Looks amazing, would love this...except..excel 
Hope for an Open Office version in the future, getting excel just for this seems...excessive
Hope for an Open Office version in the future, getting excel just for this seems...excessive
Looks amazing, would love this...except..excel
Hope for an Open Office version in the future, getting excel just for this seems...excessive![]()
Hope for an Open Office version in the future, getting excel just for this seems...excessive![]()
Hi Eventure - Hi everyone
I am on 1.43b3 at the moment - hadn't realised there was a new version
I am getting the following error very occasionally when flying around - any idea what it might be ?
Today, i want to give you all a preview to the reworked Compact UI comming next with TCE V1.44:
Here is the screenshot:
As you see, i reworked mainly the appearance, because i want to reduce the color richness of the UI. Here is the slighter approach.
All panels displayed can be minimized, like the main menu before, to the parting line.
New is the Route Navigation panel. I reworked the whole Search Route To calculation and now it is more than ten times faster. You can get your flight path within seconds.
In addition, the new panel can display 18 jump points at once and gets a scrollbar, if there are more.
I added also six new symbols to the Position and Destination panels. They got highlighted, if available or shadowed, if not.
From left to right: Refuel - Rearm - Repair - Outfit - Shipyard - Blackmarket.
I like to remove the Classic UI also, not now, but to maintain 3 menu panels (Classic UI top/down, Compact UI) is not what i want.
The Trade panel gets also an overhaul, because the "Search Route To" area got moved to the new Navigation panel. Any request, how i should fill the space? Any information it could hold?
So please tell me, how you feel about the new design and to replace all other UIs. All suggestions are welcome.
Eventure
looks really good to me!
but one thing: what i know from gui programming and personal experience is that people tend to look left for a menu, not right.
wouldn't have a problem with it, it's more a force of habit i think...
My Office is bang up to date so that wasn't the problem - I will let you know if it happens again
it seems to work fine, but I have some problem when loading the program.
After alt/tabbing out of ED I start the program. It seems to load fine until a certain point. The loading stops and a number of error messages are showing.
first there is:
error in import sequence
table : DB_Faction
error : (1004) a table cannot overlap another table
then there is a number of simular messages saying:
error : (91) object variable or with block variable not set
afterv these errors the program loads and seems to work fine.
i've stared input stations and look forward to start trading. I have already seen some nice runs. That will give a nice profit.
Again, thank you for hard work. ��
Today, i want to give you all a preview of the reworked Compact UI comming next with TCE V1.44:
Here is the screenshot:
As you see, i reworked mainly the appearance, because i want to reduce the color richness of the UI. Here is the slighter approach.
All panels displayed can be minimized, like the main menu before, to the parting line.
New is the Route Navigation panel. I reworked the whole Search Route To calculation and now it is more than ten times faster. You can get your flight path within seconds.
In addition, the new panel can display 18 jump points at once and gets a scrollbar, if there are more.
I added also six new symbols to the Position and Destination panels. They got highlighted, if available or shadowed, if not.
From left to right: Refuel - Rearm - Repair - Outfit - Shipyard - Blackmarket.
I like to remove the Classic UI also, not now, but to maintain 3 menu panels (Classic UI top/down, Compact UI) is not what i want.
The Trade panel gets also an overhaul, because the "Search Route To" area got moved to the new Navigation panel. Any request, how i should fill the space? Any information it could hold?
So please tell me, how you feel about the new design and to replace all other UIs. All suggestions are welcome.
Eventure
Really like the look of TCE but I have a problem I cannot find elitedangerous32.exe.
I used windows explorer with the search hidden files ticked.
I know it must be there but with my limited computer knowledge I am stuck
I'm using win7 64should be in C:\Program Files\Frontier\EDLaunch\Products\FORC-FDEV-D-1010
Hi Eventure,
I'm not a TCE user myself (sorry - I can't abide having Excel on my games rig, sorry) - but I respect very much what you have done, and I have been helping a friend who is a very loyal TCE user to upgrade from v1.37. As it turns out, we upgraded to v1.43 because this was just before your last release, but my info below is probably still applicable.
