So I took a break for a few weeks, and came back today to find that CZ finally have something other than mostly harmless in them. Fantastic! I think. A reasonably challenging way to earn money, where the grind mechanic actually makes sense (I'm looking at you RES...) So I dived in to a high intensity zone and found...
Dangerous Viper. Couldn't keep me in his sights at all, didn't shoot me once. I'm in a courier, and not that great a pilot. He should have been able to hit me. all I did was circle and use lateral thrusters. Didn't even bother moving pips from 4 wep.
Dangerous Anaconda. These things are STILL inexplicably armed with frag cannons, despite them being the most useless weapon on a slow turning craft that I can imagine. Not even one laser. Not one. We entered the usual dance of..well..pretty much exactly what I did to the viper, but with power plant targeting.
So, is this amazing new AI actually even in CZ? or just strong signal sources or something? If not, why?
They don't even seem to use chaff anymore.
I tried out mission bounty hunting too. Honestly, this is WAY better, it simply needs more available missions at each rank level to be truly worthwhile, but is an EXCELLENT first step on the road to persistent hunting. The targets could use some updating for higher ranks too, something like 'take out 5 pirates IN PYTHONS', and adjust spawns to compensate.
I'll be trying out the updated versions of mining/sandbox smuggling (tried the smuggling missions already, they work, well done)/ Piracy (both NPC and player)
Somehow I don't expect stellar results from the red headed stepchild professions, but I can dream right?
Dangerous Viper. Couldn't keep me in his sights at all, didn't shoot me once. I'm in a courier, and not that great a pilot. He should have been able to hit me. all I did was circle and use lateral thrusters. Didn't even bother moving pips from 4 wep.
Dangerous Anaconda. These things are STILL inexplicably armed with frag cannons, despite them being the most useless weapon on a slow turning craft that I can imagine. Not even one laser. Not one. We entered the usual dance of..well..pretty much exactly what I did to the viper, but with power plant targeting.
So, is this amazing new AI actually even in CZ? or just strong signal sources or something? If not, why?
They don't even seem to use chaff anymore.
I tried out mission bounty hunting too. Honestly, this is WAY better, it simply needs more available missions at each rank level to be truly worthwhile, but is an EXCELLENT first step on the road to persistent hunting. The targets could use some updating for higher ranks too, something like 'take out 5 pirates IN PYTHONS', and adjust spawns to compensate.
I'll be trying out the updated versions of mining/sandbox smuggling (tried the smuggling missions already, they work, well done)/ Piracy (both NPC and player)
Somehow I don't expect stellar results from the red headed stepchild professions, but I can dream right?