What If you silly-heads are just being too silly?

Picture yourself docking your ship.
Now that you've landed, and your ship is descending into the hangar, what do you do?
While your ship is being pulled down and rotated magnetically(because we all should know by know, the rotation of the station is what gives gravity to it's residents in the outer regions of the station. Where we land is a very low gravity zone), then pulled into the hangar, what would your character do?

1.0 Due to physics and such, should your character remain seated until after your ship is safely seated in the hangar?
1.1 Does your ship create some sort of downward(as in, towards the floor) artificial gravity to create or mimick a false gravitational pull?
1.2 Now your ship is safely seated at the hangar of your destination.
1.3 Your seat retracts and rotates 45 degrees, and you step out of it.
Now you are in First Person mode.

Now, let's start at 1.3.
Your character steps out of their seat, and into an extremely low gravity environment. This environment is great and conducive for loading and offloading massive tonnes of cargo due to the low gravity. Your character manages to hover towards the nearest magnetically charged lift, to pull you into the hub where the rest of society is.

Now, at the opposite end, lets start at 1.0.
Your character has recently interdicted an enemy ship. This enemy ship has been left disabled. You want your character to subsequently leave it's native ship and board it's enemy ship so your character may possibly find useful supplies and/or commandeer this ship.
Your character leaves it's seat, raising into the air, and maneuvering towards the back of the bridge. Your character then maneuvers towards an air lock in which they can leave their native ship, and attempt to board a different one. this is a whole lot of silly to consider, and how this is achieved depends on whether we will have magical artificial gravity, or if we will need to maneuver our ships in such a way that we could achieve normal gravity to walk around. (If the latter is required then it might be stressful if we are constantly thrusting away from our target.)

If this is hurting your head, like it is mine, then I don't blame you. I probably got a lot of Physics things wrong here, and I wont believe anyone except John Manly if they were to correct me.

These are the types of things the Devs have to work through in order to give us a life-like-yet-playable game.
You can also probably see how a First person model of this game might as well be a very separate game in itself, too. Yet we have Devs who want to deliver everything as one, in this game. Something about instances and such. Star Citizen is still trying to tackle the riddle of the Boarding Party.

Please, before you quit due to the hackers and lack of fun and skill trees and and and, would you consider this? And then, would you please consider the game we already have?
 
In a Station you are in low gravity when docked (due to the centripetal forces generated by the stations rotarion), not no gravity. So you get out of your seat and walk through your ship.

Different areas of the station will have more or less gravity depending on how far from the center of rotation you are.

In an Outpost there is no rotaton. You float and move by grabbing hold of handrails (and anything else you can). Same as the International Space Station.

Same goes for being in your ship in space (although what happens when you manoeuvre or rotate your ship when someone is not seated should be interesting).

There is no magical or technological artificial gravity in ED.

Nothing to make brains hurt here that I can see.
 
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I'm thinking if the tech in a 1000 years can bend space and propel us to other stars, simple magnetic boots to walk around ships in zero gravity is a non issue..
 
In all the 'official' fiction you have the good old sci-fi staple for walking in zero-g of 'mag boots' that you walk around in ... plus grab rails everywhere

But yeah ... on rotating stations there is a low-field ... maybe like the moon at 1/7th or whatever... so you'll be very light and floaty but walking is kinda doable without assistance.

On platforms you need boots as you would to board another ship
 
Not sure about leaving my ship but when I enter it I want Gerry Anderson style chutes :)

[video=youtube;8JVx6lfMru8]http://www.youtube.com/watch?v=8JVx6lfMru8[/video]
 
Giving how much the ship is shaking all the time, how it's subject to extreme forces and that your character never ever seems to get out of his/her seat, I can only conclude we are (remote-controlled) cyborgs. This would also explain the "you die and instantly get warped back to a station" a lot better than the invisible escape pod thingamajig.
 
I want 100% hard-science realism.


I want to jump out of my chair excitedly, and promptly smash my head on the upper canopy... and have blood go everywhere. I then want to blunder around, half-blind and concussed, trying to find the door to get to the medical supplies.

I want to hover over my friend's ship as he lands and presses ENTER HANGAR, as he gets out of his seat. I then want to see his face mashed to the cockpit glass as the ship spins, and have his ingame voice comms re-processed to sound like, "Mfrfrf fccce! Hllp mrrrrlrlrll!".

I want my character to be able to leap into the air off the Coriolis landing pad, fly up into other ships' flight paths, and get sucked into a Lakon Type 9 intake and die.

I want to be a goat in the game, and go craaaazy licking things like light poles, little yellow trucks and Diamondback Scouts.



All these things are grrreat gameplay, are very effective uses of developer resources, and will be fun fun fun.
 
lol great post

i likethe idea of being able to stop the ship in the middle of deep space and weightlessly fly outside my ship (will be tied on obviously)make repairs ect...
 
