There is no real competition between the games of space. As David said, each game has its own personality, and it's good for the industry of the game, in general
From what I read NMS is going to be more exploration focused and play more like a single player game. SC looks set to be for rich kids who can afford £££ for ships.
So although the competition are offering more I think Elite kind of sits between the two nicely, this is of course based on info we have now and SC and NMS are yet to be released.
I know people seem to think SC will win in the end but I know a lot of people who wont touch it already due to them selling ships and neither will I, playing a game where you can simply be bought out by some kids parents is not fun.
The irony being, the ground stuff might prove better than the space bits in SC! I've tried the Arena mode and the controls make things far too easy.
I'm concerned that by the time any expansions will arrive, ED will already begin to look and feel dated and new technologies and developments will push it down in the rankings of good games. While ED will be using technology that's a few years old by the time a few expansions come out, newer developers will be creating even bigger, bolder and richer games.
There is no real competition between the games of space. As David said, each game has its own personality, and it's good for the industry of the game, in general
Also remember that SC is probably not going to release until like 2020 (exaggeration, but only a bit).
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Though to be fair, ED was pretty incomplete when it released. I hope the paid expansions are something in the $10-$15 price range, because frankly I doubt they could add enough content to make it worth anything more than that (at least, to a reasonable standard of quality) any time this year.
The fact that SC will only have 100 or so systems that are hand crafted and each one different with more content is better than 400 billion empty ones, i sometimes wish ED had gone down this road.Hard to compare ED, SC and NMS really.
SC goes for details, and will have roughly a hundred systems and the numbers of planets to be visited will be limited.
NMS is the opposite. but here we are talking pure fantasy, which makes it much easier to generate worlds to walk on, by the looks of it NMS takes the laws of physics rather lightly when it comes to things like distances and planet size, and chanse for a world to be "earth like" seems to be rather high.
ED deals with reality and reality can be rather extreme. Rocky and ice worlds would be rather easy, but what happens for example when you "land" on a water world?
So in short the competion is quite different from ED. And a game like Eve has not planetary landings yet despite being out for so long.
I have no idea how much a planetary landing will cost, but considering that most of us bought a joystick just for this game and maybe upgraded the computer I would say the cost of the game itself isn´t much.
As far as i am aware, ships will not be purchasable in the finished game, but i think credits will be, (but in limited quantities) so i still see your point.
Strange, i have tried Arena Commander and i find ship control too twitchy amd more difficult than ED. (joysticks at least)
My main concern for ED is that everything that is promised or wanted , eg: planetry landings, walking around ships and stations, npc crew, multi-player ships, owning your own hanger, better mining mechanics, wrecks and salvage to be found exploring, guild play (powers with ED), more ships, Planetside socialising, and even FPS combat, boarding and stealing ships, is already planned or in some cases in engine or being constructed in Star Citizen, which is maybe released next year.
I know some say if it happens, i think it will as too much work has gone into it already, how well it is done is still to be seen.
And i hear a lot of "they are totally different games", but i don't think so, SC is a space game with trading, plus everything else included. I think a lot of players might even play both, but also a lot could move over to SC more permanently when the Persistent Universe is released.
Now no mans sky, is a totally different game, all about discovery, unrealistic (sort of cartoonish) graphics, not my cup of tea at all.
The most glaring issue is FD's rate of releasing content. They're very, very slow, no other way to put it. Calling PP a "major update" shows what they can actually do.
In my books this is a major update.
The most glaring issue is FD's rate of releasing content. They're very, very slow, no other way to put it. Calling PP a "major update" shows what they can actually do.
In my books this is a major update.
The fact that SC will only have 100 or so systems that are hand crafted and each one different with more content is better than 400 billion empty ones, i sometimes wish ED had gone down this road.
I actually upgraded my PC for SC, and pledged to that first, then bought ED after. where the upgrade was still not wasted.
The most glaring issue is FD's rate of releasing content. They're very, very slow, no other way to put it. Calling PP a "major update" shows what they can actually do.
In my books this is a major update.
I can't think of anything more boring than walking around ...
Landins got to support an strengthen de large game system - in oder words, landins bein part of play dat presentin rewardin, meaningful choices. Not just 'You get out of ship. Walk an see stuff. Collect ting A and bring to point B fah extra credit.'
I'm concerned that by the time any expansions will arrive, ED will already begin to look and feel dated and new technologies and developments will push it down in the rankings of good games. While ED will be using technology that's a few years old by the time a few expansions come out, newer developers will be creating even bigger, bolder and richer games.
I can't think of anything more boring than walking around ...