Can I have some of what your smoking ? Because being that blindly in love with something must be a an extremely untaxing way to experience it.
What he says is true though .. I played previous Elite games and the one thing that sticks with me is that having the biggest ship, best guns, been there done that, is ultimately unfulfilling (because ultimately you're not REALLY a spaceman, believe it or not. Arf). Point being, every game has limits to what it can provide, and even more certainly when it's at an earlier stage of dev, as ED is.
I think the poster recognises that it's a sandbox. Like, I might be able to afford an Anaconda and smash up all comers, but that would be a bit schoolyard bully of me, so why not have just as much fun setting yourself to carrying a couple of tons of gold through a known griefer area, in a sidewinder, telling myself, it's not just a ton of regular gold, but meant for some important customer, jewel maker or something.
It's just an example but honestly, if all that matters is credits (and ED doesn't just give you credits), if all that matters is the grade A guns, at some point everyone comes to realise that these are only a means to an end. Proving your own skill, to yourself, in a Viper, is just as worthwhile as topping out a Vulture, maybe more. Flying out to a Nebula, it's a long way it's "grind," supplying a community goal in trade, these can be things to do for the fun of it, not purely for profit, I have a real world job for that?