Correct. I found it by accident as it doesn't always happen, but when it does it leaves AI ships with no pips to WEP so they soon run out of weapon power. There's also an orientation problem that I've fixed in my code which knackers their aiming a bit. So you'll see a big difference in the next AI update. I'm spending time now adding a whole load of new tactics for the higher ranks, handling things like players flying in reverse, adding a bit more AI self-preservation, tweaking pip management for better ENG usage... Might even be a bit of sub-system targeting going in...
Thanks for the information, its always great when a Dev reply's.
Been trading for a few weeks, back to Res's tonight for a break, but thanks to this thread I will be warned you made them a bit nastier, if they seem a little easier tonight I will be watching for the patch

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Mmm flying in reverse whilst targeting subsystems, I can see me having to actually put some real thought into my vulture setup to get decent cells, at the moment its an unresearched but ok fun ship that works fine, and I see a lot more running away in my future, whether to recharge shields or to save my sorry butt

, looking forward to it (with a little apprehension

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