Another game that doesn't want to be played.

Whereas slamming the game into the ground, whilst plugging something that might possibly be a game in a few years (if the lone dev doesn't crack up under the weight of expectations that his cult of psycho fanbois are applying - paging Josh Parnell)... yes, that's a far more productive use of this forum, and fosters such community spirit.

It seems to me that the attitude has changed and shifted with time. Everyone was quite optimistic, helpful and hopeful after launch. But people become jaded when their enthusiasm is left unanswered and so many issues remain after so much has been said about them already. It's getting more and more hard to care. That's why you see more and more of these posts.
 
It seems to me that the attitude has changed and shifted with time. Everyone was quite optimistic, helpful and hopeful after launch. But people become jaded when their enthusiasm is left unanswered and so many issues remain after so much has been said about them already. It's getting more and more hard to care. That's why you see more and more of these posts.

Yes, exactly. We've seen broken promises, needless secrecy, blatantly ignored questions, and poorly implimented mechanics for a long time. At the start we were all really hopeful but over time more and more people have become very disillusioned. Powerplay coming out of left field unheralded as it was and it's percieved flaws and shallowness drove that disillusionment home with the feeling that promises made weren't being kept, the fan base who'd originally supported the development was being blatantly ignored and treated badly. CQC has compounded the insult as it's seen to be a blatant cash grab that ignores many promises originally made and as confirmation that FD has no plans to create the originally proposed game.

PP and CQC on their own are reasonable attempts to create games, but after having been delivered a flawed and partially concieved version of the originally proposed game, many supporters feel abandoned and insulted by FD apparently changing direction and continuing to fail to communicate. There's been no single incident that's caused this, rather it's been a "death of a thousand cuts" which has simply reached a critical mass with the latest insulting behaviour from FD.
 
I'll admit I was one of those "you're doing it wrong" types (although not quite) who was confident that FD knew what they were doing - "it'll all work out". But I was still in the honeymoon period, playing and loving the game every minute that I got. Suddenly, one day you have an epiphany, a moment of clarity. You see the game and it's direction for what it is (and isn't). It's quite a shock. Your friend just betrayed you. It's hard to go back.
 
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I have to admit, I pledged to a faction, but when I realised the scale of the grind, I left it within a day. I'm back to focusing on building up my Elite rankings. Maybe once I achieve all those, I'll return to powerplay, but I doubt I will until then, particularly if the rep decay stays in place.
 
Relax, sit back. This isn't a game to binge out on, stuff your face and then fart the evening away.

This is a game to admire, to pick at, to savor. Appreciate and enjoy every aspect of the game. Personally, I find that big ships are clumsy so I fly the perfectly formed smaller ships and enjoy every minute of immersion in the game.

Elite has never been a game focused on the destination, from the ground-breaking open-world origins of the 1980s original to the current state-of-the-art incarnation. Take a step, look around, feel the heat of a new star on your skin, reflect upon the changing star scape as you traverse the galaxy. Then take your second step...

This game is about the journey, not the destination. There are goals that you can set yourself, but after each goal is achieved, there is a new challenge. Open your mind and reap the rewards of your imagination.

Can I have some of what your smoking ? Because being that blindly in love with something must be a an extremely untaxing way to experience it.
 
Another thread about how bad the game is. Has it achieved anything? Is the OP getting a refund? Did the devs rush in to the thread shamefacedly apologising and promising to make it live up to the OP's expectations? Or is it just an attention-seeking quitpost?

I can totally tell how you earned those green pips below your user name.
 
When you have paid a reasonable amount of money for a game like you are surely entitled to say why you are so disillusioned with it after this amount of time - everyone has that right on a game forum. But why do the devs of this game not listen to or engage with the players/customers ? When they said they made this game for themselves they really meant that, but surely they must care to some degree about the issues raised and the current state of play ~ I really hope they do not abandon their/our dream so early :(
 
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I'll admit I was one of those "you're doing it wrong" types (although not quite) who was confident that FD knew what they were doing - "it'll all work out". But I was still in the honeymoon period, playing and loving the game every minute that I got. Suddenly, one day you have an epiphany, a moment of clarity. You see the game and it's direction for what it is (and isn't). It's quite a shock. Your friend just betrayed you. It's hard to go back.

So until that day you had fun wrong way? :) Or you figured out that someone said that grind is sooooo bad?

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I can totally tell how you earned those green pips below your user name.

Sure, attacking other forumians is right way to get your message across.
 
Can I have some of what your smoking ? Because being that blindly in love with something must be a an extremely untaxing way to experience it.

What he says is true though .. I played previous Elite games and the one thing that sticks with me is that having the biggest ship, best guns, been there done that, is ultimately unfulfilling (because ultimately you're not REALLY a spaceman, believe it or not. Arf). Point being, every game has limits to what it can provide, and even more certainly when it's at an earlier stage of dev, as ED is.

