the "nothing to do in this game" club members please consider this point of view

...but any such activity needs to be rewarding and/or fun surely?

For example, you have to fly into the upper atmosphere and press a new bwaaaaaaaaar scan button. Done! Atmosphere scanned. Or you fly through an atmosphere to collect a sample, which turns into a mini-game ala interdiction where you just need to follow a reticle closely enough. Would either of those prove interesting/challenging/fun enough? There lies the battle I guess.
I'm already happy if it looks pretty and I can take high-res screenshots, so I may be the wrong person to ask :)
 
If they are part of planetary landings, there should be scan levels added.

The system as we have now + collecting for instance atmospheric data or magnetic field data which requires you to move through it. It's the perfect incentive to go planetary exploring. Heck, even collecting rock/soil/gas samples from the actual planets/moons themselves

Planetary landings could be a make or break expansion for the longevity of exploration.

Then I want a scanner that will notify any anomality discovered :D

"Anomaly detected 2 o'clock"

*you fly towards it*

And you discover ruins emitting a strange magnetic field or whatever. I feel there's so much FD could do and at the same time I think it's way too ambitious.
 
This thread needs to be renamed 'Do not read if you are new to the game' or moved to somewhere deep and hidden in the forums that only you old timers know of.

After reading the whole 19 pages (so far) I feel like I should just throw the game away... But I won't. I laughed at those who are bored and I applaud those who see the promise held in the game. I for one am having a blast in the game, so much to do when you are new... Just as all of you were once noobs and had to L2P, remember that feeling? Now you've been there, done that, read the book, got the T shirt and have a leading role in the upcoming musical.

Now the game is on the Xbone and this is bringing a whole new range of players to the game - To any of you PC players (myself included) that want the game to grow and become all it can be, please don't let them find this thread!!! :D

Ignorance is bliss..... :)
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Look, we all go pretty much through the same thing.....first couple weeks/months...it really is WOW......the actual Game Play can be a lot of fun......It looks and sounds fantastic and "feels" good to fly, land, etc.........but then you realise that's it.....it really is just gameplay....there is no game........
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Think of it like this. Microsoft Flight Simulator......amazing, you can fly to any airport in the world and fly any plane you like, you can go visit geographic sights and circle the world.........but, there is nothing "to do" in the simulator........There is not plot, no story, no war, no peace...........it is all the same wherever you go............"A mile wide and an inch deep" will be written on the gravestone of ED........It reminds me of an empty nightclub......the POTENTIAL is there to have a great time.....but it feels like the door never opened and the place is shut down or is just being serviced by the cleaning staff.........it is empty......
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Just think about Power Play.......Stations and systems being taken over, war between the great powers.........and HOW is that represented in game? Battles around stations that are being taken over? Streams of refugees on the run as the invaders approach?........Convoys that need protecting.....???.....nah......we see it as a card game, with static pictures and numbers on a spread sheet.........the actual "game play" is the same as it ever was........
 
Satisfied that I got my money's worth out of this game? Yeah, that ship sailed long ago. It is by far the best money I spent on a game ever.

I would be disappointed though, since exploring has not had any love for the last 2 updates. All that love went to the loudest and most annoying and squeakiest of wheels. And those wheels cannot be satisfied ever unless their ideas are implemented exactly as they demand they are. So they keep on squeaking and squeaking.

Value for money is obviously highly subjective. In terms of hour spent in the game, ED probably compares reasonably favourably for me with other titles. Not the highest, not the lowest. But I'm not sure I meant anything as specific as "value for money" when I asked that question. It's interesting you interpreted it that way.

There is a question about satisfaction that goes beyond some sort of calibrated impression of VFM though. That is: am I satisfied that I got what I paid for, or that what was initially promised was delivered? I'm not sure I have a view about that one way or the other. Or, to put it another way, when I backed the game, I felt that very little was promised in a concrete way, so I knew I was taking a risk. Others, particularly those involved in the DDF, do seem to feel they weren't given what was promised.

Exploration is due for some attention. But I'm not going to try to out-squeak those who have far more experience and skill in that department than me.

