Turmoil - Power play - Discussion

So your power has fallen in to a state of Turmoil?
How did it happen?
How could it have been avoided?
What can you do about it?
Any advice?


Is now the time to defect rather than waste time fixing the hole in your bucket?


Freedom without Turmoil
Utopia
utopia.jpg
 
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How did it happen?
How could it have been avoided?
What can you do about it?

Answer is easy:
1) You showed your spouse this picture.
2) By not showing it.
3) Nothing. Now it is to late and you can only hope to stay alive until the surge ebbs away... (some flowers might help though)
 
Well today is the first sign of Turmoil within a Power and I was wondering what people's thoughts on that are

Thanks for the input Sir! Note to self... buy flowers
 
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How did it happen?
We ran head first into a wall placed by the devs in order to prevent one faction becoming all powerful
Could it have been avoided?
Not really. We could have walked into the wall though.
What can we do about it?
Hope they adjust the wall somehow.
 
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So your power has fallen in to a state of Turmoil?
How did it happen?
How could it have been avoided?
What can you do about it?
Any advice?


Is now the time to defect rather than waste time fixing the whole in your bucket?


Freedom without Turmoil

Thanks, Ben.

I suggest all Power Point Players to defect at least once a week, to the zaniest faction they can think of. That will drive Frontier crackers. :)

Turmoil is "imperial over-reach" by another name. Here in the US, the general population has only begun to understand what *that* is (takes 1968+40 years, or so).
 
A Lavigny-Duval, Empire

-139 Command Capital and systems in Turmoil

Since CC overheads follow ~n^3 while income is ~n, n being exploited systems,
all powers will hit limits to their expansion at some point. My guestimate is that
past 60-65 controled systems, powers will face hard times. (if the overhead function
has no dependancy over other variables than n)
 
A Lavigny-Duval, Empire

-139 Command Capital and systems in Turmoil

Ah okay, then to answer you OP:
How did it happen? All large powers will eventually reach this stage.
How could it have been avoided? Preventing expansion somehow, which is currently impossible since Powerplay wants you to expand forever.
What can you do about it? Not my power so nothing, her power members can fortify every control system they have though.
 
What can you do about it? Not my power so nothing, her power members can fortify every control system they have though.

Unless other powers decide to undermine the control systems, in which case there's nothing they can do.

The whole powerplay system is very badly thought out; I don't believe that they ever played it out properly past the first couple of cycles.
 
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The question is: Is turmoil (and even the related loss of systems) actually so bad?

Biologists know that infinite growth is not possible. (Economists seem fail in this regard). So...
- The power grows.
- More and more effort is necessary to compensate the overhead by fortifying controlled systems.
- The power comes to the limit where the overhead isn't covered by the income of new systems any more and there are not enough members to compensate this by fortification (and expanding at the same time).
- The powers falls into turmoil and lose systems.
- The Power shrinks to a more healthy size, managable by their members. This frees energy for expansion again.
- The Power grows.

All this seems natural and not really frightening. Of course, if you expect to lead your power into universal domination, this might pop your dreams.
But if you see powerplay as constant raise and fall, where the (temporary) decay of one power creates room for other powers in their growth-phase, everything is fine.
But then, there is the constant threat of "perma-death" of the last three powers in the power hierarchy. Here, things get really interesting...

--

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The whole powerplay system is very badly thought out.

In the contrary! It is thought out very well!
 
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How did it happen? Greed and bad planing
How could it have been avoided? more organisation
What can you do about it? me? nothing, apart from laugh as I'm not with that faction
Any advice? let them slide, reassess your systems and organise better.
 
The question is: Is turmoil (and even the related loss of systems) actually so bad?

Biologists know that infinite growth is not possible. (Economists seem fail in this regard). So...
- The powers grows.
- More and more effort is necessary to compensate the overhead by fortifying controlled systems.
- Powers come to the limit where the overhead isn't covered by the income of new systems any more and there are not enough members to compensate this by fortification (and expanding at the same time).
- Powers fall into turmoil and lose systems.
- The Power shrinked to a more healthy size, managable by their members. This frees energy for expansion again.
- The Power grows.

All this seems natural and not really frightening. Of course, if you expect to lead your power into universal domination, this might pop your dreams.
But if you see powerplay as constant raise and fall, where the (temporary) decay of one power creates room for other powers in their growth-phase, everything is fine.
But then, there is the constant threat of "perma-death" of the last three powers in the power hierarchy. Here, things get really interesting...

--

Edit:



In the contrary! It is thought out very well!

Tsk tsk, It does appear domination of the colonized worlds (let alone the galaxy), wont be a walkover...

In this game maybe years of effort? Sounds like the way it should be.
 
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They should make more missions for fortification, not everybody wants to bring goods from A to B. Like why not make bounty hunting a fortification method? Helping the system security. Or mining in extraction systems?
 
How did it happen? Greed and bad planing
How could it have been avoided? more organisation
What can you do about it? me? nothing, apart from laugh as I'm not with that faction
Any advice? let them slide, reassess your systems and organise better.

Please explain how to organise players pledged to a power within the game, as I must have missed that bit.
 
They should make more missions for fortification, not everybody wants to bring goods from A to B. Like why not make bounty hunting a fortification method? Helping the system security. Or mining in extraction systems?

Actually, patrolling the system and taking out undermining opposition is a great idea. If you give it the same amount of merits that you get for undermining in an opposition system you begin to encourage active PvP. Or alernatively, collecting and handing in opposition cargo can result in merits per tonne or points for fortifying per tonne.
 
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