What's happened to the ring systems?! They look terrible!!

He asked, i answered.

Yeah. Now why don't you go read the bug thread wherein it's pretty clear that FD is trying to figure out the problem and fix it?

Coding shaders isn't easy. Get a parameter off and you can get the kind of changes you see. Tweaking graphics is not "nerfing things for Xbox" geeze, there is so much ignorance on display here it's practically a parade with elephants, confetti, and a mariachi band.

Here's one thing you'd know if you knew anything about programming: there is this thing called "conditional compilation" which is how you control how a piece of code expresses itself on different platforms. There would be absolutely no reason at all for FD to make a version of ED that performed worse on PC just to make it work on Xbox. There'd be some header file with something that looked kind of like...
#ifdef Xbox
#define GRAPHICAL_FIELD_DEPTH 32
#else
#define GRAPHICAL_FIELD_DEPTH 64
#endif


And the code would compile and run differently and the graphics would be different on different platforms. The code would be the same; the default settings that control the graphics behavior would be different - that's all. I made up those values in the example above, but that's a fairly typical way of setting up the defaults for a procedure. Somewhere there'd be code that looked like:
int graphical_field_depth = GRAPHICAL_FIELD_DEPTH;
and the options panel that let you jigger graphical settings could change those values - so it'd work right when faster GPUs came out and that value could be bumped up past the default, or pulled down for PC users with slower GPUs. That's just establishing the default setting. The real settings are almost certainly pulled from a config file.

That's how it's done. Nobody who knows how to code would do it the way you're assuming it's done, so you're just simply flat-out wrong.

I am so bored by non-programmers talking about how software is developed as if they are sure what FD is doing, when it's perfectly clear that they wouldn't understand a piece of code if it was written in crayon in letters 20 inches high.

Edit: remember that piece of code that ran which profiled your system when you first ran ED? That probably figured out the settings for your system based on some test operations against the GPU, then set them to sensible values. Values you could change using the options panel. The Xbox code is going to have Xbox-specific default values based on the fact that Xboxes are all the same. And that's it. It's that easy.

Those settings will be stored in a configuration file on your hard disk someplace. Go rummage around and find it and I guarantee you'll find keybindings, graphic settings, memory parameters, and a bunch of stuff. The way the game will be "nerfed" for an Xbox will be those settings in that config file will be different. That is how pretty much every game you can think of works.

Here is a fun game you can play: find that file and edit those settings, then come back here and whinge about how you Nerfed ED for Xbox.

More: Just because I am bored and like smacking ignarts around, I decided to invest 10 seconds in finding the ED config files. And, if you care to, you can take a look in
C:\users\{username}\appdata\local\frontier developments\elite dangerous\options\graphics
In there is a couple XML files that include the graphic settings.
That's how programmers do things. If they were going to "nerf" Xbox they'd change something like:
<StereoFocalDistance>25.000000</StereoFocalDistance>
to whatever
OMG, how cunning and sneaky FD is. Or something.
Take a look at Custom.fxcfg, which appears to be the test-generated parameters. It's got gooey stuff in it like:
<TextureQuality>1</TextureQuality>
<BlurEnabled>true</BlurEnabled>


OK, I'm going to assume this is a dead horse and now I'll stop beating it.

Maybe I should write a thread about how programming actually works so we can just link to it whenever someone starts posting ignorant nonsense about nerfing parameter settings.
 
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In the first beta they looks perfect and , over time they got less and less detail.

-first the lods got messed up (close roids are grey far away ones are brown etc)
-then they reduced the number of roids in genral.

the only thing they did good with them recently is enchance the fog... but it does not change the rubbish lod

Yeah, because of this there's now zero sense of scale when you visit a ring in the Rift. It used to be mindbendingly huge, as you pulled away from the ring and looked back at it - and now? "oh look, ugly 2d sprites". You know what the problem with 2d is? THERE'S NO DEPTH

Come on, frontier! I know the console performance isn't great, but just give us a bloody slider, eh? We can worry about our own performance issues on PC.
 
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Come on, frontier! I know the console performance isn't great, but just give us a bloody slider, eh? We can worry about our own performance issues on PC.

Why don't you go into
C:\Windows\Users\{you}\Appdata\Local\Frontier Developments\Elite Dangerous\Options\Graphics and edit Custom.fxcfg
yourself and completely screw it up so you'll have something to really complain about?

