I haven't read the whole thread but perhaps it bears remembering that at the moment it is not murder it is ship destruction. When escape capsules are implemented then I expect murdering to carry a hefty punishment but at the moment let's not totally lose perspective- despite references to death an fatal responses in the game, as yet death and thus murder simply has not been implemented yet so the appropriate punishments will be a placeholder for now.
but still it's off kilter. Serious traders can lose craft worth millions in just the 5% unsurance 'excess', never mind the costs to buy the cargo.
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And the ones who get their 'fun' but wiping out what could be weeks of work - months of work if an explorer gets their ship destroyed just shy of selling the data - are facing a paltry 6-9K fine. [oooh, yes, let's not forget the 7 day cooling off period. But wait, they can still operate in that system, they just have to be more carefull to not get scanned. Oh well, that solves everything, that does.]
Traders would be way more likely to drop cargo if FD included cargo insurance as standard, but that still doesn't help the explorers. They can still lose thousands of system scans, possibly tens or hundreds of thousands of detailed scans, hundreds of millions in earned income - and it's not even a valid target for piracy as the data is not kept in a 'black box' which can be scooped by the pirate and sold, it just vanishes.
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When ever this sort of argument comes up, it always seems to be the traders shouting about risk and loss of profits in one corner, pirates (both genuine and not) and murderers in the other. Neither of those groups risk as much game time or financial loss as a returning explorer that isn't even a valid target for 'proper' piracy.
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Whatever the rationalle for the action in-game, it is having a negative impact on the player, sometimes massively so. A player who destroys another player's ship has absolutely no idea about taht player's mental health and ability to cope with that action.
I have to deal with enough [Bleep]s at work, I don't want to have to do so whilst I am 'relaxing' as well.
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I do understand that anyone playing the game has the right to play it however they wish. But that is exactly the same right as I have to play it how I wish - and if enough players want to play the game a certain way, FD would be fools not to start tailoring the game that way. And I believe that there are more traders in game than any of the other professions.