Dear FD - ED we paid full price for this game

I am starting to see it now.

Per player, how much each person has spent on the game:
Backers: $200+
Beta: $75+
Launch: $60
Sales over the next 6 months to a year: $20-40

Coming Soon: Free to play. Credit packs, Merit Packs and ship packs are now available in the store! Going on vacation? Buy a anti-decay pack and freeze your merits and rep!

The writing is on the wall.
 
You don't have to play PP, or buy new ships, or trade and explore. You don't have to do anything.
That's really great position.
You don't have to play ED. Dock somewhere and go to forums. Here is so much to do!
 
I don't think they intended this, and I think powerplay is a mistake.

But a mistake you don't have to engage in. :rolleyes:

There's a lot of games out there I don't "have to play", that doesn't make them "good" games and it doesn't mean they are full of "good" game design choices.

I agree with you...the "but it's optional" defence is really very odd.

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I am starting to see it now.

Per player, how much each person has spent on the game:
Backers: $200+
Beta: $75+
Launch: $60
Sales over the next 6 months to a year: $20-40

Coming Soon: Free to play. Credit packs, Merit Packs and ship packs are now available in the store! Going on vacation? Buy a anti-decay pack and freeze your merits and rep!

The writing is on the wall.

The entire design of Powerplay seems to suggest this.

Really hope that isn't the way it goes.
 
Yes. The most commonly spoken defense of powerplay - "you don't have to play it!". That's hardly selling it to me is it? It sits there like a great big board game overlaid over the Elite universe, wrecking immersion and telling me that Frontier did not want to re-create the Elite experience of forging your own trail through the universe, but wanted to make another F2P game to join the hundreds of others.

I don't think they intended this, and I think powerplay is a mistake.

PowerPlay could have been better implemented, I'll readily agree to, and I don't play PP myself, but I do read the forums. I have chosen not to participate in it and go about Elite as normal.
 
i agree fuzzy its like two groups made this game , an amazing job creating the flying around and the shooting, and another that tac rubbish on to it to try and make a game. and yea powerplays onoffical tag line is ***Elite Power Play*** "you dont have to play it" lol
 
It is optional and this game wont have content accesable to you just because you paid for it. Someone might not like such idea, but that's how it goes.

And no game does not set up itself for creds sale. It is a game to play for long time.
 
Look if there is one thing I have learned out of all this it is if a game company is planning to do a AAA game, then unless they have say 100 million dollars to throw at it then you are likely to get either low content but good graphics or high content but indie graphics.

Perhaps there are some exceptions like say limit theory (although that has stalled) or NMS (still no release date) as these were procedural attempts so the maths does the content.

But generally we were (most of us) in our simple naive way expecting more than FD were ever going to give to us.

But, still having said that, what there is of the game I like and it does have that keep bringing me back thing.

And I hope the expansions do actually come out and are really good.
 
If you don't like PowerPlay, you are at any time free to leave your chosen faction and play regular Elite.

Simple as that.

@ O.P.: Non-sequitur. Not much of what you wrote makes sense and as other pointed out you don't HAVE to powerplay. Regards.

Read the OP, expecting "you don't have to participate" posts. Was not disappointed.


If there is no benefit to high allied status why were you so bothered about it decaying?

Discounts on repair cost; better missions; allied ships auto-identify (including wanted/clean tag).
 
And no game does not set up itself for creds sale. It is a game to play for long time.

Hopefully you are right. But I don't think you can categorically state as fact that it "does not set up itself for creds sale", just as I cannot categorically state as fact that "it does indeed set up for the sale of progression". Only Frontier know about that.
 
My OH brought this while on sale through steam, as she has seen me playing it since Alpha etc and was quite interested in playing it.

She noticed the PP stuff via the in game menu and asked questions about it etc and when I pointed out that the missions are combat/trading and your rewards (merits) get halved as the weeks went on her first question to me was "whats the point then", "I only get to play 3-4 hours a week because of our little one, so im now missing out" kinda looked at her and just nodded.

It really isn't casual (or new player) friendly, she was confused as hell after a couple of the "training" videos on PP etc
 
I like how the only argument people defending PP have is that power play can be ignored.
Yep, first content update in 6 months, let's not play it.

That's not how I feel about PP.

It was an update, in as much as the powers were created, but I look at the current missions thinking, that after putting in the architecture, the content is only given license. What I mean by this is I see ambition (on behalf of the devs) in other areas of the game, shadows of ship on station, stockmakets and outfitting content etc, making it too early to draw conclusions about where PP will go. But .. if there were five or ten plus, different mssions to choose from, per faction, it would be far different, and greatly improved.

People talking about "don't play PP (to defend powerplay)" are (I think) more concerned with reputation decay. This decay makes sense to me, regardless of people going on holiday, because the powers are rapidly evolving groups. While you're not participating, you lose importance to the group as you would in a football team. Yes you're still in the team, but if you're not scoring goals, you're not as much of an influence on the game.
 
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People talking about don't play PP (to defend powerplay) are (I think) more concerned with reputation decay. This decay makes sense to me, regardless of people going on holiday, because the powers are rapidly evolving groups. While you're not participating, you lose importance to the group as you would in a football team. Yes you're still in the team, but if you're not scoring goals, you're not as much of an influence on the game.

It makes sense in terms of in-game lore.

It makes no sense to a player with limited time or interest in time-sinks.
 
@OP: im glad I stayed out of PP tbh that whole thing from those shots looks like a cheap store frontend. I for one will never go into a f2p store front so im staying out of PP and being a freelancer. I didnt even know they had a pay x for quota system and that leaves a real bad taste in my mouth and doesnt bode well for where ED is heading.
 
It makes no sense to a player with limited time or interest in time-sinks.

Clearly .. :D

.. if (you) don't like rep decay, stick to the bulletin boards .. could be the mantra?

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@OP: im glad I stayed out of PP tbh that whole thing from those shots looks like a cheap store frontend. I for one will never go into a f2p store front so im staying out of PP and being a freelancer. I didnt even know they had a pay x for quota system and that leaves a real bad taste in my mouth and doesnt bode well for where ED is heading.

I agree .. I don't like that the PP pages right now are mostly about explaining the rules, would much rather see a more character driven page. I think that will come though, it's a new feature and for me the way it's structured opens a deal of possibilities.
 
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A lot of responses seem to have ruined this thread from what was a very valid point that the OP was making.

I agree with the OP, I myself was going to maintain a neutral status but the "buy merits" function was nice enough to boost me to tier 5 in two days and allow me an extra 100mil for my exploration data. I'll let the 4 weeks run out and get as much back as possible before quitting and returning to the quiet neutral playstyle.
Both the buying and selling of powerplay cargo is lengthy, tedious and irritating and the buy merits made it (for me at least) a maths exercise on how much extra can I earn.
 
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Is the best answer to a whole lot of people not liking the implementation of power play 'don't play it then?'

What happened to critical feedback being useful?

What if a load of those players would like power play if it were implemented better?

Let people debate stuff critically to make the game and concept better rather than the cheap and easy fob off, 'I like it, you don't - hard lines on you' approach.
 
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