Pretty sure most of that will show up...someday. We have just got the tier 1 NPC's. We just got the capabilities to deal with more complicated missions....via in game messaging. This is laying the foundation for interactive NPC's. In some respects, things like the announcements in SC are stepping towards these items.
NPC wingmen, interactions, and passengers....even the orrery view...will get here someday. The game is quite enjoyable without them...and might be more enjoyable with them later. When I read the devs idea they would be developing this game in a similar manner to Minecraft...I believed everyone playing at that time understood what that meant. A very base game that would be developed over many years. It took years for Minecraft to become what it is today. Please sit back and enjoy the ride....or take a break and come back in 6 months.
On top of all the above, people might still be unhappy with the outcomes, as reality NEVER matches the fantasy that comes from imagination. I would love fully acted NPC's with AI responses equal to human iteractions with the likes of Leelu, Jean Luc, and Garibaldi. This is covered completely by the DDF....'make it so!'
My point is people need to get their expectations in line with what a developer is reasonably able to produce. Time is the enemy of developers...only because people have expectations...many exceedingly out of balance with human capabilities.
https://www.youtube.com/watch?v=t0eqSgkDuW0
Problem is; FD didn't come out with "this was always the plan" or "rolling development" until AFTER release, or they forgot to tell us about it.
IMO a good Minecraft analogy would be if Notch had left out building and everyone was asking why and when it'll be implemented.
Well said though, have some rep
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