Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I'm not convinced "you didn't research the game" Is a viable argument, the FD marketing department seem to have said anything and everything they can to make sure something ticked a players boxes lol, something I suspect has caused them a headache in the office, though of course sales are sales!
 
There is no separate solo part or multi-player part - both game modes are simply different settings of the matchmaking system. If the richness of your gameplay experience depends on other players then you are rely on other players to want to play in Open. If Open becomes a place that most players do not want to play, at least they have the choice to play in Private Groups or Solo rather than stop playing the game at all.

And still you are trying to tell me that i can enjoy a multiplayer game with barely anyone around?
 
No I am not the only one. But we are a minority. And you just don't see a reason to accept that the open world would be more crowded if there was open only though it has instances. What if everyone in solo/group would fit the empty space I have in front of me, because he is at the same location? Chances would be higher, you are just to ignorant to admit it.

Chances to meet other players would only marginally higher. Everyone who wants just a good singleplayer experience, and has no intention to meet other players, would try to spread out from the more densily populated areas.

And still you are trying to tell me that i can enjoy a multiplayer game with barely anyone around?

It is not a "multiplayer game" in the sense that you may see it. It is a game like Diablo 3, with a singleplayer and multiplayer mode with a fluid transition between the two. It is therefore neither a singleplayer game with a multiplayer mode, nor a multiplayer game with a singleplayer mode. It is a game where both modes are equally viable and supported.
 
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How the game has been promoted and how the reviews i have seen did not bring up a reason to have a doubt about what the game is going to deliver.
Or shall i read each and every single review that is available on the web?

How about I show you what was advertised and sold - then promoted and supported by the people making the game?

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

Some Dev comments from the Kickstarter;

View attachment 44183

https://www.kickstarter.com/project...erous/comments?cursor=1681442#comment-1681441
https://www.kickstarter.com/project...erous/comments?cursor=1705398#comment-1705397
https://www.kickstarter.com/project...erous/comments?cursor=1705552#comment-1705551

From the forum archives;

https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01) Plus how the Galaxy will evolve over time.
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18
"DB explicitly said that solo players would be able to do community goals, though back then they weren't called that. Dev Diary Video #2, at the 4:10 mark."

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

Wikipedia;
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.

Oxford English Dictionary (Online);
An online video game which can be played by a very large number of people simultaneously .


Dev comments;

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Originally Posted by Michael Brookes

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Originally Posted by Numi
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.


No.

Michael
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Originally Posted by Michael Brookes

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Originally Posted by Robert Maynard
Thanks for that clarity Michael.

Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?


We're not planning on changing that.

Michael
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Originally Posted by Michael Brookes

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Originally Posted by mosh_er
Hi Micheal

I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?

None are planned at the moment.

Michael

David Braben AMA Thread said:
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Originally Posted by Alexander the Grape
In the newsletter, it was mentioned that an intersection between a trading power and a military power will result in piracy missions.

Will this make NPC piracy more profitable or will we continue to need to focus on players?

It can be more profitable, and it will apply to both players and NPCs.

David Braben AMA Thread said:
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Originally Posted by Adept
For fun :)

That said, it could be worth thinking about reducing the impact that solo & group players have on the political simulation.


Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.

FuzzySpider said:
The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.


Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?


Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.


We are supporting multiplayer and the solo experience. Community Goals are carrying on too.

E3 2015 Interview (17th June 2015);

http://arstechnica.com/gaming/2015/...-e3-xbox-exclusives-and-qa-with-david-braben/


The overall thread topic (+ How XB1 fits);


On that last point, Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure. This means that PC players and Xbox players will often wind up on different clients, which means no head-to-head play. To that end, anticipated PC-centric features will likely land on PC first.


And regarding the game design;


I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”


To highlight something from that above quote;


“You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play."


So, can people NOW! accept that the game is not broken, it is not a bad design, FD did not mess up.


THIS IS HOW IT IS SUPPOSED TO BE.
 
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Robert Maynard

Volunteer Moderator
You would just have to use the servers that are used right now for open and disconnect them from solo/group influence. Kaboom.

