The Elite Dangerous ingame reputation system thread

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Im not sure if this was mentioned before...but rep decay...it also limits the missions you can take...yesterday, I was fine with a minor faction doing missions...but after logging out and back in...today, Im seen as unfriendly and cant acess a majority of missions.
This decay is actually taking away parts of game play I would normally be able to partake in...but due to rep decay, Im limited to just a handful of crappy missions....this needs to be looked into fast.
 
Sorry to mention EvE online here, but the reason, i am a subscriber to CCP's MMO since 2006 is, i get rewarded while offline, because of a real time skill system. That means, my Character gets better, even if i dont log in for weeks. Perfect for me as a hard working family father . ....

I played EvE and thought it was a mixed bag. But that, right there, was pure genius. The idea that you don't need to grind 50 dire-boars to level up, instead it's done automatically, and you just do whatever you want with your time in the game. Novel, refreshing and unique.

What ED did (or is doing) is not only the opposite. It's taking that "50 boars" idea and turning it on its head. It's 50 boars now, but in an hour it'll be 75, because you're loosing experience like a burst balloon looses air...
 
I learned that here with Frontier; some conversation are totally useless.

IF people scream and yell enough; something eventually will change, but most of the time, if you or others has an issue; but the majority and the members of the Elite cult does not care, you get no attention, even if you have legit points.

So to be successful in case like this, either you create your own group of followers and push on for a change, or just give up and let them do whatever they want. You can always go to their office and protest, but then you will be labelled as a dangerous person that want to harm others :)

My idea of discussion is where 2 party talk about something, and if there is something wrong, then a change is done. Instead, seems that the perception is " we did this, too bad if you don't like it; feel free to leave, since we got your money already". At least I am glad to see that there are many users that have no problems in pointing out that ED, as good as is, has big flaws. The line of people waiting for a class action grows day by day; there is still time to fix things, but this is out of our control.
 
Any way to ballpark real subfaction reputation in 1.3?

Pre 1.3 I used to use the type of missions available to me to ballpark what my real reputation (instead of the combined one) is. When the big payout for little work missions are up, I know that doing about 10 more missions or so will get me an Allied state and I can move on. Another method is to use the unobtainable missions list, if the target faction still have missions in this list, that means you are still not allied.

Come 1.3 both methods does not seem to work. I get big payout missions immediately and the unobtainable missions list are populated with ones where I did not satisfy the Pilot Federation rank requirement.

This makes it harder to judge when I should move on from a set of systems (I am trying to rank up factions) as you have no indicator whatsoever when to move.

Anyone got a trick to share?
 
Does helping one group in a system invisibly reduce reputation for another?

Reason i ask is two matters. First after doing a spot of research someone mentioned in a youtube video that helping a group tied to one faction would reduce rep for another and so not to do all the jobs offered. Second is when doing the jobs anyway sometimes the bar does seem to not go up sometimes, sometimes it looks like it goes down but THEN i noticed that Future of LTT 911 ended up with a red down arrow by the side of it as in the picture. Had noticed that there was a fine that appeared out of nowhere also so just wondering could it of glitched? It did have a blue up arrow like the others in the next screenshot.
Untitled.jpg


So would helping Nationalists (independant) affect the group like Future (federation)?

The youtube video at 5 minute 40: https://www.youtube.com/watch?v=bTyOC-aA_jY

And here, it saying it gives no negatives so it must be invisible:
Untitled2.jpg
 
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I must admit - I'm sort of surprised that the reputation decay hasn't caused an uproar as big as the 10% module sell penalty did.

Perhaps it is because it is more subtle, and as such some people didn't notice this yet. If this is the case, I expect more and more people will be upset as they discover their alliances wane and falter for reasons as silly as "I went on holiday"...
 
I must admit - I'm sort of surprised that the reputation decay hasn't caused an uproar as big as the 10% module sell penalty did.

Perhaps it is because it is more subtle, and as such some people didn't notice this yet. If this is the case, I expect more and more people will be upset as they discover their alliances wane and falter for reasons as silly as "I went on holiday"...

- Major factions reputation is not important/vital to anything in game
- Missions require minor faction reputation
- Everybody have a different holiday times


So reputation decay would never cause uproar. Only a few sad posts from time to time.
If there was something important in game (like modules) that require certain level of reputation with major faction, then decay will cause major whine.


But those red arrows all across the board are really demotivating and annoying.
 
I must admit - I'm sort of surprised that the reputation decay hasn't caused an uproar as big as the 10% module sell penalty did.

Perhaps it is because it is more subtle, and as such some people didn't notice this yet. If this is the case, I expect more and more people will be upset as they discover their alliances wane and falter for reasons as silly as "I went on holiday"...

I am also surprised by this, as I was surprised by the uproar about the 10%, which I found rather logical and had always been expecting anyway.

Part of the reason why rep decay doesn't get nearly as vocally critisized is that lots of people, especially those who rarely or never visit the forums, are not even sure what is going on when they see lots of red arrows. There have probably been more posts reporting what they perceive as a bug where they mysteriously lost reputation, possibly randomly correlating with whatever they did around the time the next rep decay tick happened, than post discussing the actual game mechanic that is going on.

FD didn't even implemented the changes (major faction only etc) that they announced during the powerplay beta, that came in one of the minor updates later, and still it didn't get much forum attention.

Another part of the reason is that the consequences of reputation are more subtle, and only kick in at the milestones. As long as rep is still decaying through the buffer someone has accrued beyond the threshold for "Allied", they still get all the missions, repair discounts etc. And even when it has finally dropped down to friendly, these effects still remain subtle, and not everyone may immediately notice how they suddenly get worse missions and have to pay more for repairs. Plus, lots of people possibly don't really care about reputation beyond "get rep and naval rank for Dropship/Courier/Clipper".

