activity is building if i'm killing them and then finally giving up for a while if i continue to kill them and then start to come back as they regroup... without having to re-instance.

2. Police presence in a res needs to be temporary. Low intensity res's should see more police and stick around longer... this answers why it is low intensity to begin with... more police presence and only petty criminals trying to sneak about. Low intensity/skill RES's are meant for beginner bounty hunters or miners who want less interruptions. High intensity RES's should see much fewer police at any given time and they should be temporary ...responding to a crime and then leaving with a cooldown period before responding to another crime. They're supposed to be a limited resource, not treated like an infinite army and they have to patrol the entire system, they get paid wages, not bounties so they're not going to fight to the death because they found some criminal if they dont have to. I'm so tired of seeing 15 authority ships flying around the RES site looking for bad guys.

3. RES sites in general need to get off this stereotyping of ships. I shouldn't be able to look at a ship type and just know it's never going to be wanted or is always wanted. They dont work that way in SC, they shouldn't work that way in RES sites.


If those 3 things are addressed, i think it will go a long way towards making RES sites and bounty hunting in general functional and not have to turn it into a grind-fest like it was.
 
Yes, I rarely see a good high RES. Only beginner pirates in eagles and sides ... sometimes an Adder. But never a good big Elite Python or Anaconda, Clipper, Dropship or whatever. I refuse to attack sides and eagles since the profit/time formular gives me a bad result. I only attack high combat rank Vipers and crobras but a mostly harmless viper is ignored as well, leaving me with 15 minutes of scouting and 5 minutes of fighting.

But the pirate missions are better now. 300k for 7 pirates plus bounty is usually 500k in like 15 minutes. You don't even get that much after an our of scouting 'high' RES.
 
Yes, I rarely see a good high RES. Only beginner pirates in eagles and sides ... sometimes an Adder. But never a good big Elite Python or Anaconda, Clipper, Dropship or whatever. I refuse to attack sides and eagles since the profit/time formular gives me a bad result. I only attack high combat rank Vipers and crobras but a mostly harmless viper is ignored as well, leaving me with 15 minutes of scouting and 5 minutes of fighting.

But the pirate missions are better now. 300k for 7 pirates plus bounty is usually 500k in like 15 minutes. You don't even get that much after an our of scouting 'high' RES.

Then again...last night I spent 1h20m in a golden RES and ended up cashing in nearly 10 million in bounties (admittedly with Arissa's bounty bonuses) - just over a million every 10 minutes. All manner of ships in there - Vultures, Couriers, Clippers, Dropships, Pythons, DBs (both types)...but, oddly, no Anacondas. That in itself seemed incredibly strange.

However, yes - it needs to be less of a lottery.
 
Last edited:
I haven't seen an Anaconda in a RES since 1.3 hit.

All of the usual suspects (Python, Clipper, Dropship) are there, with the Vulture added, and Courier on the small end too.

Still no pirate Asps, just miners in RES too.

Not seen a FdL.
 
Then again...last night I spent 1h20m in a golden RES and ended up cashing in nearly 10 million in bounties (admittedly with Arissa's bounty bonuses) - just over a million every 10 minutes. All manner of ships in there - Vultures, Couriers, Clippers, Dropships, Pythons, DBs (both types)...but, oddly, no Anacondas. That in itself seemed incredibly strange.

However, yes - it needs to be less of a lottery.

The golden spawn! You have seen it too!

golden_star_ship.jpg

It is out there. Somewhere. Problem is... few see it. And even fewer see it return. It's like a visitor from another world. It comes to you, with open arms, big eyes and promises of a new beginning. And then you come back later, to see your new friend again. But instead, there's only junk sidewinders and eagles flying around who are masters and dangerous and take more time to kill than the golden ships... for peanuts.

The RNG stuff is nonsense. Trading should be RNG too.
 
The golden spawn! You have seen it too!

View attachment 46203

It is out there. Somewhere. Problem is... few see it. And even fewer see it return. It's like a visitor from another world. It comes to you, with open arms, big eyes and promises of a new beginning. And then you come back later, to see your new friend again. But instead, there's only junk sidewinders and eagles flying around who are masters and dangerous and take more time to kill than the golden ships... for peanuts.

The RNG stuff is nonsense. Trading should be RNG too.

I feel the presence of the RRRRR NNNNN GGGGGesus!!! Praise the lord.
 
Outside of places that give you bonuses - the best RNG spawn RES i've seen since 1.3 was about 1.3mil in 30 minutes. This is at the best RES site i've ever come across in terms of pre-1.3 high value spawn rates.

I just want to reiterate though. I am not saying RES's need to be buffed to sustain crazy high 10mil / hour bounties. I'm just advocating replacing RNG spawning with something that makes better sense and contributes to immersion rather than encouraging re-instancing.
 
Last edited:
Haven't found much in the RES areas since 1.3... Combat Zones seem to be where the action is these days. But I miss the asteroids. I can't remember how many Fer de Lances I've replaced due to colliding with one of those tumbling rocks while high-speed turning.
 
Back
Top Bottom