But what is the reason for trade routes being so lacking in confrontation out of open ?

At the moment I am in a python, but even when I was in a type 7 I would wish for more interdictions to break the routine of trade runs.

I am a trader.

In the first elite there seemed to be much more chance of meeting hostiles while trading.

In the new Elite DANGEROUS I can do sometimes 20 trade runs without being interdicted.

The question to the community but also to FD if they read this is:

Why is trading so safe and uneventful ?

Is it for realism? As yes I can see being safe is probably the realistic state in the future, but this is a game and I want something more often to happen that breaks the routine.

This is in respect for traders, I understand that there are CZ and RES to go to, what I talk about is the trade runs.
 
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You must be in a high security system, I'm getting hammered in solo doing my runs

Oh, what government is your system ?

And when you say hammered, approximately what percentage of runs to do get interdicted in ?

What I want is a decent profitable trade route with also quite a lot of interdictions, please can someone pm me the suggestions of these routes or leave a comment here.
 
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Why? Because theres 400 billion stars and only 8k players online on average. Reduce the systems to about 100 good systems and the game will actually feel like an MMO.
 
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Why? Because theres 400 billion stars and only 8k players online on average. Reduce the systems to about 100 good systems and the game will actually feel like an MMO.

You mean intense PvP ?

But surely that would be the other extreme, making trading more or less futile ?

I would still like trading to be quite safe, just not totally safe (and very uneventful) as it is for me now.
 
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You mean intense PvP ?

But surely that would be the other extreme, making trading more or less futile ?

I would still like trading to be quite safe, just not totally safe (and very uneventful) as it is for me now.

Thats why you should be able to hire people to protect you.
 
become a hudson supporter go to nanomen and enjoy.
i have been getting interdicted like 5 times in two laps.
[video=youtube;oEYp0oX_XRI]https://www.youtube.com/watch?v=oEYp0oX_XRI&ab_channel=VineMovies[/video]
 
Why is trading so safe and uneventful ?
Because a lot of players don't want it unsafe.
They only want an easy way to grind money.

Funny to see how much focus is given on "pew-pewing", but being attacked by pirates should not be the only danger.
The lot of players already removed any danger to have to struggle in order to maintain your vessel, to hope for a good contract on next station, to hope it will help you to repair this powerplant which health is far to low.
As in most stories about space pilots.
 
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Trading is one of the most lucrative money makers. I am unsure why it is not equally dangerous. I've seen arguments like "well I should be able to choose to not be involved in combat" or "I am not your content". Bull! Why do they feel so entitled to be able to decide something like that for themselves? Even the front page says that everyone should have basic combat skills. I think the implication says that combat is just a necessary aspect of life in ED.

High security space should be there exactly for those people who want to not deal with combat, etc. Running in solo shouldn't really make you any safer than being in open, I think.
 
In the first elite there seemed to be much more chance of meeting hostiles while trading.

In the new Elite DANGEROUS I can do sometimes 20 trade runs without being interdicted.

The question to the community but also to FD if they read this is:

Why is trading so safe and uneventful ?

First of all, as already mentioned, it depends on where you are.

Second, in the previous games we could save and load at any given moment...in ED we can't. If we where attacked (and killed) at the same rate as in the previous games this forum would be completely overrun with threads about how the game is impossible to play. Could it be a little bit harder? Personally I think so, but balancing this against new players is always a challenge...

Why? Because theres 400 billion stars and only 8k players online on average. Reduce the systems to about 100 good systems and the game will actually feel like an MMO.

It would also no longer feel like Elite since the scale is a major selling point and important part of the games identity.

If you add servers and subtract p2p networking that might be true.

Not, really. Instancing would still need to happen on the servers since running hundreds or thousands of players in the same area is not technically feasible anyway. "EVE Online networking" wouldn't work with the "twitch based" real time gameplay we see in ED. The theoretical max player limit might be increased to a small degree, maybe 50 instead 32, but it would not be the magic bullet some seem to think. The cost for running the game would also dramatically increase -> more micro transactions or other ways to get money out of us to pay for maintaining these.
 
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Trading is one of the most lucrative money makers. I am unsure why it is not equally dangerous. I've seen arguments like "well I should be able to choose to not be involved in combat" or "I am not your content". Bull! Why do they feel so entitled to be able to decide something like that for themselves? Even the front page says that everyone should have basic combat skills. I think the implication says that combat is just a necessary aspect of life in ED.

