Ahoi folks,
Today I wanted to take my Python out there to explore stuff. My first stop was going to be the Witch Head Nebula and the end was meant to be the Flame Nebula. Nothing too far away. However, the exploration stopped before I even left dock: my computer said a route into the Witch Head Nebula is impossible to find!
Now, my jump range is 16 light years. Yes, every Asp can do twice. However, I don't care for getting there fast. Venturing barely 800 light years further away from the core didn't seem so much a problem for me. The system, and ultimately the game engine itself, seems to think different: is the density of systems around the Witch Head Nebula already that thin, that you'd get stuck with a 16 ly range? I can get some systems before it, but I want to venture into it. In my Python. In this load-out!
Now, it calculates a course for the Aquila Dark Region on around 950 ly distance without sweat, and the Coalsack is no problem either. The problem is that I don't want to go to those (now)! While I figure that 500 light years is far farther a distance than it sounds, I still think that's quite meh. If you need super-light ships to reach even the semi-outer spheres of the galaxy (just look at how much there is behind the Witch Head! Monkey Head Nebula? Unreachable?!), I'll have to overthrow my whole character's lore and rethink my whole exploration mentality.
My question thus is: do I really need to change my ship to be able to see what I want to? Sure, I could strip stuff off my Python, but I don't really want to do that. Especially for me character's lore (roleplay hype!), it is important to bring the weapons along. All 5 of them! When I strip them off, I may as well take another ship.
Is the true meaning behind jump range not speed but accessibility? Will I have to go out there in a Conda?
Today I wanted to take my Python out there to explore stuff. My first stop was going to be the Witch Head Nebula and the end was meant to be the Flame Nebula. Nothing too far away. However, the exploration stopped before I even left dock: my computer said a route into the Witch Head Nebula is impossible to find!
Now, my jump range is 16 light years. Yes, every Asp can do twice. However, I don't care for getting there fast. Venturing barely 800 light years further away from the core didn't seem so much a problem for me. The system, and ultimately the game engine itself, seems to think different: is the density of systems around the Witch Head Nebula already that thin, that you'd get stuck with a 16 ly range? I can get some systems before it, but I want to venture into it. In my Python. In this load-out!
Now, it calculates a course for the Aquila Dark Region on around 950 ly distance without sweat, and the Coalsack is no problem either. The problem is that I don't want to go to those (now)! While I figure that 500 light years is far farther a distance than it sounds, I still think that's quite meh. If you need super-light ships to reach even the semi-outer spheres of the galaxy (just look at how much there is behind the Witch Head! Monkey Head Nebula? Unreachable?!), I'll have to overthrow my whole character's lore and rethink my whole exploration mentality.
My question thus is: do I really need to change my ship to be able to see what I want to? Sure, I could strip stuff off my Python, but I don't really want to do that. Especially for me character's lore (roleplay hype!), it is important to bring the weapons along. All 5 of them! When I strip them off, I may as well take another ship.
Is the true meaning behind jump range not speed but accessibility? Will I have to go out there in a Conda?
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