And if a poll displays that only 32% play in open I think it is reasonable to complain about the weak multiplayer experience as a multiplayer, no matter what intentions I have

And just to add. How many of those who are left in open take benefit of jumping into Solo/Group, just to avoid resistance by other players?

Now come again and tell me that i can enjoy my multiplayer experience.

At a stroke, about two thirds of the player-base (according to the poll referenced) would suddenly have no influence on the single shared galaxy state - to satisfy one third? That would seem, to me at least, to be a rather selfish approach.

As to how many players mode switch, see for yourself (it's a relatively small number of results and is self selected as to who has voted, but it's the best we have). By my reading of the results, we have 32% in Open only, 21% in Solo only, 7% in Private Groups only and 40% who switch modes - that would make mode switchers the largest proportion of those polled.
 
I'm not convinced "you didn't research the game" Is a viable argument, the FD marketing department seem to have said anything and everything they can to make sure something ticked a players boxes lol, something I suspect has caused them a headache in the office, though of course sales are sales!

Do you believe everything you read from marketing and adverts at face value?
 

Robert Maynard

Volunteer Moderator
Let´s stop the forum poll argument nonsense. Only FDEV has the data. I can as easily quote you a number of polls that show things like 70% prefering to play in OPEN:

https://www.reddit.com/r/EliteDangerous/comments/39w6yn/poll_pvp_interest_and_powerplay_impact/
https://docs.google.com/forms/d/1l2...-J895P1rHidA20/viewanalytics?usp=form_confirm

With respect, at least we know that those who polled here are registered users of these forums and therefore quite likely to actually own the game....

.... and these links both refer to the same poll.
 
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And still you are trying to tell me that i can enjoy a multiplayer game with barely anyone around?

Of course you can. Play in Open, you will see other people who have also chosen to play in Open. How many of them you see is a function of where and when you are.
 
At a stroke, about two thirds of the player-base (according to the poll referenced) would suddenly have no influence on the single shared galaxy state - to satisfy one third? That would seem, to me at least, to be a rather selfish approach.
Not even one third. There are plenty players in open *waves* who want players to keep the choice to play however they like.
 
With respect, at least we know that those who polled here are registered users of these forums and therefore quite likely to actually own the game....

Also, since the participants are also participants in the forum, which in and of itself is a form of "multi-people" interaction, the poll is most likely biased in favour of open and group mode, and against solo mode. Do not underestimate the number of people who play alone only, all the time, and don't visit the forums etc. either. (This is even true for MMOs where there is no "solo" mode, a vast proportion of the player base plays alone and does not participate in group activities or PvP.)
 
With respect, at least we know that those who polled here are registered users of these forums and therefore quite likely to actually own the game....

Mr. Maynard, I am suspicious of you and polls. The way Guild discussions are tied to the ancient guild poll is quite possibly a gross misrepresentation of community interest in the topic. I feel like this is a breach of trust, in a way, and it concerns polling practices. I hope you understand. :)
 

Robert Maynard

Volunteer Moderator
Mr. Maynard, I am suspicious of you and polls. The way Guild discussions are tied to the ancient guild poll is quite possibly a gross misrepresentation of community interest in the topic. I feel like this is a breach of trust, in a way, and it concerns polling practices. I hope you understand. :)

The Guilds in Elite Dangerous poll (which ran for four days in January 2013) is very old - I haven't pointed anyone at it in quite a while. There are more recent polls on that topic, somewhere.

Please explain how that poll is relevant to this discussion....
 
Hmmm... that seems a bit strange, i'll take your word for it

The main vectors of attack have been faction influence on a system, Community Goals and now Power Play. Some people take/took flipping systems very seriously before Power Play. I suspect it may have had some influence on the development of Power Play.
 
That was the first thing that occurred to me too. In the current setup the universe is made more dynamic by all those people in all 3 modes who are actually doing things to change the underlying model. If you had a "pvp open only" the people on it would primarily be interested in pvp so would do far less of everything else. You run the risk of the server becoming somewhat stagnant.
Not if the rules and thresholds would be adjusted.
 
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