High security space should be there exactly for those people who want to not deal with combat, etc. Running in solo shouldn't really make you any safer than being in open, I think.

Well ok and the issue also is that every where I have traded so far seems to be safe, like safe is the most common thing and you have to search for unsafe.

I currently think of the game as Elite Safe.

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become a hudson supporter go to nanomen and enjoy.
i have been getting interdicted like 5 times in two laps.
https://www.youtube.com/watch?v=oEYp0oX_XRI&ab_channel=VineMovies

Thanks, so that is system nanomen ?
 
At the moment I am in a python, but even when I was in a type 7 I would wish for more interdictions to break the routine of trade runs.

I am a trader
...
Why is trading so safe and uneventful ?
...
This is in respect for traders, I understand that there are CZ and RES to go to, what I talk about is the trade runs.

Trader who wants to be interdicted ?

First - there is plenty of that.

Second - many opportunities if you really want more - anarchy systems, join faction in PP and go trading in hostile systems etc.

Third - if you want to fight why dont go and fight in open play, easy enough to find.


You simply cant be serious, I smell pirate trolling
 
At the moment I am in a python, but even when I was in a type 7 I would wish for more interdictions to break the routine of trade runs.

I am a trader.

In the first elite there seemed to be much more chance of meeting hostiles while trading.

In the new Elite DANGEROUS I can do sometimes 20 trade runs without being interdicted.

The question to the community but also to FD if they read this is:

Why is trading so safe and uneventful ?

Is it for realism? As yes I can see being safe is probably the realistic state in the future, but this is a game and I want something more often to happen that breaks the routine.

This is in respect for traders, I understand that there are CZ and RES to go to, what I talk about is the trade runs.

Man, are you serious? It's all about HSS systems. A week ago I was in a system that I get interdicted 1-2 times per run.
 
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First of all, as already mentioned, it depends on where you are.

Second, in the previous games we could save and load at any given moment...in ED we can't. If we where attacked (and killed) at the same rate as in the previous games this forum would be completely overrun with threads about how the game is impossible to play. Could it be a little bit harder? Personally I think so, but balancing this against new players is always a challenge...

Yes not as hard as the original, but perhaps a bit harder and a lot more frequent. Really in the vast majority of trades runs there should be something at least a 30 percent chance of interdiction. Currently it is much less, so very uneventful.

But yes I see your point that if it becomes too hard that is a problem, also ED has the same difficulty regardless of which ship you are in which also is probably why space is generally so safe I suppose.

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Man, are you serious? It's all about HSS systems. A week ago I was in a system that I get interdicted 1-2 times per run.

Exactly which system was that please ? I would like to trade there :)

Is HSS High Security Systems ?
 
Trader who wants to be interdicted ?

First - there is plenty of that.

Second - many opportunities if you really want more - anarchy systems, join faction in PP and go trading in hostile systems etc.

Third - if you want to fight why dont go and fight in open play, easy enough to find.


You simply cant be serious, I smell pirate trolling

You see the issue is one extreme to the other.

On one side in solo it is too easy.
On the other side in open when a real player does find you they are usually super skilled with a super uber ship (or ships) designed just to wipe you out in seconds.

I want an eventful game trading, but not one that is so easy I can nearly fall asleep doing it, but on the other hand not one that is so hard as to make each encounter one where the trader looses or has to run.
 
I have thought this right from when trading was first introduced (beta/alpha?) It has always felt too safe, I think some good old British irony went into the naming of the game ;) It got even worse when they added the simple to evade minigame to interdictions.

If Elite had the depth it needed (living breathing economy for example) then I would think it should work like this: in high sec space trading is controlled by the big corps, bit like amazon in space. Independent traders would make very small profits, effectively making high sec space a starter area for new pilots. Security would be high, interdictions rare and profits low. Experienced players looking for profits would have to trade where the risks are such that the big corps will not go there and therefore profits are higher; i.e. the frontiers of colonised space. Here you would be at great risk from pirate interdiction and would not have any security backup.

The system at the moment is unrealistic, (pirate gangs in the heart of the empire made up of shield-less sidewinders who attack any ship with suicidal glee?) and too safe.
 
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Players complained you couldnt trade grind your way to victory and sell your shields for extra cargo space, so frontier listened and made trading safe. 'Frustrating is not fun' I think was their words. Then those players grinded their way weaponless and shieldless to anaconda and complained it was boring and are now noticeable by their absence.

I think now frontier are starting to repair the damage.
 
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