Its your fault. You clearly have not paid this weeks protection money.
I think the violence perpetuated by the authorities in this game are actually more similar to 'Merican policing. (I'm American for the record, lol)
Don't you guys have Reasonable Suspicion over there in Merry Ol' England? What the heck?!? Why are cops interdicking my Type 9 -- causing eight grand worth of damage, by the way -- and then just flitting off as if nothing happened? No message, nuthin'. If that kinda crap happened here in The Good Ol' USA there would be civil liability out the yingus-yangus. Scummy coppers don't even bother to apologize for dinging up my barge, nothing. ats.
And along those lines, an interdiction -- any interdiction without justification -- should immediately change the interdicker's status to WANTED because of the damage inflicted by the interdiction. It's just as if the interdicker fired weapons on the interdickee. Why hasn't this been fixed long ago?
If actually looking up is too much effort then my sympathy is limited.A message that is ONLY visible if I actually look up towards that screen so text messages are visible.
Besides, when I get pulled over by a copper here in the States he at least has his lights and siren to tell me who he is. In supercruise there is no difference between a "legitimate" stop and a pirate attack. I'm not going to submit to an interdiction when there is a possibility that it's some missile- and beam-equipped Anaconda psycho on a killing spree.
If actually looking up is too much effort then my sympathy is limited.
The window only unfold and show the message if I turn my head with my TrackIR and LOOK at the area.
As long as I mind my own business and look at where im heading I will simply not SEE the message since there is no notification that alerts me.
The window only unfold and show the message if I turn my head with my TrackIR and LOOK at the area.
As long as I mind my own business and look at where im heading I will simply not SEE the message since there is no notification that alerts me.
If that kinda crap happened here in The Good Ol' USA there would be civil liability out the yingus-yangus.
If you hit your "show highest threat key" after the interdiction starts you can quickly see which ship is involved.Besides, when I get pulled over by a copper here in the States he at least has his lights and siren to tell me who he is. In supercruise there is no difference between a "legitimate" stop and a pirate attack. I'm not going to submit to an interdiction when there is a possibility that it's some missile- and beam-equipped Anaconda psycho on a killing spree.
Hello Commander I and I Redeye!
Actually we have not made KWS work in super cruise. You may be referring to the fact that we have fixed wake scanners so that all versions of them work in super cruise rather than only one of them.
That's not to say that KWS (or cargo scanners) will never work in super cruise of course (there are arguments for and against), just that they currently don't and there are no immediate plans to change this.
Wow, now I'm completely and utterly confused.
Do KWS scanners now work in SC or not?
By different 'versions' you mean grades?
Outrageous!! A game with dangerous in the title that requires you to turn your head and actually LOOK at things to know what is going on.
Seriously, this is a perfectly valid mechanic and it is ludicrously easy to avoid any consequences even if you ARE wanted or committing a crime. FD have more important things to address than nannying every player who finds something a tad inconvenient. If they implemented a "WIN button" somebody would surely complain that it was not big enough or should press itself for you.
They currently dont, they might later.