The difference between my take and the "complainers" might be that I don't feel I am entitled to that attention. I have bought this game, not a stake in the company. I have the right to post suggestions and try to draw attention to issues I feel need to be addressed, I don't have the right to be heeded in the decisions FD makes, just because I pre-ordered and bought some skins. I spent that money on pure selfish motivations.

I'm not sure how many of the complainers feel especially entitled. I think many of them are frustrated, not out of a sense of entitlement, but out of a sense of wasted opportunity. They recognise the potential for the game to be awesome, but feel it is held back by a lack of attention to detail and due care and attention in particular areas. I do notice this interpretation a lot though. Surely just because someone is making a suggestion which they claim will improve the game, or asking when changes to a portion of the game they feel is lacking will be incoming, it does not necessarily follow that they feel entitled to those changes, does it? I think that's probably a non sequitur.

I think there are probably some people in the user-base who also feel that some gameplay does not live up to their expectations, and they probably feel that FD is partly responsible for setting those expectations, so in that respect they feel FD has a responsibility to satisfy them, at least in part. I'm not sure I'd call that a "sense of entitlement" in the generic, pejorative way it's often intended in these threads. I think it probably just constitutes a reasonable feeling that they're entitled to the missing stuff.

Again, this is true within the context of the original belief: that things were promised which have not been delivered. It's not a commentary on whether those people are RIGHT to feel this way, just a judgement that if they DO feel this way, it is not unreasonable for them to feel entitled to the as yet undelivered stuff. It doesn't make them greedy, petulant children.

If exploration stays as it is, I will grow tired of it eventually and move on to another next game. I will not be posting thread after thread on how I am entitled to have my demands met, and if they don't this game will not be around much longer, and this other game has better exploration and you know the drill :)

Well, I think you're framing this behaviour in a negative way. I believe in customer feedback. I rely on it in my job every day to guide our development. It's not the be all and end all, and you can't allow your customers to design your product for you, but it does have an important role to play. So, perhaps you believe this is naive, but I think it is valuable for FD to read criticism of their game, and if they're smart, they will factor those opinions into future development plans. That is not to say they will allow themselves to be dictated to, just that they will consider the points of view of players who are thinking about leaving. You learn a lot more from failure than success, as they say. At the end of the day, I'm sure FD have revenue projections for things like expansions, and they'd like a healthy in game population when those expansions are released.
 
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I'm not sure how many of the complainers feel especially entitled. I think many of them are frustrated, not out of a sense of entitlement, but out of a sense of wasted opportunity. They recognise the potential for the game to be awesome, but feel it is held back by a lack of attention to detail and due care and attention in particular areas. I do notice this interpretation a lot though. Surely just because someone is making a suggestion which they claim will improve the game, or asking when changes to a portion of the game they feel is lacking will be incoming, it does not necessarily follow that they feel entitled to those changes, does it? I think that's probably a non sequitur.

[...]

Well, I think you're framing this behaviour in a negative way. I believe in customer feedback. I rely on it in my job every day to guide our development. It's not the be all and end all, and you can't allow your customers to design your product for you, but it does have an important role to play. So, perhaps you believe this is naive, but I think it is valuable for FD to read criticism of their game, and if they're smart, they will factor those opinions into future development plans. That is not to say they will allow themselves to be dictated to, just that they will consider the points of view of players who are thinking about leaving. You learn a lot more from failure than success, as they say. At the end of the day, I'm sure FD have revenue projections for things like expansions, and they'd like a healthy in game population when those expansions are released.
I thought this was a bit of an odd response, so I retraced the thread and I want to clarify 2 things.

I missed the "us" in "us "complainers"" so I didn't realise I addressed you as well. I'm not keeping record of who posts what, so I don't know if you fall into this category.

Second, since you specified "complainers" I took that as a description of those who can and will not be satisfied and therefor will always complain. Hence "complainers". I misinterpreted that, it seems the quotation marks were meant as "so-called" instead of label.

Of course I realise how important customer feedback is. And there's plenty valuable customer feedback on these forums. I often rep or comment on ideas which I find will add to the game, are in the spirit of the game and are made as indeed suggestions rather than demands. The quality of the forum, as compared to other game forums, is rather good in that regard.