They did give you a slider. It's just attached to a parameter elsewhere in your settings, that changes multiple sets of complex parameters in the shaders.

Unless you know what you're doing, you're just asking for an opportunity to stick your tongue in a light socket. FD's probably too smart to give you that slider. If it was me, I would, and I'd laugh until my sides hurt.
 
That is Level of Detail tweak, usually controlled by collider objects. All they need to do is to adjust collider size, or give us option to adjust it by ourselves in game options.

Spawning station 200m earlier really shouldn't be the issue for any decent computer configuration.
 
I am an Xbox One player and, for what I've seen, rings look like the first screencap and "problems" with he LOD are a supercruise issue (you have to be more or less 10Mm away to start seeing the rocks as rocks and not just a ring

Hey good sire, do you think you could take a snappy from that first training mission (cannisters murdering), right at the beginning, and show it here? This would go a long way showing that the PC version is indeed a bit off road at the moment :)
 
The PC version appears to be getting a console quality polish.
Make better use of the hardware resources, its sad to see your game stutter when the GPU/CPU/RAM/SSD load is under 50%, at 1440p on ultra.
 
Here are the training missions on Xbox one:

https://youtu.be/XsS9vDFVwOc?t=162

It looks awfully (note the emphasis on "awfully") close to what we have now, if we refer to Cpt. Kremmen comparison shots. So either the port carried the glitches, if any, or it is intended.

The XBox version and the current PC version certainly seem to look pretty much the same as each other. My thoughts are that the graphics have indeed been downgraded on the PC, but also that there is a glitch making it look worse than it should. I will post a few more screenshots highlighting what I mean later on.
 
Hey good sire, do you think you could take a snappy from that first training mission (cannisters murdering), right at the beginning, and show it here? This would go a long way showing that the PC version is indeed a bit off road at the moment :)
Sorry, my Xbox is not at it's best and I can't upload my screencaps, but rings look quite well, the only thing I could complain is about density of the ring, when you are in, the further parts look like they have low density but it only happens to some rings so I suppose that it's because their density variates
 
It gotta be run on AMD, Mac OS X and people doing dual core setups even game's specs says four core CPUs.

You can't have both. Something's gotta give.


Errrrm, not sure about that? since iv never seen the game use more than 2 cores on my systems... Both of them quad core, one of them hyper-threaded... never more than 200% CPU usage.

And besides, a nice fast dual core, will often out perform a comparatively slower quad core, depending on a few things.

Iv not really seen too much of a decrease in quality to be honest, that being said, i don't run on ultra, not on my PC or my mac.... This being said, i think the shaders have changed a bit and have tried to take back the whole game engine feel and go for something more realistic... example... exactly how do you get deep shadows in fog? Well sure, single roids might cut deep shadows in certain circumstances, that being a very bright light source without too much fog, but in dense fog, you do expect a more flat view.

Just because something looks more pleasing, doesn't always mean it is correct.
 
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BTW, never visited an ICE ring before. Amazing - those ice pieces feel real. However, you can see the artificial 'distance' issue is still there, however it looks better than on metal ones.
 
For me it's still pretty obvious that there is a connection between xbox version being worked on and the "nerf" of the graphics on the PC.
My personal opinion - FD decided that Elite on PC can't look significantly better than on xbox. Why? No idea, maybe so xbox users won't be disappointed.
I mean - what other reason there could be? Once again - I dont have any "info", its just what I think. My personal opinion on the subject.
Its easy to jump into the conclusion, yes, but I'm afraid this is not just a bug.
Unless this is a "bug" - but It does not looks like it.
And it makes my so very sad, because I was really hoping for improvement in loading distance, asteroid density, not the opposite.
 
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Hello there

I very much doubt that there is any secret "downgrade PC version to Xbox" conspiracy going on.

Rather I'd assume that they are still tweaking lighting, view distances etc to be able to cope with future content not released yet into the public domain. For example preparing the dogfight PvP stuff for the PC release.

Some people to tend to regard PC game devs as these evil money grabbing rip off merchants from the planet Draxx.

Its great to bring up these issues for discussion and dev attention but dont see whatever they are doing as a deliberate insult towards us PC players, rather necessary design/business decisions which my annoy us now but will end up prolonging the life of the game.

