I have never found myself wondering this more since I joined this forum. Thankfully, it seems to have eased up some lately. Either that, or I've just become numb to it.I have never posted on the forum of games that I don't enjoy to tell people how bored I am and much I don't enjoy their game. That just annoys the people who DO enjoy it.
Why the hell would I bother to post on the forum of a game I don't enjoy. Do you post on forums of games you don't like?
i hear alot of complaints about the lacking in things to do in elite.
so i just want to get this in the perspective of another game. anybody remember the need for speed games? well if you for some reason never played those games, i will simply say that it was a "racing" game; you race cars, you can only be inside cars and that was about it.
some times you ran away from cops. but that was seriously what the game was made up of. yet for some reason i never seen anyone get mad that they paid for need for speed and didnt get to deliver anything, nor do i remember anyone getting mad that the trading of the game was lacking, and if im correct you couldnt even mine in that game!
yet people seemed to buy need for speed over and over....and never did any of the edition come out with anything different then racing and customization.
now elite dangerous with out the expansion packs is just a space flight sim. so you can fight, you can explore, you can trade, you can mine, you can be a bounty hunter (technically thats just fighting) now thats what really comes to the top of my head i may have missed something but thats about it.....
yep correct. what else are you going to do? because if you do have some useful ideas that are not in the category of fighting, trading, or mining please share.
but until planetary landings and ship interiors come i would suggest getting used to this because saying that elite dangerous has nothing to do is just bull. because if elite dangerous is in the wrong then so is need for speed, euro truck sim, motocross, midnight club, flight simulator, war thunder, some tony hawk games that only had skating. basically any game that concentrates on a subject and has a repetitive gaming mechanic
yes i do know that it was a random gaming list but you guys get the point lol![]()
I think you have misunderstood me completely. I don't post on forums of games that I do not like or I am bored with. I just don't play them. I don't post on forums of games that I enjoy that I am bored.
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I make complaints
Thank you .... so much .... We don't know what to do without youYou see, I and many others post on the forums for games that arent doing so well to try help improve the games instead of just let it die. Elite Dangerous shows a lot of promise and i'd hate to see the game die when it could be much better.
I think the core mechanics are there. I would like to see a better system map, the orrery looks fantastic, so you get a better sense of the system you're visiting.
I would like the rewards geared towards expanding humanity into space as I described above.
I would also like to see the graphical features (geysers, aurora borealis and the like), but I understand that would have to wait for planetary landings. After all, you need to swoop through the atmosphere to collect samples or stuff like that.
I would love better and more varied tools to examine systems.
Why the hell would I bother to post on the forum of a game I don't enjoy. Do you post on forums of games you don't like?
Satisfied that I got my money's worth out of this game? Yeah, that ship sailed long ago. It is by far the best money I spent on a game ever.It seems like you share many of the hopes and aspirations for the game that us "complainers" do. I guess my follow-up question would be: if none of those things came to pass, either in free or paid updates, and exploration stayed as it is today, would you be satisfied?
They are posting because, I dont know... they backed this game, they invested lots of money time into it? They are unhappy how game turned out? They want to game to get better? Pick your fav![]()
I would be disappointed though, since exploring has not had any love for the last 2 updates. All that love went to the loudest and most annoying and squeakiest of wheels. And those wheels cannot be satisfied ever unless their ideas are implemented exactly as they demand they are. So they keep on squeaking and squeaking.
Exploration is due for some attention. But I'm not going to try to out-squeak those who have far more experience and skill in that department than me.
Satisfied that I got my money's worth out of this game? Yeah, that ship sailed long ago. It is by far the best money I spent on a game ever.
I would be disappointed though, since exploring has not had any love for the last 2 updates. All that love went to the loudest and most annoying and squeakiest of wheels. And those wheels cannot be satisfied ever unless their ideas are implemented exactly as they demand they are. So they keep on squeaking and squeaking.
Exploration is due for some attention. But I'm not going to try to out-squeak those who have far more experience and skill in that department than me.
The difference between my take and the "complainers" might be that I don't feel I am entitled to that attention. I have bought this game, not a stake in the company. I have the right to post suggestions and try to draw attention to issues I feel need to be addressed, I don't have the right to be heeded in the decisions FD makes, just because I pre-ordered and bought some skins. I spent that money on pure selfish motivations.
If exploration stays as it is, I will grow tired of it eventually and move on to another next game. I will not be posting thread after thread on how I am entitled to have my demands met, and if they don't this game will not be around much longer, and this other game has better exploration and you know the drill![]()
Can you watch Netflix while racing in Need for Speed?
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Elite: Dangerous is the only game forum that I have seen (I don't play a lot of games so there are more I am sure) where people start threads about what they do to stop the boredom while playing. From watching movies/TV shows to reading books and playing other games, posting on forums etc etc etc......
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The point is, the "driving from a - b in a racing game, is fun............Super cruising to Space Station number 10,457 for the 500th time to trade fish for politics, is not fun, and people get so bored they do other things while "playing" the game.....(or as I suspect in most cases, just stop playing after after a few weeks....)
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Face it, it's dull......even the combat is at a snails pace. It is more like a game of Top Trumps than space Top Gun........
That it wouldIf we could witness realistic celestial interactions I would be out there in an instant. Binary stary systems would be fantastic!
Heh, I feel the same way. Exploring wouldn't be as immersive for me without the waits. It signifies you're flying quite some distance. I can't imagine actual explorers not trying to find ways to pass the time while they are on their way to the destination.I actually like that about Elite. That I can read something while playing. Or watch a tv show that I wouldn't otherwise.