Now the reason I commented on this thread was to address an hyperbole. I never said this game is flawless, I never claimed people can't have valid complaints. But it was interpreted that way, repeatedly strangely enough. Getting criticized for criticizing a criticism because criticizing a criticism somehow means anything is beyond criticism was meta-irony on a grand scale. So I did enjoy that.
It's interesting you interpreted it that way
I didn't, that why I specified it and also addressed the other area which you could be referring to. I just addressed it first. :)
 
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Danger, Will Robinson! Sense is not being made!
Yes the sentence was a bit cumbersome. There should have been a comma in there somewhere .
Quoting me and then editing to deliberately misrepresent me is a pretty low and childish act even for someone with your passion for punctuation.
 
I just hope once more(just like i did on the beta) that Fdev really pay attention to the "complains" and "constructive criticism" from anybody posting anything that could improve the game. I think someone mentioned that fdev is a bit out of the reality of the game and what the gamers want and what their vision is. They add features when people are asking first for fixes and basic elements missing from since beta to improve the "standard of living".

I find funny that many people assume (make and ass of you and me) :p that people complain simply because they feel entitled and therefore they are whiny kids. Or people with no Attention Span ( truth is everybody has an attention span). Those who complain are mainly people that have played since beta or earlier, had basically done most of the things and can clearly see how thing the game really is and THEY DO NOT WANT THIS GAME TO DIE. On the contrary they want it to succeed and be amazing.

People complain and post this threads out of frustration because they know the potential this game has. What was offered on kickstarter, is deeper than what the game actually is, and those players, backers and game lovers what this game to actually have this. They are basically non conformists. FD mistake in my opinion is the sudden lack of transparency and confusing goal they have right now and since beta. Some sort of disconnect from the community. The game is still alive, will be alive but people wont continue to buy it indefinitely. And when that happens if the game still a pretty paper cover , it will die and will be a waste of potential.

If a 10 man team at hello games can create a procedural space game with who knows how many systems in a fictional galaxy with fauna and flora, procedural ships and pretty graphics, not super realistic. I just imagine how much would FV could accomplished if they had actually focused like hello games is doing, on gameplay and other things for elite.

I just wonder....


‘No Man’s Sky’ Will Take 5 Billion Years To Fully Explore..........
 
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Friends have asked me if they should buy Elite. I want to recommend it to them but with the current state of the game combined with the lack of communication and the apparent lack of any kind of road map I can't, in good faith, do so.
 
‘No Man’s Sky’ Will Take 5 Billion Years To Fully Explore..........

I've watched all the no mans sky trailers, here's what I saw in terms of an infinite variety of alien flora and fauna:

Randomly coloured goat, fish, shark, sauropod, bird, rhino, grass, tree, bush, worm.

Alien no, just random variations on a small pool of standard body types (all the land animals were quadrupeds). Don't believe the hype before its out and been reviewed, I think those limitless worlds will come in about 5 varieties and feel very samey after a couple of hours (the standard body types will have random colours, proportions and sizes though).

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Friends have asked me if they should buy Elite. I want to recommend it to them but with the current state of the game combined with the lack of communication and the apparent lack of any kind of road map I can't, in good faith, do so.

Why not invite them over let them play it and decide for themselves (cover your insurance though). Correct me if I'm wrong but the combat training demo is accessible without logging in, can non-customers try it out ?.
 
I've watched all the no mans sky trailers, here's what I saw in terms of an infinite variety of alien flora and fauna:

Randomly coloured goat, fish, shark, sauropod, bird, rhino, grass, tree, bush, worm.

Alien no, just random variations on a small pool of standard body types (all the land animals were quadrupeds). Don't believe the hype before its out and been reviewed, I think those limitless worlds will come in about 5 varieties and feel very samey after a couple of hours (the standard body types will have random colours, proportions and sizes though).

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Why not invite them over let them play it and decide for themselves (cover your insurance though). Correct me if I'm wrong but the combat training demo is accessible without logging in, can non-customers try it out ?.

I know it could be hype, ive seen all the devs videos and they seem to be working hard on creating as much base bodies as possible to create more variety. Not sure if you've seen the video when they talk and show their module for creating the random creatures, quite interesting, and if i remember correctly there are going to be not only quads.