IMHO a bit of faith in the devs is needed.

Rgds

LoK
 

Philip Coutts

Volunteer Moderator
I don't understand (not surprising I know), I thought the console and PC versions were different builds so why would the graphical capabilities of the consoles have anything to do with the current graphical changes (for the worse). We really need one of the Devs to show up and tell us what's going on.
 
I don't understand (not surprising I know), I thought the console and PC versions were different builds so why would the graphical capabilities of the consoles have anything to do with the current graphical changes (for the worse). We really need one of the Devs to show up and tell us what's going on.

As far as I know pc and xbox are 2 different builds but I jumped into the conclusion that they want to slightly 'nerf' the pc version for some sort of marketing reason. Pure lovely speculation of course but It make some sort of sense to me.
 
As far as I know pc and xbox are 2 different builds but I jumped into the conclusion that they want to slightly 'nerf' the pc version for some sort of marketing reason. Pure lovely speculation of course but It make some sort of sense to me.
As an Xbox user, I would not understand that movement.

From the POV of a developer (I'm no dev at the moment but I'm trying to get started a little group to actually develop a game, tho it's being hard to do it), I'm pretty sure that the mere thought of downgrading a game is insulting. And if in the future, I, as a developer know of someone who says that my game has been downgraded, I would be offensed and take part inmediately.

I think anyone who might be a developer or want to be a developer will think the same.
 
Call me cynical if you will, but I believe M$ demanded them, as a condition to the deal, to downgrade the PC version so the Xbox one wouldn't look too bad compared to it, just like they required the exclusivity of CQC for six months or so. I can't see any other reason why the quality of the PC version would have gone down that much and for so long without any fixes or any word of explication from Frontier. In my opinion it has to be on purpose. M$ want to sell the Xbox, and they wouldn't if it was demonstrated everywhere that it looks like crap compared to the PC/Mac versions. Remember, they don't sell PC's, and they have to keep making the OS cheaper and cheaper, thanks to Apple that makes it free or nearly.

Besides, I can't believe a team would be talented enough to do such great job as they did in beta, gamma, and 1.2, graphically, and then suddenly completely breaking it unintentionally and being unable to fix it.

Who wants to bet that the graphical quality we expect will be back in six months, when CQC comes to the PC and Mac versions?
 
More truth to Flip's theory, I imagine, than we would want to believe.

I may or may not have worked for the Mouse developing games for a time and there are soooo many decisions that come down from VPs in the corporation and/or 3rd party affiliates that dictate changes that are utter crap, even devastating to the quality of the game.

Whether it is to help sell a certain toy or brand, we get mandates that help the bottom line but destroy our metacritic score when the game comes out and all those compromises made break or cheapen the game's experience.

sigh....I really wouldn't be surprised if there was a request to cut some graphical benefits to the PC to help mitigate comparison shot campaigns bringing down XBOX one sales. People already have web posts asking "XBOX One or PC version of Elite: Dangerous" and so why would Microsoft want there to be too big a quality chasm between the platforms?
 
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sigh....I really wouldn't be surprised if there was a request to cut some graphical benefits to the PC to help mitigate comparison shot campaigns bringing down XBOX one sales. People already have web posts asking "XBOX One or PC version of Elite: Dangerous" and so why would Microsoft want there to be too big a quality chasm between the platforms?

Exactly. This is why they wont make any official statements on the matter I`m afraid. I still hope its just a shader bug....
 
Hello there

I still feel that we need more tinfoil hattage in this thread.

Why do you guys *think* they would lower the graphical standard. What the the precedence for this? Name other examples where this has been a deliberate move which has been successful or beneficial?

I think this is just the usual human instinct to fear "them" ("them" being the multi limbed pan dimensional beings who own Xboxes)

If any concession has been made to Xbone users its the PVP combat arena that has been added so folk can have a instafix of space dogfights which has been publicly discussed.

My ghast would be well and truly flabbered if FD nerfed the PC's gfx fidelity to keep it in line with the Xbone especially as we wont be in the same universe per se.

Now, if we were going to share the same areas then I *can* see the reasoning behind it and to be honest I wouldnt mind all that much if the bonus is playing with a wider audience.

But just because a man in black from MS says so? Nah...

Rgds

LoK
 
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