Satisfied that I got my money's worth out of this game? Yeah, that ship sailed long ago. It is by far the best money I spent on a game ever.
I would be disappointed though, since exploring has not had any love for the last 2 updates. All that love went to the loudest and most annoying and squeakiest of wheels. And those wheels cannot be satisfied ever unless their ideas are implemented exactly as they demand they are. So they keep on squeaking and squeaking.
Value for money is obviously highly subjective. In terms of hour spent in the game, ED probably compares reasonably favourably for me with other titles. Not the highest, not the lowest. But I'm not sure I meant anything as specific as "value for money" when I asked that question. It's interesting you interpreted it that way.
There is a question about satisfaction that goes beyond some sort of calibrated impression of VFM though. That is: am I satisfied that I got what I paid for, or that what was initially promised was delivered? I'm not sure I have a view about that one way or the other. Or, to put it another way, when I backed the game, I felt that very little was promised in a concrete way, so I knew I was taking a risk. Others, particularly those involved in the DDF, do seem to feel they weren't given what was promised.
Exploration is due for some attention. But I'm not going to try to out-squeak those who have far more experience and skill in that department than me.
The difference between my take and the "complainers" might be that I don't feel I am entitled to that attention. I have bought this game, not a stake in the company. I have the right to post suggestions and try to draw attention to issues I feel need to be addressed, I don't have the right to be heeded in the decisions FD makes, just because I pre-ordered and bought some skins. I spent that money on pure selfish motivations.
I'm not sure how many of the complainers feel especially entitled. I think many of them are frustrated, not out of a sense of entitlement, but out of a sense of wasted opportunity. They recognise the potential for the game to be awesome, but feel it is held back by a lack of attention to detail and due care and attention in particular areas. I do notice this interpretation a lot though. Surely just because someone is making a suggestion which they claim will improve the game, or asking when changes to a portion of the game they feel is lacking will be incoming, it does not necessarily follow that they feel entitled to those changes, does it? I think that's probably a non sequitur.
I think there are probably some people in the user-base who also feel that some gameplay does not live up to their expectations, and they probably feel that FD is partly responsible for setting those expectations, so in that respect they feel FD has a responsibility to satisfy them, at least in part. I'm not sure I'd call that a "sense of entitlement" in the generic, pejorative way it's often intended in these threads. I think it probably just constitutes a reasonable feeling that they're entitled to the missing stuff.
Again, this is true within the context of the original belief: that things were promised which have not been delivered. It's not a commentary on whether those people are RIGHT to feel this way, just a judgement that if they DO feel this way, it is not unreasonable for them to feel entitled to the as yet undelivered stuff. It doesn't make them greedy, petulant children.
If exploration stays as it is, I will grow tired of it eventually and move on to another next game. I will not be posting thread after thread on how I am entitled to have my demands met, and if they don't this game will not be around much longer, and this other game has better exploration and you know the drill
Well, I think you're framing this behaviour in a negative way. I believe in customer feedback. I rely on it in my job every day to guide our development. It's not the be all and end all, and you can't allow your customers to design your product for you, but it does have an important role to play. So, perhaps you believe this is naive, but I think it is valuable for FD to read criticism of their game, and if they're smart, they will factor those opinions into future development plans. That is not to say they will allow themselves to be dictated to, just that they will consider the points of view of players who are thinking about leaving. You learn a lot more from failure than success, as they say. At the end of the day, I'm sure FD have revenue projections for things like expansions, and they'd like a healthy in game population when those expansions are released.