Gates

Yes I am talking about space gates and please, before you are telling me "this doesn't fit into ED". Read, Ima adress that problem.


So ED has a sandbox feature, right? We have 400 billion star systems and >0.00001% of them are populated. So we rather have a sand desert instead of a nice box what we call a playground. Sandbox - Desert. Hm. Dimensions. Small - INSANE HUGE.

I have asked myself what we could do in this desert. Well. Nothing. We can spectate how some wind blows some sand here and there but we can not really build on it. So this desert is more like a rock desert.
Why would you like to explore a whole desert without any kind of infuelnce?
Maybe you like to just look at he beautiful nature but I have come across some thoughts ...


Gates. The well known space gates which teleport you thousands of light years away to another world. But Space gates do not really fit in ED, right? Depends. If you have a pre-built galaxy, yes, gates do not fit. But think about them as community goals. And maybe, if PP is mature enough to take part, powers will give missions as well.

First, Data has to be gathered. This is obviously possible through exploring. Upon finding a bunch of good systems (earth like planets in many systems in a short distance for example), a community goal can be created to build a star gate which shoots you and others into the discovered area. After that, no return. Players (and NPCs) have to colonize planets to extract minerals and survive. Also possible through mining (this would make mining way more lucrative as prices in these regions will boom strongly).
The goal is to build another gate in this area to be able to return back to the first gate (and so be connected to the rest of the galaxy).

In addition, we can adjust this mechanic for example through wormwholes. E.g. a stargate can only be built with a persistent wormwhole connection.
Another thing would be that groups of players can build up a system by themselves (claim a system, name it, ofcoruse they have to pay some credits). They can build their own stations and get some income from them but that goes to far into my fantasy.


Still, community goals that will build gates to populate the huge desert we have.

Whatcha think? Does it fit into ED?
 
I'd like to see worm holes in the traditional sense(especially in the style of the movie Interstellar), but it could be argued that you're creating your own worm hole when ever you hyperspace jump.
 
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So you are saying you want to add a non-lore capability so you can send players on a one-way journey to the far reaches of space so that they can get stuck there?
 
So you are saying you want to add a non-lore capability so you can send players on a one-way journey to the far reaches of space so that they can get stuck there?

Once they arrived at the destination, they have to build the other gate in order to come back. If successful, a giant reward is waiting (unique ship, modules, permits, influences, discounts, whatever).

- - - Updated - - -

The whole problem of all that is : we don't have a Sandbox and are miles away from getting one.

Outside of manual Dev interventions - our Universe is 100.0% static like concrete. All we can do is push Names, bars & numbers around within the fixed strucuture and confines we have at any given time.
And thus - even if we had gates to transport Ships a long distance away... You'd just have a speedpath to a distant location, but still couldn't do anything meaningful there.

I also imagine many oldschool Explorers who made weeks- or even months-long Exploration Trips to the other side might object such a "speedpath".

PS.
Of course, if we had an actual Sandbox with a live, breathing Universe and Options instead of Restrictions - then we'd see things in motion indeed and might see interesting or surprising results.

But is it really that problematic if the galaxy is static? I mean what would change in the population of a system if the galaxy is not static?

In addition, wouldn't and explorer like it if a system is populated with his/her name on it?
 
I'd prefer fantasy elements be kept to a minimum. Obviously, there needs to be some wholly imagined future tech for ftl travel, but wormholes, no. Let's at least keep the celestial objects real. No point in modeling the Milky Way if you're going to dot it with nonexistent wormholes.
 
I'd prefer fantasy elements be kept to a minimum. Obviously, there needs to be some wholly imagined future tech for ftl travel, but wormholes, no. Let's at least keep the celestial objects real. No point in modeling the Milky Way if you're going to dot it with nonexistent wormholes.

fantasy elements? like travelling hundreds of lightyears within a few minutes? yeah keep that out of this game !
 
Once they arrived at the destination, they have to build the other gate in order to come back. If successful, a giant reward is waiting (unique ship, modules, permits, influences, discounts, whatever).

Following this train of thought then. Lots of commanders join together to build a gateway and succeed. How long exactly do you you think we should then wait until a station has been built at the other end? What would actually be there except for empty space? Other than mining and fuel scooping, what would actually be on offer? This would now be a frontier station that (without a return gate) would be so far away from populated space that it couldn't have 'special items' and 'unique ships' because it would be the lowest of the low tech-wise. Just think now how long the CG would be to build the return gateway.

What you are essentially asking for is rapid transit to a place where there is virtually nothing and then to get a reward for it. Frameshift/HyperDrive already jumps us ridiculous distances to places that have nothing already in a very short time. It seems you want to establish player controlled regions and enclaves. I think all you end up with is everyone killing each other and/or inbreeding.
 
Hello Falconfly,

Sorry if I am being dim, but I do not understand your comment about the universe being 100% static. I see trade routes change, factions expand into new systems.
The "natural" universe, tpye of planet etc is indeed static, but changes to the nature of a world take a long time, so even if it was implemented, which I doubt we would not really see the effect.

Do you mean the building of new starports, colonies being sent to new systems stuff like that?

cheers
Simon

The whole problem of all that is : we don't have a Sandbox and are miles away from getting one.

Outside of manual Dev interventions - our Universe is 100.0% static like concrete. All we can do is push Names, bars & numbers around within the fixed strucuture and confines we have at any given time.
And thus - even if we had gates to transport Ships a long distance away... You'd just have a speedpath to a distant location, but still couldn't do anything meaningful there.

I also imagine many oldschool Explorers who made weeks- or even months-long Exploration Trips to the other side might object such a "speedpath".

PS.
Of course, if we had an actual Sandbox with a live, breathing Universe and Options instead of Restrictions - then we'd see things in motion indeed and might see interesting or surprising results.
Ironically - then I don't think we'd need anything like such Gates.
 

dayrth

Volunteer Moderator
Gates don't fit int...

*read*
This doesn't fit into ED.

Besides, i like my desert. Every single grain of it.

and I like your avatar (mmm cake).

Back on subject, I also read you entire post. You have not convinced me at all. The sense of achievement you get from exploring deep space will be lost if someone can just zap to a distant location, build a gate and open a super highway straight there. Dedicated explorers (and they are very dedicated) would loose the game they love to play. The rest would gain... not much. Just the ability to get to a distant patch of empty space REALLY fast.

I like it the way it is thanks.
 
Wormholes need to be in elite due to them being in the first and second game

If you mean the jumps over (600?) light year thing that was a error in the game where extreme ranges wrapped back to zero.

If you mean the Blue tunnels, that is the same things as the Jumps we already have



I vote no for gates, they aren't needed, Humans space is Small by comparison, and expansion would be the the nearest good place then the next and so forth, not places that would make logistics hard.
 
Lets make Gates need to be at least 20k LY apart from each other and then have to be built by bringing a whole lot of Materials there with a Community Goal and I would like it just for the challenge :D
 
gates ? No.

Its a bit too "click on map to fast travel to location"

Not Elite.

you mean like hyperspace is? click on map select a star and fast travel to location?

I mean there a lots of problems with the idea of gates and so on, but some "arguments" against it here are just ridiculous..
 
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