Can you kill a station?

But the problem is, that the players are instanced. So if one player alter the visible universe (a station or asteroid for example) this change have to be visible to all players, but only the players in the instance where the station is beeing attacked will see the reason why it is exploding.
The other problem is, you cant change a seed to remove a single object. So you have to remove the object after generating all others. This object removal information will grow over time while players destroying more and more asteroids for example. And every time a player entering this spot, that information have to be transfered.

You have a point, so yes, completely destroying a section does seem to be hard to implement.

Nevertheless, the ideas thrown of impacting a station's economy and/or a system's population should be doable. Although that would require to have ways to influence positively those two mechanics first as well, which we currently don't.
 
It would be kind of cool that station or outpost can have a state of 'under attack' and a contract system for players to hire protection with an alert system for faction players. This would open up a whole new form of game play and another step away from having things too easy and static in a game advertised as a 'cutthroat galaxy'. Imagine faction fleets coming in for protection and engineers needed to repair a station or outpost to get services up and running again. It could even have an impact on economy. Make this game a real sandbox please.

This would actually make wayy more sense than just fighting in random conflict zones.
 
I could imagine two rival player factions at war. One of the factions have met up and docked into a station to brief each other on where they are heading. All of a sudden the rival gang starts opening up on the station like the Cray twins which prompts the other faction to fly out and protect the station from killing them all.
 
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So we can't kill stations? Even if 32 players were shooting at one in Condas and Pythons armed with plasma accelerators and heatsinks?
 
So we can't kill stations? Even if 32 players were shooting at one in Condas and Pythons armed with plasma accelerators and heatsinks?

Put it this way you choose a station as your home base and have a Type 9, a Anaconda and a sidewinder parked there

How happy are you going to be after a two week holiday to find you have lost all your ships and are back in the starter system because some on and his mates thought it was a good idea one Saturday night to blow up your station?

For that reason there will be no blowing up of stations by players - simple really when you think about it
 
Put it this way you choose a station as your home base and have a Type 9, a Anaconda and a sidewinder parked there

How happy are you going to be after a two week holiday to find you have lost all your ships and are back in the starter system because some on and his mates thought it was a good idea one Saturday night to blow up your station?

For that reason there will be no blowing up of stations by players - simple really when you think about it

That's the least of the concerns to be fair.

Let's take a different approach.

Currently, getting a station in the game requires communication with FD, approval of said goal, then around a week for the CG to succeed and then, assuming it does succeed, implement the station to the game.

If destroying a station required an evening of some random players gathering together and bashing their heads at it, then we wouldn't be having a lot of stations quite soon.
 
There was an outpost in Lhs 3447 which is no longer there it is now a debris field, so I think stations can be destroyed. But how is another question.
 
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