During the install, I noticed two things:
1 - the prestart.bat that creates the launcher bat files refers to ">> TCE\TCE.bat" (and other similar bat names/paths) - 9 times out of 10, this will fail, because it is a relative pathname, and there is no TCE subdirectory already present in the existing TCE folder. I suggest maybe use of the "dp0' bat flags to find the user's current install location? Or maybe using "\TCE\TCE.bat" and *requiring* the user (via the help docs) to install this in a root TCE dir, such as D:\TCE or C:\TCE, maybe? Whatever the solution, I think there is an issue here - particularly with the 'non-installer' version, possibly only that version.
2 - during the TDM conversion of my friends data, I noticed that the new 'Stations' table (in TCE\TCE.mdb) has lost its file type for the 'Update Date' field - it's gone from 'Date/Time' to 'Number'. I confirmed this on several attempts, plus my own core (1.42). As a result, this means that all user-generated station data loses its update-date information when viewed in TCE later. In case this was an error, I opened the Stations table in Design View and altered the Update Date field back to 'Date/Time' type, and manually copied in all the dates from my pal's older table (after first sorting both to ascending ID, of course!). Can you confirm if this is a TDM bug, or a change due to the Logbook's existence now? One other thing we noted - when the missing dates were reintroduced into the table, they did indeed now appear in the TCE station data, 'in-game' (or in-app, if you get my meaning)... however they were all in USA-format (MM/DD/YYYY) rather than his preferred UK format (DD/MM/YYYY), if this is important.
3. It became apparent that in his older database, there were a few entries with zero dates/times and a few more that had clearly been half-created but the TCE app had crashed (leaving them with no station-price data). This wasn't a problem to handle (I merely 'fudged' the missing dates/times to something appropriate) - but we did discover there were TWO instances of New Yemba - one with decent data, one without (and a datestamp of 30/12/1899 - the 'zero' date). I discovered it was too much work to remove the spare New Yemba (due to issues with its ID number being referred-to in station-prices table, and I deduced therefore that it might also be referred to in the Logbook and a host of other places)... so I simply left this in place in the end, but updated the 'empty' New Yemba (which had the lower ID) to have the same data as its succeeding entry, in the hope that the program would just find the first one, use it, and find the copied-over data rather than blanks now. But it occurred to me that there doesn't seem to be any sort of internal 'crash-cleanup', which seeks to find non-unique station entries and condense them, or strike out the bad dupes. Maybe this would be a good thing for a future tweak?
I must compliment you on the app, despite these issues. It does look really lovely, and the code work 'under the hood' is very neat and clever. As I said, the only reason I'm not using it myself, is because I don't want Excel on my games rig. I am currently exploring the possibility of having it work across my LAN, using Excel on my developer laptop, where it has always lived! I've got close... but there appear to still be some hooks that look for an active running install of E: D on the laptop, which of course there isn't, and which means that the Trade button is perpetually Locked, and the Database buttons do nothing. I may yet get it going, though... I'm ploughing through, trying to determine if it is actually essential or not for the game to be 'in-situ' on the same machine, or whether the across-LAN access to the netlog and appconfig.xml is enough. If I get somewhere, I'll pass you the results of my investigations - but for the time being, I felt compelled (out of respect for a fine piece of work) to feed back the above three items, just in case they were important to the apps future development and preservation of user-data.
Many thanks for reading! Oh, and yes, my friend is now 'back on the road' with 1.43 and loving it! Thanks.
I'm using win7 64
My path is C:\Program Files (x86)\Frontier\EDLaunch
In the EDlaunch folder I do not have a products folder Thre are 4 folders in it 'de', 'fr', and 'ru', I assume they are contain info in different languages and 'Redis' folder. It does not contain FORC-FDEV-D-1010
I am really at a loss what to do, could the elitedangerous32.exe have been renamed in my computer?
I tried searching for FORC-FDEV-D-1010 with no luck