The Powerplay discussion thread.

With the current set-up, surely civil war in the Empire is a fore-gone conclusion?

You would think so, but no. Players don't care about the lore that says the Empire is at peace with the Federation or about the storyline of internal strife - many decided that Powerplay is just a mechanic for Imps vs Feds war. That's partly a product of how very scarce lore actually is in the game, but mostly because current mechanics make it very unappealing for Imperial Powers to undermine one another. As long as that stays the case, nothing will change.
 
Powers make alliances.
Powers will gang up on each other.

If the Empire Powers expand too much then surely they will meet collective resistance from the other Powers.

( I'll bet a lot of 'what-if?" has gone into the design of the mechanics of PP - and there is always 'the hand of God' . . . )
 
Hey all,

I finally got a chance to try the Powerplay features of E: D in earnest. I made a video of my initial efforts to do so, under the guise of making another video of "Intense Moments:"
http://www.youtube.com/watch?v=4Db288jRGO0

Now that I've provided the above video for context, I have some constructive feedback on what has gone right and wrong about Powerplay, at least for me.

Gone Right: There's a bit more incentive for players to interact with each other, as the interdiction in the above video has shown. I've been interdicted by other players before, but with Powerplay the occurrences have gone up. For me this is a good thing because fighting NPCs gets boring after a while.

Also, it seems like the promise of epic space battles has inched ever so closer to being a reality in E: D. The "Security Operations" for the faction I chose are certainly heart-pumping enough for me, at any rate. I'm not saying E: D shouldn't improve its space battles; quite the opposite. What I am saying is that this is a promising start for how to make space battles more epic.

Gone Wrong: Not much incentive. After I managed to go back into the aforementioned war zone in a later play session I didn't record, I managed to rack up some kills without getting killed myself. I basically did this by being opportunistic, killing dudes that were already being fired upon by friendlies. I got around 5 kills that time.

Imagine my utter shock that when I got back to the station, those kills added up to only 5 merits and 500 credits. Call me greedy, but don't I deserve a bit more than that when it comes to bleeding and dying for one's faction? It's not like I was drafted.

In short, Powerplay is a good start. But it's a start. I know many players lament it and say it shouldn't be implemented anymore, but if you ask me, this is the kind of feature that should be expanded upon and fleshed out. I'm not blindly praising Frontier Developments here. Rather, I'm saying that they should improve upon what works. They should commit to completing features like this, instead of leaving them to die to move onto the next player-requested feature.

I know Powerplay has been debated to death already...and that I'm a bit late throwing my hat into the debate ring...but I had to do it sometime.


Your video was very amusing and fun to watch...heres some rep for ya...the side comments were even better, lol, with your mic on.
To get 15 merits a kill, you need to go to your powers fortification screen...then read where and what you need to do to "undermine"....I was getting the same 1 merit per kill until I realized what I was suppose to do and who I was suppose to target.
Most of your undermine targets will be in SC so get a good interdictor...and be aware, you WILL get a bounty on your head in the systm your hunting in.
 
Do your "powerplay points" in Transactions get cleared each cycle?

So from my understanding Powerplay "cycles" tomorrow. If you have any Powerplay points sitting in your Transactions you have yet to hand in at a Control system, are they lost, or retained?
 
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Sort of makes sense given the approach they've taken I guess... Seems kind of harsh though... Why not simply down-rate them (half them) or something....


But this whole weekly cycle thing is just so counter productive IMHO.

The very notion player (A) doing the same as player (B), but over two weeks, comes out worse just doesn't sit well with me. And then let's not even start on if someone simply wants to go on holiday for a couple of week!


ps: I better zoom back across space and cash in my hundred odd points :)
 
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Powers make alliances.
Powers will gang up on each other.

If the Empire Powers expand too much then surely they will meet collective resistance from the other Powers.

( I'll bet a lot of 'what-if?" has gone into the design of the mechanics of PP - and there is always 'the hand of God' . . . )

No, that won't happen. Geographic distrbution of the Powers and the fact that there are absolutely no in-game organisational tools make an alliance between two Powers extremely hard to maintain - and you think that SIX of them will work together? It's just impossible.
 
