Kepler Orrery vs Stellar Forge

This is a simulation of all the orbits of all the exoplanets we've discovered.

https://www.youtube.com/watch?v=gnZVvYm6KKM

I've had some beefs with the stellar forge in that I don't think it is entirely realistic and varied. It seems that the planetary systems I visit that have the known exoplanets added to them seem far more varied and interesting than the stellar forge generated systems.

Is there a fundamental flaw in the stellar forge now that we are starting to see a pattern of what the "norm" is out there in our galaxy? Maybe our solar system is much more different than most out there?

Don't get me wrong - some of the unique systems I've found are very cool. Some planets are very nice and there is a bit of variation for sure. Not as much as I thought there would be though.

Would you be offended or feel upset if they tweaked the stellar forge model to recreate a whole bunch of systems with the new model?
 
the keppler orrey is most likely not the norm,
for us to discover a exoplanet it usually needs to have such an orbit that it passes between us and its mother star, dimming the light that we can see from it.
it also needs to have a rather large radius to be able to dim the light enough, and this conditions would be considered rare chances whit the amount of stars we got in the galaxy.
that we have found so many exoplanets that matches that criteria already speak for that there is a huge variation in the galaxy.
 
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Yeah right it needs to be pretty big to discover it and at the right angle.

BUT we are finding many more of these larger planets and unusual planets than what we see in the stellar forge. The ratio is totally off.

Also the amount of moons has been obviously completely skewed or they'd have trillions of new objects to add. Saturn and Jupiter alone have so many moons that would make exploration really interesting for us.

The truth is the reality that was presented to us took a LOT of work. But now that it is procedural in many ways I think it can be adjusted to be more realistic in terms of what we are learning every single day.

Will the galaxy remain static or will they adjust it over time?
 
This is a simulation of all the orbits of all the exoplanets we've discovered.

https://www.youtube.com/watch?v=gnZVvYm6KKM

I've had some beefs with the stellar forge in that I don't think it is entirely realistic and varied. It seems that the planetary systems I visit that have the known exoplanets added to them seem far more varied and interesting than the stellar forge generated systems.

Is there a fundamental flaw in the stellar forge now that we are starting to see a pattern of what the "norm" is out there in our galaxy? Maybe our solar system is much more different than most out there?

Don't get me wrong - some of the unique systems I've found are very cool. Some planets are very nice and there is a bit of variation for sure. Not as much as I thought there would be though.

Would you be offended or feel upset if they tweaked the stellar forge model to recreate a whole bunch of systems with the new model?

Well in my opinion, the 'Stellar Forge' should be an on going sub routine, with versions etc. But maybe for the game this is just not possible; what happens to all the 'Power mongers' using PP.? How would FD deal with the tears?

Regarding myself, I'd love it if they improved it, but I'm not doing anything now dependent on a static galaxy....

Excellent work (the Video), you or some body did here;...very interesting.
 
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I've visited 5 of the 14 OGLE systems in-game.
OGLE stands for Optical Gravitational Lensing Experiment and it is actually looking for dark matter.
https://en.wikipedia.org/wiki/Optical_Gravitational_Lensing_Experiment
A nice side-effect is that it provides light curves for millions of stars in the direction of the galactic core bulge, and studying some of these curves has implied exoplanet systems.

In each case in-game, there was a noticeably large gas giant in the system. Since they are named systems as opposed to procedurally generated names, these are "hand crafted" by FDev. They were specifically included in the galaxy map for astronomy types like us. The systems don't match up exactly with the scientific data (planet size, distance from star) but the point is that FDev have tried.
OGLEoverview.jpg

I've tried to trilaterate the positions of as many as I can with all the measurements I took along the way. Some are accurate to decimal places, some are within 1ly.
SystemX co-ordZ co-ordY co-ordStellar typeInfo
OGLE-05-071L845.84375-726.437510943.34375M5 VVisited
OGLE-05-169L-103.625-727.218758769.28125G5 VVisited
OGLE-05-390L100.25-885.937521481.5M3 VVisited
OGLE-2006-BLG-109L17.875-162.281254917.28125M0 V
OGLE-2007-BLG-368L552.9375-1236.312519182.21875K5 VVisited
OGLE-2011-BLG-0251-97.9375341.258373.46875M5 VVisited
OGLE-TR-1023-1384998G2 V
OGLE-TR-1114718-1491650G5 V
OGLE-TR-1131699-56.21875591.71875K5 V
OGLE-TR-1324625-2001610F5 V
OGLE-TR-18211863.125-139.81254531.65625G5 V
OGLE-TR-21116387.625-1009.55451.25F7 V
OGLE2-TR-L92744-38.06251040.75F3 V
OGLE234-MOA53-650.1875-1092.37516904.25G5 IV
 
Very cool thanks man. I especially like that hand crafted blue planet. I feel there isn't much color variation in this galaxy. You'd think you'd see much more wider variety of colors out there.
 
Very cool thanks man. I especially like that hand crafted blue planet. I feel there isn't much color variation in this galaxy. You'd think you'd see much more wider variety of colors out there.

The truth is when the universe is made up mostly of hydrogen (with some helium) both being in general transparent you don't get much color. Coloration of things such as gas giants comes from mainly two factors. 1. Trace elements in the atmosphere (Ammonia = Red/orange, Methane = blue/green) but most importantly 2. Ambient lighting which, for the most part, is directly attributable to the color of the star. Judging by how ED handles lighting I think there still needs to be significant work in that second point. Load up Space Engine or even Celestia and you'll see what I mean. For the most part planets and objects in ED are hit with a generally diffuse white light even when you're dealing with say a giant red star. Only when you're right by the nav beacon you get some color variation but as you go further away planets (especially high albedo gas giants) will start to look white/gray and indistinct.
 
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