Strait from the homepage:
Sounds like to me they want Powerplay to be the main reason to log into the game. Player influenced narrative driven gameplay is how FD wants to provide open world persistence and longevity.
What do you guys think? Is this the right direction for ED? Does FD want the player to think "What can I do for my faction?" more than "What can I do for MYSELF?" Is Powerplay intended to occupy endgame users?
[h=2]What is Elite: Dangerous?[/h] [h=3]Take control of your own starship in a cut-throat galaxy.[/h] Elite: Dangerous is the definitive massively multiplayer space epic. With a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the Elite.
In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.
400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.
Sounds like to me they want Powerplay to be the main reason to log into the game. Player influenced narrative driven gameplay is how FD wants to provide open world persistence and longevity.
What do you guys think? Is this the right direction for ED? Does FD want the player to think "What can I do for my faction?" more than "What can I do for MYSELF?" Is Powerplay intended to occupy endgame users?