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I think they increased the fortification triggers because they want to see either winters or Hudson have a system go into turmoil. They are still testing this thing.

Perhaps. But how much effort have players put into testing the ? That hasn't even been fixed yet, so I don't see much hope for PP.
 
week 4 in 3 days ill be buying my shield upgrades off the princess then going to a new power i am guessing a lot will do the same thing i am only in it for the new modules 750 tokens each week nothing more

Juk

P.S wasn't it mentioned at release PP it would rest every so often ?
 
I'm more of a wait and see type. I think there are things afoot that players haven't fully grasped yet... especially relating to the so-called "Empire bias"... i'm convinced there is something deliberate with that, and its going to reveal itself in the coming months, either through story or through the mechanics of having the empire player base split between them.

I'll have a gamble at a fight over succession with the current Emperor popping his cloggs. A perfect time for the other powers to encroach on empire territory as they are distracted. And afterwards, one of the Empire power is the Emperor!

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PowerPlay is making me stop playing the game. I hate every piece of it.

Huh? But you don't even need to get involved with it. I must say, that must be some super strong hate you have going there if an optional component is stopping you from playing a game.
 
Okay so I find myself investing a lot of time and effort towards the alliance, and we achieved everything we could have hoped for, but instead every empire faction has passed us, and is facing zero adversity. Even more daunting is that I'm currently ranked lieutenant with the federation, saving my credits for the Federal Corvette, but both federation's powers are crumbling, they are both losing a great deal of their fortifications, and because of the systems set in place, the empire is pretty much untouchable.

My purpose of creating this thread isn't to complain, it's not even to bring awareness to the problems with the faction imbalance, but only to try to get an understanding of what changes are going to be made, or even what's being considered. As things stand right now there is no future for the federation, and if things continue, the Empire is going to focus their efforts towards the alliance and the rest of the factions, then at that point every non Empire player would be pretty much forced to throw his ideals and merits out the window and join the Empire, or give up on Powerplay altogether.

If there is a thread, a post, or some announcement from FD that explains their plans I'd love for someone to post it as I haven't found anything related to giving the Empire the kick in the groin that every other faction is undergoing.

Actually as an Empire player I believe there is logic behind all this, my personal theory is that they are making the empire strong to make them fall, it's far fetched for some but I firmly believe that the empire are being made strong to stand up to an alien threat in later updates, and when the empire is distracted then everyone else will either undermine us or join us as the aliens will likely go for the biggest threat
 
With the current set-up, surely civil war in the Empire is a fore-gone conclusion?

Not necessarily. We are empire first faction second, and there is good communication between the factions so we dont end up going for the same thing (happened in cycle 3, but we learnt from that). The key driver at the moment is some powers are over stretching, so a period of consolidation will be called for. A system may also be controlled by one faction and yet still have allegiance to another. So the future (at the moment) is still bright with a lot of not knowing. Also the handouts will occur this cycle, so a lot of people may grab their freebie and defect to another power.
 
Powerplay question.

Hey all, im curious about power play, after helping my side defeating enemy ships in military strikes, i have "1powerplay", i dont know what this is, or what to do with it? can anyone help me please?
 
Hasn't someone a while ago validly pointed out that it's basically impossible for a power to dominate over the others, since at some point the upkeep costs become so high that it basically collapses under its own size?
 
Hey all, im curious about power play, after helping my side defeating enemy ships in military strikes, i have "1powerplay", i dont know what this is, or what to do with it? can anyone help me please?

Its a combat bond. Go to any control system your faction owns (solid dots as opposed to hollow ones) and hand it in.
 
Hasn't someone a while ago validly pointed out that it's basically impossible for a power to dominate over the others, since at some point the upkeep costs become so high that it basically collapses under its own size?

Indeed, projecting overheads and upkeep vs yields, it seems that no faction can really hope to get past 60-65 control systems.
Hudson is at 43 atm, so already close. (>2K cc overheads).
 
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