Hey all,
I finally got a chance to try the Powerplay features of E: D in earnest. I made a video of my initial efforts to do so, under the guise of making another video of "Intense Moments:"
http://www.youtube.com/watch?v=4Db288jRGO0
Now that I've provided the above video for context, I have some constructive feedback on what has gone right and wrong about Powerplay, at least for me.
Gone Right: There's a bit more incentive for players to interact with each other, as the interdiction in the above video has shown. I've been interdicted by other players before, but with Powerplay the occurrences have gone up. For me this is a good thing because fighting NPCs gets boring after a while.
Also, it seems like the promise of epic space battles has inched ever so closer to being a reality in E: D. The "Security Operations" for the faction I chose are certainly heart-pumping enough for me, at any rate. I'm not saying E: D shouldn't improve its space battles; quite the opposite. What I am saying is that this is a promising start for how to make space battles more epic.
Gone Wrong: Not much incentive. After I managed to go back into the aforementioned war zone in a later play session I didn't record, I managed to rack up some kills without getting killed myself. I basically did this by being opportunistic, killing dudes that were already being fired upon by friendlies. I got around 5 kills that time.
Imagine my utter shock that when I got back to the station, those kills added up to only 5 merits and 500 credits. Call me greedy, but don't I deserve a bit more than that when it comes to bleeding and dying for one's faction? It's not like I was drafted.
In short, Powerplay is a good start. But it's a start. I know many players lament it and say it shouldn't be implemented anymore, but if you ask me, this is the kind of feature that should be expanded upon and fleshed out. I'm not blindly praising Frontier Developments here. Rather, I'm saying that they should improve upon what works. They should commit to completing features like this, instead of leaving them to die to move onto the next player-requested feature.
I know Powerplay has been debated to death already...and that I'm a bit late throwing my hat into the debate ring...but I had to do it sometime.