BTW i'm not falling for the hype like a blind man, i got my reservations about NMS, but if a 10 people dev team can do something like that..... why cant FDEV? that was my point.

btw Alien, yeah, pretty much. Anything that is out of this world is alien to a degree. But i agree, i expect to see more "alienish" creatures and less earth like on that game.
 
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I know it could be hype, ive seen all the devs videos and they seem to be working hard on creating as much base bodies as possible to create more variety. Not sure if you've seen the video when they talk and show their module for creating the random creatures, quite interesting, and if i remember correctly there are going to be not only quads.

BTW i'm not falling for the hype like a blind man, i got my reservations about NMS, but if a 10 people dev team can do something like that..... why cant FDEV? that was my point.

btw Alien, yeah, pretty much. Anything that is out of this world is alien to a degree. But i agree, i expect to see more "alienish" creatures and less earth like on that game.

Yep I hope it will be good, but we will all have to wait and see. Personally I think when you see an alien species the first thing you should think is "What the hell is that, is that alive, is it dangerous, is that its head a weapon its testicles or a welcome to our planet gift basket" not "Oh look, a blue goat".

I don't really have an issue with ED's samey look (stations and such) as it's all one civilization (with factions using the same type of landing pads, refueling facilities, ammo types, they all service the same ships after all, like IRL motorway services).

When the thargoids (or something worse) turn up their stuff will look different and the sight of a familiar Coriolis station will make you feel safe after being hunted across multiple systems by super maneuverable nigh on indestructible ships that your targeting computer can't lock onto (I hope).
 
When the thargoids (or something worse) turn up their stuff will look different and the sight of a familiar Coriolis station will make you feel safe after being hunted across multiple systems by super maneuverable nigh on indestructible ships that your targeting computer can't lock onto (I hope).

And that is EXACTLY what will NOT happen.... :) I mean, think about it for a few moments....
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For starters, all combat with aliens is going to take place in the same instance bubbles we get now........So that will be the same as always........They will not introduce an enemy you can not hit, target, shoot or manoeuvre with, because, what's the point in introducing something so OP you can't fight against and just kills you? On the flip side, they can't make them so under powered that they are pointless.......so, their ships might look a bit different and "alien"....but they will move and act just like every other NPC ship......They might have cloaking devices, the ability to disappear here and pop up a 1000m over there.......but then, it will be the same 500mph turret combat in space we have now.......
 
And that is EXACTLY what will NOT happen.... :) I mean, think about it for a few moments....
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For starters, all combat with aliens is going to take place in the same instance bubbles we get now........So that will be the same as always........They will not introduce an enemy you can not hit, target, shoot or manoeuvre with, because, what's the point in introducing something so OP you can't fight against and just kills you? On the flip side, they can't make them so under powered that they are pointless.......so, their ships might look a bit different and "alien"....but they will move and act just like every other NPC ship......They might have cloaking devices, the ability to disappear here and pop up a 1000m over there.......but then, it will be the same 500mph turret combat in space we have now.......

Hard but not impossible, and loads of fun. If you're scared you can cower in the core systems whilst the rest of us save the galaxy.