- Major factions reputation is not important/vital to anything in game
- Missions require minor faction reputation

Missions require effective reputation. If a minor faction is neutral but its major faction is allied, you still get the missions for allied. We are not really allied with all these minor factions individually; go to a system you have never been too, and see three allied minor factions because they belong to an allied major faction - when the major faction drops to friendly, those minor factions will show up as friendly now, too.
 
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I'm also trying to rank up in the Navy by doing missions for various minor factions. If there's any way to see when it becomes time to move on to the next group I'd like to hear it as well. After all, you can only do so many missions before beginning to wonder whether rank progression might still be bugged.

I wish the game would just show the actual reputation you have with these minor factions, without it being distorted by the reputation you already have with the main faction they're aligned to. Showing some kind of progress bar for the Federal and Imperial ranks might also help out a lot of people.
 
My favorite feature is the clackity-clickty noise as the arrow circles around, and then settles on a direction, color and reputation description.

I like the brown "Less Than Lawn Mulch" reputation, myself. :(
 
Are you asking if there's a way to see your current rep rank with a minor faction or are you asking if theres a way to see how close you are to getting the next rank?

If its the first then that information is on the Right Panel, First Tab, First/Second Screen.
If its the second, I don't think there is.
 
I am also surprised by this, as I was surprised by the uproar about the 10%, which I found rather logical and had always been expecting anyway.

Part of the reason why rep decay doesn't get nearly as vocally critisized is that lots of people, especially those who rarely or never visit the forums, are not even sure what is going on when they see lots of red arrows. There have probably been more posts reporting what they perceive as a bug where they mysteriously lost reputation, possibly randomly correlating with whatever they did around the time the next rep decay tick happened, than post discussing the actual game mechanic that is going on.

Might be simpler than even that.
I don't visit the forums often, I'd rather be playing a game than writing about it.
Since this asinine reputation decay was implemented, I've simply stopped playing. So have the two people I usually play with. If something is punishing you this badly for not spending every free moment on it, for not neglecting every other game like a jealous girlfriend then the solution is obvious.

Just like a jealous girlfriend, you need to just cut her out of your life completely until they learn some perspective.
Until I hear of Frontier coming to their senses and making the game fun again, I'm just out and I'm playing the field with some other games.
 
In the Status page and then selecting System, that information didn't seem to be updating immediately for me which caused more confusion. I believe in the job completion page it should show it causing a negative effect for the other groups if that's what does happen. A hidden game mechanic for this does hinder the new players as that is what i have been experiencing, confusion. I fluked it in two systems getting to Allied by the looks of it as i was picking up jobs to increase the reputation for everyone because i didn't see it having a negative effect after completing one of their jobs.

Like i posted in this screenshot, it only looks like i've been doing good:
Untitled2.jpg

Personally i thought it was better when i just believed i was helping each group within a system individually meaning i was slowing getting up the stations rank to Allied. Not this negative knock on effect.
 
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I'm sure it's been said, but anything that forces the player to play more often than they want to is an awful mechanic. On the whole elite has been quite good about being playable and fun no matter how much you play it. This throws it right in your face though....

Someone suggested rep decay was a mechanic that could work well enough if it only occurred while actually online, and given the multitude of ways to gain and lose rep already this isn't so unreasonable. Thoughts?
 
It's the total amount of systems and stations there are. With separate reputation gain there is already a nice way to slow down the player from quickly achieving Station Allied and such. But to cause a decay is expecting way too much time to the player. You have to count how many hours do you expect players to complete Allied in every single station. Without the decay, already that is alot of hours worth of gaming. With it is just too much, you'd have to be a robot.
 
Am i doing this properly people? I just completed a few quests in a row for Future of LT, the rep gain was high, influence was low, but if you take a look at the next two screenshots no influence went up at all. Could this be a glitch (i am bit weary on what is a glitch and what is a newbie mistake), the influence looks identical, surely it is not THAT low, it's starting to feel like i'm spending cash on nothing:

2015-06-29_00005.jpg2015-06-29_00006.jpg

Update: Just to answer my own question i have spent the day doing quests for all system factions and not once has helping a group belonging to one faction put a red arrow on a group from another so that guy in the youtube vid looks wrong unless it was an obsolete mechanic and must've been some random occurrence when it happened to me earlier. Great news for getting up rep, good job! :)

Edit: Now it's just randomly gone down doing donations:

Untitled3.jpg
 
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I get it why there is a need to not be able to be allied with all three major factions at once. And I get the logic to implement "decay" solution - they forget, want only active allies, etc...

But from player perspective - it's punishing and irritating. Plus the lack of information about this "not fun" mechanic makes is even more frustrating.

I think it would be better and much-much-much less frustrating to change it for another mechanic:

No reputation decay. Every time player get reputation with one of major factions, he/she will lose half of that reputation with each of other two. Still, it will stop on a "Friendly" level.

This way, a problem with "allied with all three" will be solved. And this mechanic based on how players play and consequences of their choices. Which is a LOT better than decay.
 
confusion with how to grind faction reputation

I've done some reading through the various guides on the forums about getting your rank up with different factions, but I am still confused as to how to go about doing it. Can someone shed some light on the subject?

Would be awesome to know so I can get the clipper.
 
Do missions for a minor faction that is Empire.
When you become allied with this minor faction you will stop gaining rank with the empire.
You need to do missions for another empire minor faction to continue gaining rank with the empire.

You can also trade with empire faction controlled stations to gain rank.
Handing in combat bonds for a minor empire faction helps too.

Basically, try become allied with an Empire minor faction, then move onto another faction and so on till you get the rank you need.
 
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