I want to glide effortlessly through my ship and the station on my magnetic space roller-skates.
peter-griffin-roller-skate-o.gif
 
While your ship is being pulled down and rotated magnetically

Your ship is rotating with the station using its thrusters; you can turn this behaviour off.

Your character has recently interdicted an enemy ship. This enemy ship has been left disabled. You want your character to subsequently leave it's native ship and board it's enemy ship so your character may possibly find useful supplies and/or commandeer this ship.
Your character leaves it's seat, raising into the air, and maneuvering towards the back of the bridge. Your character then maneuvers towards an air lock in which they can leave their native ship, and attempt to board a different one. this is a whole lot of silly to consider, and how this is achieved depends on whether we will have magical artificial gravity, or if we will need to maneuver our ships in such a way that we could achieve normal gravity to walk around. (If the latter is required then it might be stressful if we are constantly thrusting away from our target.)

I think low/zero/micro G ambulation will look something like this:

E-D Zero G.jpg
 
I want to jump out of my chair excitedly, and promptly smash my head on the upper canopy... and have blood go everywhere. I then want to blunder around, half-blind and concussed, trying to find the door to get to the medical supplies.

I want to hover over my friend's ship as he lands and presses ENTER HANGAR, as he gets out of his seat. I then want to see his face mashed to the cockpit glass as the ship spins, and have his ingame voice comms re-processed to sound like, "Mfrfrf fccce! Hllp mrrrrlrlrll!".

I want my character to be able to leap into the air off the Coriolis landing pad, fly up into other ships' flight paths, and get sucked into a Lakon Type 9 intake and die.

I want to be a goat in the game, and go craaaazy licking things like light poles, little yellow trucks and Diamondback Scouts.

Shut up this is too funny!!
 
In a Station you are in low gravity when docked (due to the centripetal forces generated by the stations rotarion), not no gravity. So you get out of your seat and walk through your ship.

Different areas of the station will have more or less gravity depending on how far from the center of rotation you are.

In an Outpost there is no rotaton. You float and move by grabbing hold of handrails (and anything else you can). Same as the International Space Station.

Same goes for being in your ship in space (although what happens when you manoeuvre or rotate your ship when someone is not seated should be interesting).

There is no magical or technological artificial gravity in ED.

Nothing to make brains hurt here that I can see.

Also...magnetic boots can be used when needed.
 
I want 100% hard-science realism.


I want to jump out of my chair excitedly, and promptly smash my head on the upper canopy... and have blood go everywhere. I then want to blunder around, half-blind and concussed, trying to find the door to get to the medical supplies.

I want to hover over my friend's ship as he lands and presses ENTER HANGAR, as he gets out of his seat. I then want to see his face mashed to the cockpit glass as the ship spins, and have his ingame voice comms re-processed to sound like, "Mfrfrf fccce! Hllp mrrrrlrlrll!".

I want my character to be able to leap into the air off the Coriolis landing pad, fly up into other ships' flight paths, and get sucked into a Lakon Type 9 intake and die.

I want to be a goat in the game, and go craaaazy licking things like light poles, little yellow trucks and Diamondback Scouts..

I'm pretty sure that the goat thing is what caused the DDF to be closed/archived. :(
 
I have an image of a huge queue of ships trying to get out of the coriolis as a herd of goats is blocking the exit. All the ships have opened a sweepstake on when the station will open fire, creating automatic barbecued goat. meeeh.
 
I'm thinking if the tech in a 1000 years can bend space and propel us to other stars, simple magnetic boots to walk around ships in zero gravity is a non issue..

Also...magnetic boots can be used when needed.

Yeah alright, magnetic boots for those that can afford it (assuming the ships are made of magnetic material), velcro for the up and coming Cmdrs and 3M Post-It flip-flops for the noobs? :)
 
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I want 100% hard-science realism.


I want to jump out of my chair excitedly, and promptly smash my head on the upper canopy... and have blood go everywhere. I then want to blunder around, half-blind and concussed, trying to find the door to get to the medical supplies.

I want to hover over my friend's ship as he lands and presses ENTER HANGAR, as he gets out of his seat. I then want to see his face mashed to the cockpit glass as the ship spins, and have his ingame voice comms re-processed to sound like, "Mfrfrf fccce! Hllp mrrrrlrlrll!".

I want my character to be able to leap into the air off the Coriolis landing pad, fly up into other ships' flight paths, and get sucked into a Lakon Type 9 intake and die.

I want to be a goat in the game, and go craaaazy licking things like light poles, little yellow trucks and Diamondback Scouts.



All these things are grrreat gameplay, are very effective uses of developer resources, and will be fun fun fun.

I want this game NOW!!!

How much money do I need to throw at my screen to get this?
 
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