https://www.youtube.com/watch?v=VNzB2KPgENs
 
And that is EXACTLY what will NOT happen.... :) I mean, think about it for a few moments....
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For starters, all combat with aliens is going to take place in the same instance bubbles we get now........So that will be the same as always........They will not introduce an enemy you can not hit, target, shoot or manoeuvre with, because, what's the point in introducing something so OP you can't fight against and just kills you? On the flip side, they can't make them so under powered that they are pointless.......so, their ships might look a bit different and "alien"....but they will move and act just like every other NPC ship......They might have cloaking devices, the ability to disappear here and pop up a 1000m over there.......but then, it will be the same 500mph turret combat in space we have now.......
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Guess what, I did think about it!
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What if the dreaded Thargoids come in large (lets size half the size of a Coriolis station) mother ships. Naturally they will be in the same instance and they will attack the station, both with the mother ship and the fighters the mothership carries. You, as the defender have to either/or take out all the fighters then the mothership (naturally you will not be the only one defending, every capable ship from the station will be involved), or destroy some element of the mothership to render it inoperative, or at least stopping it launching more fighters. And of course the full weaponary of the Station will also be unleashed on the invaders - yep things will be hectic!
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Now for the actual combat element, there is a multitude of weapons that the Thargoids could use, anything from laser, particle weapons, even tractor beams to capture unwary Commanders. The Thargoidian fighters could use dis-similar tactics, for example they always fly in pairs in co-ordinated attacks.
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Just think, the GalNet will report that Thargoids have been reported in such-and-such system, and next thing they drop out of witchspace right next to the station.
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And don't forget, Thargoids have one ability that we, the human race, don't have. They have always had the ability to put a craft out of witchspace - just hope you have sufficient fuel to complete your journey if you win that battle otherwise you are stranded between systems!
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Personally, I would like to see this before planetary landings, I think it would be a lot more fun
 
Yes the sentence was a bit cumbersome. There should have been a comma in there somewhere .
Quoting me and then editing to deliberately misrepresent me is a pretty low and childish act even for someone with your passion for punctuation.

No, you've just missed my point! I wasn't talking about your grammar. I was alluding to the fact that you started by saying the last thing you'd do if you were bored of a game is come to the forum to complain, then went on to say that sometimes you come here to complain.
 
but then, it will be the same 500mph turret combat in space we have now.......
Hang on, though: what we have in Elite Dangerous can't possibly be the dreaded 'turret combat' (apart from when we're using turreted weapons, presumably) - because isn't that the reason we had to make do with aeroplane flight instead of feeling like we were in spaceships? I thought the Newtonian physics of FE2 and FFE was thrown out precisely because it was that that supposedly resulted in this 'turret combat'?

So we can't possibly have turret combat now, can we?
 
No, you've just missed my point! I wasn't talking about your grammar. I was alluding to the fact that you started by saying the last thing you'd do if you were bored of a game is come to the forum to complain, then went on to say that sometimes you come here to complain.
And you missed my point . I 'm NOT bored and I don't complain about being bored.That is quite clearly stated.
Complaints I have made have nothing to do with being bored with the game .
If you are bored with ED or can't find anything to do in the game, you are either playing it wrong or it is not for you .
 
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Hang on, though: what we have in Elite Dangerous can't possibly be the dreaded 'turret combat' (apart from when we're using turreted weapons, presumably) - because isn't that the reason we had to make do with aeroplane flight instead of feeling like we were in spaceships? I thought the Newtonian physics of FE2 and FFE was thrown out precisely because it was that that supposedly resulted in this 'turret combat'?

So we can't possibly have turret combat now, can we?

I thought the Newtonian model was discarded because the number crunching involved with tracking large numbers of objects in space would impact significantly on server performance. I know in FE2 I had a cheat that allowed you to pilot a military missile with 60g acceleration. If you just pointed and accelerated in a straight line and left the computer alone you would come back a couple of hours later and the machine had stopped dead because the numbers got too big to handle.
I may be wrong of course. I often am.
 
The thing about this game is that it is from another decade. I played the original elite games to death and these sort of games require a lot of patience. Back in the day games were so difficult but you would stick at it because you had gone to the shop and physically purchased the CD / floppy disks with your hard earned pocket money. Failure was not an option and so you would stick with it for months upon end. Sadly these days it is so easy to just download a different game so gamers attention span is a lot thinner. The thing with Elite is that it is essentially the same game as Frontier was and it takes a lot of patience and time to actually feel like you achieve anything, but once you get past that you will suddenly realise how amazing this game is. I have now gotten past that point and I am feeling like the kid I was in the 80's. I think once the planetary stuff comes out and the ability to move around on foot then it will explode! One thing that I would really like to see is people... at least at the space port it would be cool to see a human looking out of the control tower, just so I feel not so alone in this universe! It would be nice if one of the dev's would make frequent subtle additions to the scenery so that it keeps it fresh. Just painting a couple of heads in the control tower texture would be nice. Or perhaps adding some different ad boards now and then... small but interesting changes.
 
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