As far as 'bodies orbiting stars' goes, this is to be expected to some extent. Perhaps the algorithm needs to be tweaked to allow greater variety, since exoplanet discoveries suggest that there are some pretty mad systems out there; but even then, once we've seen a lot of what's out there, people are going to start noticing patterns.Every system looks the same. 400 billion systems and they are ALL the same. Theres like 5-6 different planets in the entire game just copied and pasted on different orbits in every system. Theres like 3 different station models and thats it.. again all the same.. copy and paste.
The problem here is that multiplayer isn't as non-existent as it should have been. Forcing Elite to be multiplayer meant making compromises that have benefited no-one; and the decision to make a 'halfway-house' multiplayer - i.e. instancing on the fly - means the game doesn't fit well in either camp.- Multiplayer is non existent. Theres +8000 players online average per day. I've only seen a handful of people since i started playing this game.
Bad. Bad bad bad. Don't do it. If I wanted to be confined in a tiny space I wouldn't look to space games to provide that. That is the antithesis of what space games should be about. The only space game that can get away with such a constraint on player freedom is EVE Online, and that's only because there are enough systems (several thousand) modelled in 1:1 scale to make the limits minimally distracting. Yes, it's true: most of us won't ever visit a fraction of the systems available in Elite Dangerous - but the fact that they're there, and that we could if we wanted to, is what makes this a superior model.- Systems - there were about 60 systems stock and 100+ with the discovery mod. Sure its nothing in front of the 400 bill systems in ED however each system in FL was hand made.
Yes it is. Yes, it's a really, really bad thing. Since FE2, Elite has been about a realistic-sized environment. Like I said above, there's no point in a space game if you don't want to set it in space.- In FL the distances were definitely not realistic but thats not a bad thing.
But trading doesn't get old in EVE, and that doesn't present a great deal of variety in terms of what systems look like. Trading is a repetitive activity, by definition. How dull or exciting trading is is nothing to do with what the background looks like: it's to do with how the economy works; how dynamic it is; how cutthroat it can be. EVE allowed for 'station trading': you could use buy and sell orders and exploit the spread between the values to make money without ever leaving a single station. There was, in short, no scenery at all - but EVE trading was basically a form of PVP: you had to outbid, outmanoeuvre the opposition - exploit their mistakes; find those little deals that other people hadn't noticed. EVE's trading, without doubt, works as well as it does because it's pretty much a player-driven economy (albeit with money taps and sinks at the ends), but still, stripped down to its root description, it still involves doing the same things over and over.- Trading overall was repetitive however because the systems were beautiful and exciting it didnt get old as quickly as it does here.
There are fantasy games I'll play, and enjoy. But in the context of Elite, or any space game, hearing the word 'quest' makes me shudder. Not just because it's a fantasy word in a sci-fi environment, but because it's a different model of gameplay. Questing, in fantasy MMOs, is about embarking on a (usually) long set of pre-scripted objectives, talking to NPCs through pre-written dialogue - going, in short, where the game wants you to go. And that's fine, in its place. But its place isn't in Elite.- Next the quests.. they were much better implemented and straight forward. Here in ED the quests are badly written and confusing. "We need this, figure it out."
Yes. Good.- Every ship felt unique. Light ships required a different set of skills vs heavy ships, heavy ships required a different set of skills vs gun boats, gun boats flew different than battle ships.. etc.
No. Not good. That implies that you buy a ship and you get XYZ combination of equipment, and that's it. No, there should be more customisation, not less.Not just that but each type of ship had its own unique loadout.
No. That's quite honestly as far as I need to read. Storylines in a game like Elite are surplus to requirements. As far as I'm concerned the only reason a 'main quest' exists in a game is to give me something to completely ignore. Don't tell me who my character is; don't tell me what I need to do; and don't tell me why I'm supposed to be doing it. If you want me to develop my character then just give me a space to type her name (or his name) and leave me alone. She'll develop well enough without you having to pay a team of writers to develop her for me. If you really want to improve the experience then give me a visual avatar designer (ideally one at least as good as EVE Online's). Then leave me alone.- At last the story line.
I actually like that about Elite. That I can read something while playing. Or watch a tv show that I wouldn't otherwise.
I actually think it's a shame the game rewards players from staying well away from objects (planets) they're scanning. The mechanics rewards flying towards objects and slowing down well away, or even come to a stop. I'd suggest that most objects (planets) CMDRs discover, they see them as anything more than a dot in the distance. If/when storms, aurora borealis and/or other features are added, how many of these will be missed because the game penalised flying close to objects and/or doesn't give a means of seeing an object close up.I think, for me, the greater problem with this is not just that planets are of a few limited types: it's that once you've seen them from a high orbit... not even an orbit, because the flight dynamics preclude actual orbits... that's it. You can't do anything with them, or on them. For me, planetary landings was a crucial, central part of any Elite game. To leave that functionality out meant a huge step backwards from FE2.
If they are part of planetary landings, there should be scan levels added.I actually think it's a shame the game rewards players from staying well away from objects (planets) they're scanning. The mechanics rewards flying towards objects and slowing down well away, or even come to a stop. I'd suggest that most objects (planets) CMDRs discover, they see them as anything more than a dot in the distance. If/when storms, aurora borealis and/or other features are added, how many of these will be missed because the game penalised flying close to objects and/or doesn't give a means of seeing an object close up.
If they are part of planetary landings, there should be scan levels added.
The system as we have now + collecting for instance atmospheric data or magnetic field data which requires you to move through it. It's the perfect incentive to go planetary exploring. Heck, even collecting rock/soil/gas samples from the actual planets/moons themselves
Planetary landings could be a make or break expansion for the longevity of exploration.