I think the poster recognises that it's a sandbox. Like, I might be able to afford an Anaconda and smash up all comers, but that would be a bit schoolyard bully of me, so why not have just as much fun setting yourself to carrying a couple of tons of gold through a known griefer area, in a sidewinder, telling myself, it's not just a ton of regular gold, but meant for some important customer, jewel maker or something.

It's just an example but honestly, if all that matters is credits (and ED doesn't just give you credits), if all that matters is the grade A guns, at some point everyone comes to realise that these are only a means to an end. Proving your own skill, to yourself, in a Viper, is just as worthwhile as topping out a Vulture, maybe more. Flying out to a Nebula, it's a long way it's "grind," supplying a community goal in trade, these can be things to do for the fun of it, not purely for profit, I have a real world job for that?
 
Or, you know.. play a game that is actually fun. If reaping the rewards of your imagination is all you're in for, you can do that developing your own game. But still, I'm sure one of the many space sims coming out(NMS, SC, etc) in the near future will actually get it right while leaving the Skinner Box fans of Elite Dangerous to waste away their lives grinding away at virtual numbers.
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Here here little mouse, the sign on your box does not say Elite. Keep pushing that button and grabbing that cheese until it does! Otherwise your life has no meaning! OMG YOU'RE ELITE. But you aren't an ELITE TRADER.

actually it´s built on the mechanics of WoW or any facebook game. That stuff is very popular with some folks.
 
When you have paid a reasonable amount of money for a game like you are surely entitled to say why you are so disillusioned with it after this amount of time - everyone has that right on a game forum. But why do the devs of this game not listen to or engage with the players/customers ? When they said they made this game for themselves they really meant that, but surely they must care to some degree about the issues raised and the current state of play ~ I really hope they do not abandon their/our dream so early :(

They don't always respond, because they have work to do. But as far as I have seen, they are very well aware about concerns and issues. They are very silent though - can tell that they are British - so it should not be taken as message that they don't care. They just try to avoid storm by going in guns blazing. Well, Mike Evans sometimes does that, but overall for example Sandro comments rarely, but when he does - it is worth it.

If you want to follow what developers are saying use this dev tracker for ED http://eft.recoil.org/
 
But that's a problem with all games isn't it?

You can argue that if you want to reduce it right down, and I'm sure you will, but the trick is to hide grind inside other content. Narrative, immersion, decision making, consequences. Spread it out, dilute it. When the stuff between the grind starts to feel like a grind (e.g. repetitive, simplistic missions, power play, community goals) then you have a problem.
 
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I spent 50 quid on PC GTA V and quit playing it within 2 weeks when I realised the game play in that is very repetitive. Endless driving to somewhere just to shoot up yet another gang of crims. Strangely, I did not go onto their forums to tell them! I just accepted I made a mistake buying it.
 
I spent 50 quid on PC GTA V and quit playing it within 2 weeks when I realised the game play in that is very repetitive. Endless driving to somewhere just to shoot up yet another gang of crims. Strangely, I did not go onto their forums to tell them! I just accepted I made a mistake buying it.

I partly agree, however GTA V was a finished product. Elite: Dangerous is in continual development over a ~10 year cycle. Early feedback has a chance of informing the future development with ED, not so with GTA (which essentially makes the same game over and over).
 
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I spent 50 quid on PC GTA V and quit playing it within 2 weeks when I realised the game play in that is very repetitive. Endless driving to somewhere just to shoot up yet another gang of crims. Strangely, I did not go onto their forums to tell them! I just accepted I made a mistake buying it.

Rockstar hadn't spent months before had telling you a whole bunch of stories about how great a game it was going to be and how there'd be this living breathing galaxy that responded to you, then spent the next 12 months breaking pretty much all of those promises and introducing stuff that didn't have anything to do with fixing the game or with the core platform, did they? If you bought GTV V expecting anything other than yet another GTA game you'd have to have had rocks in your head. The problem isn't that ED has as much depth as the average GTA game (less actually) the problem is that we were promised so much more that they've not delivered on and are looking like never delivering on.

If they'd told us "We want to make the world's prettiest, procedurally generated scale galaxy and give you not much to do with it" at least that would have been honest.
 
So to me, GTA V is shallow, yet Elite is not. Its just personal taste I guess. I can spend a lot of time in the Elite universe it seems (and in previous Elites) and it looks like none in the GTA V universe.

And to me Elite in December was doing all I was expecting of a Elite game and a little more. Now they have polished it up some more, which is great. I expected Elite to be like this, all the previous ones have been like this, and I expected nothing more. I knew what Elite was like to play.

There you go ;-)
 
still like the game but can not get back into playing it. ill wait and see what happens with updates . but for now iv moved on to other games ...
 
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